Originally posted by Mikhail
					
						
						
							
							
							
							
								
								
								
								
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		Code:
	
	static void room_init()
{
	if(Flg_ck(Scenario_flg,SCEFLG_B1_LIT)) door.room=0x27;
	else door.room=0x18;
	_door_aot_set(door);
}
					Originally posted by Mikhail
					
						
						
							
							
							
							
								
								
								
								
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					Originally posted by biohazard_star
					
						
						
							
							
							
							
								
								
								
								
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					Originally posted by chrisliam2
					
						
						
							
							
							
							
								
								
								
								
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		 And I like the idea of Caliban Cove but it is just an idea.
 And I like the idea of Caliban Cove but it is just an idea.
					Originally posted by blackpower
					
						
						
							
							
							
							
								
								
								
								
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