If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I just got the PS3 version. I noticed that the reflections on the boat stage are present during cutscenes only. Does this mean that the cutscenes are from the 360 version? I also noticed that the cutscenes also have a greenish tint to them which is what the 360 version has.
Nope, the cutscenes run realtime on both console but they've got dedicated modes hence the loading times before and after them.
As I noted, going in the following chapter and even in the marshlands stage after you get all the pieces, the water mapping is completely different.
It's a bug in Capcom's engine. The person who did the comparison couldn't replicate the tearing everyone was experiencing aside from the one he noted. It's been a stable of the engine, including low resolution particles (present on all versions but PC ports like DMC4 and LP)
It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.
And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.
First off, congrats, particularly that the new Jasper units have better heat sinks.
I wouldn't compare them to the RE4 version differences simply because assets are the same. Same character models, textures, with the differences being the frame rate and effects. QAA blurs out the the textures on the PS3 though, and the water in the first marshlands area is terrible. Going in the village area and the following chapter, they're different maps. They both have dynamic AA, and they're off when the action is heavy, but being QAA on the PS3, when it's off completely, it's really jarring and aliasing sticks out like a sore thumb.
The more you play, you'll notice the absence of effects and lower resolution shadows. They're all noted in the Eurogamer/Digital Foundry comparison, aside from the bug that Dot noted. If you pay attention, it's throughout the game. The sound thing is odd because all developers run DD at 640Kbps on the PS3 VS. 485Kbps on the 360 so the volume at the very least is higher on the PS3 even if the samples are the same. Placebo effect in place I suppose; and my setup is more than competent (it's not a home theatre on a box but I didn't spend $6000 on it either)
Overall, for someone who has both, the 360 version is definitely the one to get. In fact, I'll go ahead and recommend blind buys with 360 versions of all Capcom games, since even if the PS3 version is better, the differences aren't as pronounced.
I've finished the game on both, though I've only got the full trophies list and I don't intend on getting back the 360 to get the full list. The rest of the meat after doing all there is in single player is online, and aside from two months, I never paid for XBL.
Last edited by Umon Daisuke; 03-22-2009, 06:09 PM.
I had a lot of screentearing in 1080p when I first played Resi 5 on my 360, but when I brought it down to 720p it's barely noticeable and the graphics are gorgeous.
I honestly don't think there's anything in the textures, not without a microscope, but the sheer amount of lacking special effects is a real shame, and like Dot pointed out in his comparion, the shadowing is much better too.
I think including a 1080p upscaling option would help the image quality out, especially the aliasing problems. I am not a tech junkie, but upscaling does not stress the processor unless if it's native 1080p. Even though the effects and texture quality may not be up to par with the 360, at least upscaling the game might help eliminate the aliasing issues at least.
Grabbed the Red 360 Limited Edition w/ Resident Evil 5 today and my personal verdict:
It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.
And in the details I mean extra smoke clouds.etc. throughout (not a lot but it's there), aliasing that simply destroys the PS3 image quality, there really isn't a jaggy in sight, a totally consistant frame rate with no noticable dips at all - compared to the PS3 where firing a machine gun hampers the frames thanks to V-sync.
And I was counting during my recent 3 hour playthrough and counted 4 torn frames, terrible(!), compared to the consistant frame rate dropping of the PS3 version.
My final point, (and I've not hit the marshes properly yet but that'll no doubt come tomorrow), but have you witnessed the truck going over on the bridge?! 360 version has full smoke/sparks and shattered glass, as opposed to *nothing* occuring on the PS3 version, it's actually pretty shocking if you are striving to play the best version on offer.
And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.
Yes i notice this too but there is something with the ps3 version that i like but i don't know what it is well either way im sticking with the xbox 360 version since my sorround sound goes (for reasons i cant explain) better with the 360. I wish i had enough money to buy a Bose surround systerm.
Grabbed the Red 360 Limited Edition w/ Resident Evil 5 today and my personal verdict:
It's like comparing the PS2/GC version of RE4, The PS3 is essentially the same game, it generally even looks the same, but it's all in the details.
And in the details I mean extra smoke clouds.etc. throughout (not a lot but it's there), aliasing that simply destroys the PS3 image quality, there really isn't a jaggy in sight, a totally consistant frame rate with no noticable dips at all - compared to the PS3 where firing a machine gun hampers the frames thanks to V-sync.
And I was counting during my recent 3 hour playthrough and counted 4 torn frames, terrible(!), compared to the consistant frame rate dropping of the PS3 version.
My final point, (and I've not hit the marshes properly yet but that'll no doubt come tomorrow), but have you witnessed the truck going over on the bridge?! 360 version has full smoke/sparks and shattered glass, as opposed to *nothing* occuring on the PS3 version, it's actually pretty shocking if you are striving to play the best version on offer.
And I don't know how far this can go really but I run both the PS3 and 360 through a superb surround kit, and the 360 version had a much, much more pronounced surround track to it.
I just got the PS3 version. I noticed that the reflections on the boat stage are present during cutscenes only. Does this mean that the cutscenes are from the 360 version? I also noticed that the cutscenes also have a greenish tint to them which is what the 360 version has.
The PS3 version still has reflections on certain stages especially the stage after the boat stage.Overall, I am pleased with the PS3 version. The sharpness has improved from the demo as well aside from the frame rates, although I can't shake the feeling that this is RE4 PS2 all over again especially with the cutscenes.
VGchartz is only regarded as fake when it doesn't fit a flame war argument. While not 100% accurate, it's a pretty good source.
And sadly, the game is gimped in many little ways that add up. The cutscenes are more coherent than the 360 since there is no tearing but that's about the only edge the version has.
i don't think you should be taking those numbers seriously :p
VGchartz is widely regarded fake ..
but yeah, screw sales. Seeing as how SFIV did surprisingly well, i have high hopes for this game too. Also, nice to read that the final build of the PS3 version isn't as gimped as the demo was.
ps3's selling more in japan obviously, but chart track sez 360 version is on top in the UK (and i assume rest of europe), and we won't know the US numbers until next month.
Sez? Says is merely an extra letter
Estimates from some sources via vgchartz. The UK is just one out of several European markets and the 360 is always ahead there.
There is no doubt that the US sales will be in favor of the 360, but the question is by how much. I was actually shocked to see that the 360 version of SFIV was only 11% ahead in the US. The PS3 version is ahead worldwide much like DMC4 before it.
ps3's selling more in japan obviously, but chart track sez 360 version is on top in the UK (and i assume rest of europe), and we won't know the US numbers until next month.
Leave a comment: