Thanks Alzaire, I will fix it now!
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BH2 - 1.5 Rooms Beta
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I don't really follow a whole lot of the development on this, but regarding the room edits (such as your recent shutter addition);
do you follow any technical documents already written on that subject or is it just your own trial and error/reverse engineering of the room and event formats?
(If the former; which documents? If the latter; are you taking plenty of notes?)
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No, I just take the script from the shutter of the RE2 Lab, but first I made some adjustments and finally apply it to this room.Originally posted by Carnivol View PostI don't really follow a whole lot of the development on this, but regarding the room edits (such as your recent shutter addition);
do you follow any technical documents already written on that subject or is it just your own trial and error/reverse engineering of the room and event formats?
(If the former; which documents? If the latter; are you taking plenty of notes?)
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It is very possible to mask those regions of the background, in fact the game uses 2D masks just for the occasion. AFAIK the format used by the mask pictures hasn't been decoded yet, not to mention the pictures themselves are compressed for good.Originally posted by leftshoe18 View PostQuick question: Is it possible to get the foreground to work properly or do characters/enemies always appear over everything in custom background situations?
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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