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Leon From RE2 compared with his beta model

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  • SonicBlue
    replied
    Originally posted by Black~Crow View Post
    Well, The image of the beta is from an image, on the other thread, with Leon final from RE2, and you can see all the shadows. But the beta model has no shadows. So, since he didn't have shadows, you can make a good comparison. The only thing is his face is distorted. But you can see everything else clearly.
    It was only to make the confrontation more realistic, not because the differences were not visible, and as I said and you too, the Maya Leon presents few visualization problems.

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  • Gemini
    replied
    No light applied=light system locked off entirely. I'm not sure if the same applies for OpenGL as well, but on DirectX you'd want no lights active when working on a simple test application, so it's perfectly normal for a program that definitively looks like a WIP.

    As for the differences among the two models, they appear the same to me. There are minor vertex tweaks here and there, like the slightly different geometry for Leon's face and hairstyle, and the texture is a lot more refined and detailed. Still, I bet they didn't redo RE2 Leon's model but only improved upon the original design.

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  • Black~Crow
    replied
    Well, The image of the beta is from an image, on the other thread, with Leon final from RE2, and you can see all the shadows. But the beta model has no shadows. So, since he didn't have shadows, you can make a good comparison. The only thing is his face is distorted. But you can see everything else clearly.

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  • SonicBlue
    replied
    Originally posted by Aleff
    On a PSX emulator the 3d objects will be rendered at least 4x the original PSX resolution, I don't see the point.
    Maya can go even further as it will apply it's "default light system", the textures, where legs connects to the main body seems glitch too, so, you think that the 1.5 Leon screenshot is taken from a PSX devkit?

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  • Aleff
    replied
    Originally posted by SonicBlue View Post
    To make a proper comparison you have to take a snapshot from a PSX emulator, RE2 Leon is taken from Maya
    On a PSX emulator the 3d objects will be rendered at least 4x the original PSX resolution, I don't see the point.

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  • doriantoki
    replied
    This seems to be the general change made to these comparison models between 1.5 and 2:

    -drop shoulders
    -lengthen arms
    -make slightly skinnier
    -up contrast and darkness on textures by a lot

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  • SonicBlue
    replied
    To make a proper comparison you have to take a snapshot from a PSX emulator, RE2 Leon is taken from Maya

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  • doriantoki
    replied
    They made good choices on what they changed for the final model. The only thing I've never really liked are his shoes though, but that's just personal preference. They just look weird to me. But I like his brown shoes in his alternate outfit with the jeans.

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  • News Bot
    replied
    The rough sketches aren't indicative of the way he is meant to look though.

    His beta model looks like ass. Final is better by a long shot.
    Last edited by News Bot; 08-03-2012, 09:12 AM.

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  • Black~Crow
    started a topic Leon From RE2 compared with his beta model

    Leon From RE2 compared with his beta model

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    Of course the RE2 model has more detail, but the RE 1.5 isn't to far off from the final, and has bulkier pants the way it is supposed to be (based on the rough sketches)..
    Last edited by Black~Crow; 08-03-2012, 04:11 AM. Reason: added parentheses
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