I'm making the EBOOT for you now ;). I've included a test manual to try within game, but the pics are buggy.
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Some cool 1.5 exclusive screenshots ;)
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Here's the EBOOT for 1.5 with all of Dark Biohazard's patches > http://www.the-zombie-x.net/eboot/RE2_WIP.rar
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Yes and no.Originally posted by geluda View PostThey're just as buggy as each other to be fair, it's not like you'd be truly satisfied and it's not like either of them performs like the original.
Patch only extends bug and exposes some. My bug added to the original is collision edges not working because of Sca_ck_hit patched for buggy ammo bouncing on collision data.
Leaked build is old bad wood. Why people patch it? Mystery to me.
Last edited by D.Birkin; 05-12-2013, 11:00 AM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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It's because there is no updated build out, this is the only build people have to play the game with. When the RE2 Trial Edition came out, months before RE2 Final, I remember many of the gaming magazines put out room-jump codes, item codes, etc, for the game, to allow people to play more of the game than they were able to in the short trial. The reason being, it was the only version we RE fans had, something to do while we waited for release.Originally posted by D.Birkin View PostWhy people patch it? Mystery to me.

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I still do not understand and analogy with trial and prototype seems weird.
Adding many enemies is not my idea of fun. I prefer adding and restoring features.
Last edited by D.Birkin; 05-12-2013, 02:41 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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D.Birkin, have you modified the code so that the zombies don't disappear after they die, and a pool of blood forms? And, have you adjusted the hit count and how many hits it takes for a zombie to fall and get back up?Last edited by RetroRain; 05-12-2013, 03:54 PM.
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He already showed us that he has fixed the zombies, yes.Originally posted by RetroRain View PostD.Birkin, have you modified the code so that the zombies don't disappear after they die, and a pool of blood forms? And, have you adjusted the hit count and how many hits it takes for a zombie to fall and get back up?
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Oh man. I'll be up for a while now. It'd be awesome if they previewed some updated gameplay. Excited.Originally posted by The_Wes View PostBZork said 30 minutes ago "okay. is night of video very soon. tonight is the night.
". I will wait awake!!! Or maybe not XD.
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"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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