I love re3 zombies, thanks D.Brikin. They fit with 1.5! I feel that this project goes to very damn correct path! Can hardly wait to see more!
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Some cool 1.5 exclusive screenshots ;)
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random outburst:
Spoiler:
It would be insanely cool to combine all 1-2-3 to one big huge super game. So many different things to choose from. Ahh. I'd run away from nemesis in RE1 mansion... I'd shoot 1.5 fatso zombie in re3 hospital-- yes. custom scenarios. quick missions. time modes. tons of stuff. I'd shoot hunters with magnum in 1.5 lobby.. YES!
... i dream.... a dream.
ja i am made of dur butter and you are worth 2k monies
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That would be heaven haha.Originally posted by Marvin View Postrandom outburst:
Spoiler:
It would be insanely cool to combine all 1-2-3 to one big huge super game. So many different things to choose from. Ahh. I'd run away from nemesis in RE1 mansion... I'd shoot 1.5 fatso zombie in re3 hospital-- yes. custom scenarios. quick missions. time modes. tons of stuff. I'd shoot hunters with magnum in 1.5 lobby.. YES!
... i dream.... a dream.
Last edited by Inkfliction; 06-03-2013, 09:56 AM.
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Looks good to me so far.Originally posted by D.Birkin View PostZombie animals? Maybe we can have BIO zoo edition.

We are starting tests with new zombie type.

I know making it look more 1.5-ish and giving it ripped in half/blown away/blown off legs animations will come later.
Having a different zombie AI will make the game WAAAY harder, having to adjust for different behaviors. This could be an amazing feature.
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Nemesis in a mansion full of S.T.A.R.S. members? I think Nemesis would be too excited. I could imagine the scenario:Originally posted by Marvin View Postrandom outburst:
Spoiler:
It would be insanely cool to combine all 1-2-3 to one big huge super game. So many different things to choose from. Ahh. I'd run away from nemesis in RE1 mansion... I'd shoot 1.5 fatso zombie in re3 hospital-- yes. custom scenarios. quick missions. time modes. tons of stuff. I'd shoot hunters with magnum in 1.5 lobby.. YES!
... i dream.... a dream.
Barry: "I hope this is not Chris' blo-"
Then Nemesis smashes through the wall.
I could only imagine that it would be difficult for Nemesis to get through the small corridors though.
As for the Gif, the zombie from RE3 fits well in 1.5.
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Hmm.. not really - this rarely happens - only did this once for me anyway.Originally posted by doriantoki View PostI believe these are already in 1.5.
It happens when a zombie is close to 'death', it charges you with a fast shuffle/run"I never thought any of this stuff my brother taught me would work!"
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Could be wrong, but I believe this happens in retail 2. It's just the trajectory/way that zombies fall. It guarantees that if the player is still standing where they shot from, that the zombie is at a perfect range to nibble on their ankles. It also prevents the awkward moment where a collapsed zombies pushes the player forward (or vice versa).Originally posted by J0shuaKane View Postwhy is he sliding back instead of falling forward?
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Just noticed some things - finally got to see all of the Bioflames.com images via Facebook - I haven't seen them in years.
I noticed that the final build had some differences - if only minor in some parts.
Such as the item box in Iron's Office being near the door and window, rather than by the couch. And their being 2x handgun ammo on the table instead of 1 in Office B..
Obviously things like the sewers and some rooms are totally different too - a 2F shot (I think) showing a sign for media room etc with a shutter (Leon and Marvin are in a screen here too, it's with the zombie against the wall)
Were these area's ever in the 40% build or were they added later on? Hmmm
I can't wait to see the Team's version, whether Capcom's original or a remake by Team - will be fun to explore new areas eventually when its released in full
"I never thought any of this stuff my brother taught me would work!"
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