The flood of Resident Evil news continue, with Capcom's Mike Webster presenting X-Play a look on the game. There are footages on the refinery stage and the boss battle against the bat and the chainsaw majini, and more in the 3 parts video, and he also goes in depth on the talk for AI system and inventory system.
X-Play on Resident Evil 5
*UPDATE*
The 7 pages of Biohazard 5 in the latest issue of Famitsu revealed the information that a trailer will be available for download on XBox Live and Playstation Store at the beginning of next year. I am not very sure on what they meant though, but it seems that they are saying the TGS08 trailer (shown at the Capcom's booth) will be up for download after a 'renovation'. Either they mean it will be the exact same TGS08 trailer we have already seem, or the TGS08 trailer with some short new footages mixed in between.
*END UPDATE*
X-Play on Resident Evil 5
*UPDATE*
The 7 pages of Biohazard 5 in the latest issue of Famitsu revealed the information that a trailer will be available for download on XBox Live and Playstation Store at the beginning of next year. I am not very sure on what they meant though, but it seems that they are saying the TGS08 trailer (shown at the Capcom's booth) will be up for download after a 'renovation'. Either they mean it will be the exact same TGS08 trailer we have already seem, or the TGS08 trailer with some short new footages mixed in between.
*END UPDATE*






but i'm reading a lot of discontent in that area, so who knows if Capcom felt forced to do that? If adding it to the mechanics will make the game harder - as this way enemies wouldn't supposedly stop when they approach you - (for your chance to aim at them) i'm all in for it!
But i don't think they would add that extra difficulty in classic mode...








Comment