I should really continue the game I started a while back. I was going through killing Nemesis everytime he appeared either by environmental effects or good old Pistol. If I remember correctly, Nemesis suffers from all Tyrant defects, he grabs you and punches southpaw. So stick to his right and all will be all right. I would have knifed Nemesis but the knife is far too slow to manouver around his attacks.
The random enemy placement still surprises me. but nowadays its usually in my favour.
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Hunter betas appear in the sewer tunnels and the septic pool area, depending on what option you chose earlier at the bridge, I think. Otherwise, the brain suckers appear.Last edited by biohazard_star; 08-13-2008, 05:17 AM.
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Thats true, but there are those cases where you'll just encounter Zombies and Sliding Worms, making the game very forgettable enemy-wise. Theres also little to no back story about the creatures. Where are the files on the Hunter variants? They could easily replace the photos, which are just shots off the CG intro. The timing for Hunter Beta's and Gamma's to show themselves is very limited as well. They are only in that Park area, with none appearing in the Dead Factory.
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But it also makes the game looks more interesting in some ways. You can always expect to meet something new wile playing, something you don't expect.
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Who knows
I gotta say, the random enemy placement sort of detracts from the game. My first play through, I only encountered Hunters (Beta or Gamma) in the Hospital with Carlos. The rest of the game felt empty, with no real difficulty ramp up. But just now, on my second play-through, I went to the park and got decapitated because I was unprepared, haha. And hey Scream, nice icon
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I don't know is this stuff worth paying atention to, but after I met Nemesis in the bar with Carlos I used a molotov coctaile option on him, but I didn't killed him after it so he started to chase me. And wile runing I've entered the location were you first meet draindemos. I expectad that Nem will enter this location through the door from wich I entered but he desided to do it in his way. I saw that roof above my head shaked like he landed on it, than I heared him saing Stars, that he roared and jumped from the roof on the floor and continued to chase me. Got to say that was unexpected. And sometimes enemys generates randomly I think, because wile I was returning to a Kendo, on the location were a secret place with grenades is and you have to use a lever to open it, I met a lot of crows but had to end the game, than when the next day I restarted and used the same route to this location there were a lot of zombies.
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Yep, it was quite cool to see this angle
The last time I saw it was when the game came out, so a lot of memories got refreshed this time around. Unfortunately, I left the area and Nemesis was gone afterwords
I want my Shotgun parts you bastard!
By the way, I should say that we're planning on having some RE3 discussion for the podcast (coming soon after Leipzig) so we're all playing through it. If anyone wants to join in, feel free. We'd cull any good, "discuss-able" comments on the podcast and how you felt about the game, or even certain things that really interest you about the title. I'll definitely be brining up PO's info to see if anyone discovered that stuff
Last edited by Dot50Cal; 08-12-2008, 03:02 AM.
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The only time I've seen nemesis lose a limb is his arm when you fight him in the garbage room. First he loses his arm, then head, and then after a bit more damage he's defeated.
I've seen the drain deimos maggots.
The zombies in the game have various speeds. The 'running' zombies can be seen in old 1.5 videos, and the animation was later reused in RE3.
You can leave the room and re enter, and their 'speed data' resets, which can make them easier to handle. You can also use a dodge to knock them over. And then they get up, they've calmed down, but will still run if you get too far away.
A good example of this is when Brad bursts out of the small room. Straight after the scene, I think 3 of the 4 are 'runners'. They always are. But if you exit and re enter (reset them), they are slower and you can knife them really easily
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As for the 'random events'. I know that Nemesis attacks you when you put out the fire in the alley way, unless you go to the substation, and then let the zombies enter (don't do anything in the live action). When you exit the gate, Jill will be surrounded by some zombies. Nemesis will be on a nearby rooftop, and will shoot the zombies. Then he'll try and shoot Jill. You get a cool over-nemesis'-shoulder camera angle, which makes dodging the rockets easy. Then when he's got no ammo he jumps down to try kick your ass, but you can use the explosives on the wall to kill him even easier than usual
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Oh, okay. Sorry. I think I've witnessed him losing the tentacles that come out of his hand at one point or another... but I can't remember when.
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I know one set of events depends on whether you head to the News office before the diner or visa versa. This usually makes the gem appear in the opposite place, although I'm not sure if it makes the difference at the Garage/Umbrella Offices.
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No, he gets decapitated. Look closely. All his tentacles fall off too.
I get it now, Dot! Thanks for the explanation
PO, it's a new feature for zombies to "run". It happens all the time, and it's not a glitch.
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If I remember correctly, it's just tentacles that fall off, and they fall from his hands.
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Seriously? I never knew that aboiut the Drain/Brain enemy. Nemesis too..Do you have any pictures of him loosing limbs? Or maybe you are confused with the acid bath he takes? I've been beating his ass all through my second play through and I have yet to see that.
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