It's a bug in Capcom's engine. The person who did the comparison couldn't replicate the tearing everyone was experiencing aside from the one he noted. It's been a stable of the engine, including low resolution particles (present on all versions but PC ports like DMC4 and LP)
First off, congrats, particularly that the new Jasper units have better heat sinks.
I wouldn't compare them to the RE4 version differences simply because assets are the same. Same character models, textures, with the differences being the frame rate and effects. QAA blurs out the the textures on the PS3 though, and the water in the first marshlands area is terrible. Going in the village area and the following chapter, they're different maps. They both have dynamic AA, and they're off when the action is heavy, but being QAA on the PS3, when it's off completely, it's really jarring and aliasing sticks out like a sore thumb.
The more you play, you'll notice the absence of effects and lower resolution shadows. They're all noted in the Eurogamer/Digital Foundry comparison, aside from the bug that Dot noted. If you pay attention, it's throughout the game. The sound thing is odd because all developers run DD at 640Kbps on the PS3 VS. 485Kbps on the 360 so the volume at the very least is higher on the PS3 even if the samples are the same. Placebo effect in place I suppose; and my setup is more than competent (it's not a home theatre on a box but I didn't spend $6000 on it either)
Overall, for someone who has both, the 360 version is definitely the one to get. In fact, I'll go ahead and recommend blind buys with 360 versions of all Capcom games, since even if the PS3 version is better, the differences aren't as pronounced.
I've finished the game on both, though I've only got the full trophies list and I don't intend on getting back the 360 to get the full list. The rest of the meat after doing all there is in single player is online, and aside from two months, I never paid for XBL.
Originally posted by [STARS]TyranT
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I wouldn't compare them to the RE4 version differences simply because assets are the same. Same character models, textures, with the differences being the frame rate and effects. QAA blurs out the the textures on the PS3 though, and the water in the first marshlands area is terrible. Going in the village area and the following chapter, they're different maps. They both have dynamic AA, and they're off when the action is heavy, but being QAA on the PS3, when it's off completely, it's really jarring and aliasing sticks out like a sore thumb.
The more you play, you'll notice the absence of effects and lower resolution shadows. They're all noted in the Eurogamer/Digital Foundry comparison, aside from the bug that Dot noted. If you pay attention, it's throughout the game. The sound thing is odd because all developers run DD at 640Kbps on the PS3 VS. 485Kbps on the 360 so the volume at the very least is higher on the PS3 even if the samples are the same. Placebo effect in place I suppose; and my setup is more than competent (it's not a home theatre on a box but I didn't spend $6000 on it either)
Overall, for someone who has both, the 360 version is definitely the one to get. In fact, I'll go ahead and recommend blind buys with 360 versions of all Capcom games, since even if the PS3 version is better, the differences aren't as pronounced.
I've finished the game on both, though I've only got the full trophies list and I don't intend on getting back the 360 to get the full list. The rest of the meat after doing all there is in single player is online, and aside from two months, I never paid for XBL.
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