Originally posted by Dark_Chris
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RE Operations Raccoon City & RE Revelations Gamers Day 2011 Update
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PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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I guess I forgot to post my impressions on the new trailers.
Revelations: Looks good, loving the B.O.W. attack on the city, seeing the hunters jump on the car and at a civilian was awesome. Gameplay seems solid. My only complaint is that the squid-like monsters seem plentiful and annoying. Think there will be any zombies in the game?
Operation Raccoon City: Honestly, the trailer looked pretty damn good. It was until I stopped the video and noticed Nemesis holding a minigun that pissed me off. The main reason I never had to much of a problem with the movies is because they stayed in their own universe. Seeing more elements like this, is worrisome for me. But whatever, the games not canon, and with other obvious things such as the "T02" and the layout of buildings such as kendos gun shop being right near STAGLA gas station, I don't think they're focusing on it to much. I still plan on picking it up, and it does look fun, but I expect myself to be bitching through it. Love what they're doing to Nicholai though.
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Originally posted by ElusionM View PostClaire's random "Hi there" isn't just off, but also cringing. Awful.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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GRR WHY ARE YOU DOING THIS, FOR UMBRELLARAAWR
At least the past voice actors in the series actually tried to sound sincere.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Both trailers were AWESOME. Revelations keeps looking better and better. Those translucent Hunters look pretty badass. And I'm actually rather intrigued in the Raid mode! Seems like it will be just as addictive as Mercenaries. Don't know if this info was posted anywhere else yet, so just in case:
Spoiler:
( http://www.eurogamer.net/articles/20...o-op-raid-mode )
- single-player or two-player co-op experience
- play as Jill Valentine or Chris Redfield
- attack enemies to earn points that can be used to upgrade your character and weapons
- playable over local Wi-fi or the internet
- levels lifted from single-player
- enemies have levels and health bars appear above them
- at the end of each mission the player receives a rank based on their performance
- pick up loot
"The story mode in the game is something we created with the single-player experience in mind. I would like everyone to play the game in their bedroom with the lights off and headphones on. That's the way to experience the mode. At the same time, these games we create, we know they're really enjoyable when you're able to share some of that experience with a friend. Multiplayer is very important and that communication is something that resonates with everyone. We felt putting Raid Mode in, in this kind of structure, allowed us to do that for this game as well." - Revelations assistant producer Tsukasa Takenaka
- fourth playable character in Revelations' campaign: Keith Lumley
- Lumley has a partner, Quint Cetcham
- they are the comic relief
- the duo is described as nerdy
- the pair face off against invisible hunters
- use the Genesis Scanner to detect them
"Previous Resident Evil games have featured maybe not so many characters. In older Resident Evil games the story takes place from one or two characters' perspectives and progresses with them from beginning to end.
This game is different in that you see a lot of different viewpoints from a lot of different characters. The viewpoints shift around. That's one of the things we're talking about with the episodic structure of the story. You get to see things unfold from different characters in different times, and we found different kinds of characters makes that even more compelling.
They do seem a bit comical, but when you see how they fit into the story and what they bring to the experience, they're definitely Resident Evil characters."
- features an "Enhance 3D depth slider"
- allows players to widen or narrow the 3D effect
- select from normal, strong and very strong
- Western version of the game includes the Japanese voice over as a bonus
- allows you to reset your game save data
- Circle Pad Pro name confirmed
- uses the "Type D" controller layout
- option to calibrate the Circle Pad Pro
"It was for us kind of a no-brainer. As soon as we found out Nintendo had this peripheral, we thought this is something we can use to provide another bit of customization for the game. We instantly decided to support it.
When we decided that we thought, we have to do it fully, we have to create a whole other control scheme based just around this peripheral. We went ahead and did that, and we felt it was the right decision and it paid off because it feels like the right way to play the game.
For certain people, playing the game with the Circle Pad Pro, they may find it's easier to control the characters, and therefore it does make the game a little easier.
But in terms of priorities, the thing most important was providing players with a control scheme that felt most natural for them. Basically, something that made it natural and easy to control the character. The controls fade away and you become part of the experience. We felt a lot of people might resonate with this control scheme and that's why we decided to put it in."
Originally posted by News Bot View PostThe entire game comes off as pretentious, no surprise that the dialogue is equally cringe inducing. Sounds like it's written by a 12 year old attempting to portray drama. "SO YOU'RE WITH UMBRELLA HUH WELL YOU'RE GONNA DIE BECAUSE YOU'RE BAD".Last edited by PracticalAl; 10-31-2011, 01:39 PM.
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None of the other games in the series come off as pretentious, or even melodramatic (outside of a few instances). Except maybe UC and DC. The whole "This is war..." thing with HUNK makes me cringe every fucking time... and it's in this game. Yay.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by KylieDog View PostTrue to the RE series then ;)PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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