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Resident Evil 7 is going to blow our minds, says Capcom Producer.

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  • #91
    Originally posted by News Bot View Post
    For the most boring game ever, yes.
    BUZZ: LOGICAL FALLACY. You can't judge whether a non-existent game is boring on not based on the vague idea of a setting alone and the game itself hasn't been discussed.

    Thank god you run a gaming website and don't work at a dev studio.

    And thank you Lanzagranadas! I'm gutted I missed that survey or I would have given Capcom a piece of my mind ;-)
    Last edited by Jimmy_Jazz; 03-12-2015, 06:55 AM.
    "Stories of imagination tend to upset those without one."

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    • #92
      Originally posted by Wrathborne View Post
      So...Resident Evil Zero then?
      Got me there.

      Originally posted by Jimmy_Jazz View Post
      BUZZ: LOGICAL FALLACY. You can't judge whether a non-existent game is boring on not based on the vague idea of a setting alone and the game itself hasn't been discussed.

      Thank god you run a gaming website and don't work at a dev studio.
      So is that why the BIO5 team abandoned the concept of a desert area? Because it's the same thing. They abandoned it because it would be dull.
      Last edited by News Bot; 03-12-2015, 06:56 AM.
      PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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      • #93
        Firstly, you're assuming that a bombed city is the same as a desert area. Secondly, you're not thinking about the gameplay each of those involve. Thirdly, you're ignoring successful titles set in wastelands that combine horror and survival (Metro and Stalker spring to mind).

        A bombed Raccoon City wouldn't necessarily be totally flat, and as you mentioned. The US government are / were stationed there for a period of time to observe B.O.W.s and there may be underground locations / Umbrella facilities that haven't been discovered yet.

        There is potential in RC's ashes. That is all. You can't extrapolate a single game idea out of that from your own point of view and write off whole potential. Nor can you compare the BIO5's teams previous attempts at setting a game in a desert to a bombed city because a) you don't know what they did or did not experiment with and b) the two areas can be developed to be different physically.

        I said it before, there's nothing wrong with not liking an idea, but at least consider the possibilities of the idea, not limiting yourself to what has been tried and failed in the past.
        "Stories of imagination tend to upset those without one."

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        • #94
          Going by Outbreak's epilogue scene, it pretty much is a desert. There's no potential in its ruins and frankly Raccoon City needs to remain a distant memory. I wouldn't mind a short segment as a government employee collecting samples on the ground, but that's it.
          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

          Comment


          • #95
            Outbreak's ending has canyons, holes, ruins & an observation point. To expand upon & tweak that wouldn't be any more severe than ways in which the series' sequels have expanded upon its predecessors.

            Liking or not liking that is one thing, dismissing the fact that there is any potential is wrong & short sighted based on a personal preference. NB, you're a fact person, opinions and ideas are not your forte.

            Again and again I've said that this is a series with an identity crisis. As someone with such a deep knowledge of the world and the people behind it, you've made no effort to explore your own thoughts, feelings & ideas about the future of the series on here. Give it a shot, you never know, you might like it!

            Of course, you can question the worth of sharing ideas about the future of a series on a forum whose developers will probably never read the said forum, but it's fun to have ideas and discuss things with other fans without the need for it to have an impact on development of the project.

            Do you really think the aborted BIO5 in a desert was solely set in a flat, open desert with no man-made or environment features at all?
            "Stories of imagination tend to upset those without one."

            Comment


            • #96
              The condescending "opinions and ideas are not your forte" nonsense can fuck off.
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

              Comment


              • #97
                Then go ahead, take a gamble, the next post is all yours to share some thoughts on the current problems with the series and how you would solve them:
                Last edited by Jimmy_Jazz; 03-12-2015, 10:10 AM.
                "Stories of imagination tend to upset those without one."

                Comment


                • #98
                  Are you seriously trying to condescend someone into sharing thoughts and opinions? Wow. I thought I'd seen it all.
                  PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

                  Comment


                  • #99
                    Asking you questions and to join in previously haven't worked, so I'm happy to try goading and annoying you.

                    You've got a uniquely comprehensive insight into the RE universe world and it's frustrating to see that you only use it to tell people they're wrong then complain that that's all you do.

                    I'm serious about hearing your thoughts and ideas because you're going to be thinking of things that noone else has considered. If all you're capable of is pointing out facts then let's call a truce and block each other now.
                    "Stories of imagination tend to upset those without one."

                    Comment


                    • See, even trying the straight up honesty doesn't work.

                      How many acronyms, secret organizations, Wesker children, virus variants & Ada clones does this series need to be buried in before you'd admit you've had enough?

                      The series' stopped being about the horror of the unknown with relatable characters and became a soap opera years ago. I'm honestly surprised RE6 sold so much, not because of the varying gameplay quality, but because how bogged down in irrelevant lore the world is. I'd love to know how much of that was lost on players.

                      Many of us would happily take a scythe to some of the world in order to create something leaner and punchy, although I'd be more more devastating than most.
                      "Stories of imagination tend to upset those without one."

                      Comment


                      • You won't be hearing my thoughts any time soon because not only am I not interested in discussing them with you, but you're purposefully being an ass. That's not how discussion works.
                        PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

                        Comment


                        • Firstly, I can't stand "arse" being spelt "ass". An arse has a hole, but a donkey has many orifices.

                          Secondly, one can still be an arse without halting the flow of discussion.

                          I'm relatively new to this forum and it's been great to engage with a group of people as passionate about the series as I am (and many of them more passionate). But as passionate as you are, you don't engage with us. You interrupt discussions with facts, and then complain that that's all you do here. That's a real shame because you've got alot to contribute.

                          I'm going to start a proper RE7 thread as I don't want to get bogged down in character assassination. Join in if you want. And you know I won't block you. I like your facts.
                          "Stories of imagination tend to upset those without one."

                          Comment


                          • Originally posted by Jimmy_Jazz View Post
                            What was in the survey Rombie? By the time I heard about it, it had closed :'-(
                            Ah, I'm glad Lanza put those up for you. As you can see, it was fairly broad but the good thing is it looked at every title in the franchise and allowed people to contribute what they liked and didn't like from each game. Hopefully the data stacked in particular direction for them rather than being overly spread but who knows which way it could lean.

                            Originally posted by Lanzagranadas View Post
                            I guess every RE onwards will be closer to RE6 in terms of gameplay. Modern gamers would barely tolerate things such as tank controls, not being able to walk while aiming, lack of sprint, etc.
                            You know, I thought this too originally... but most of the reaction of the HD Remake by people who'd never played it before wasn't entirely intolerant of the throwback and certainly there was not as much complaining as I expected. I think it came down to the inclusion of the alternative controls, while not perfect, was a good enough bridge for people wanting "modern" style control but didn't like the tank ones.

                            As Jimmy kinda pointed out - the controls themselves alone I think are kinda moot though IMHO, it's more about combination with the camera style that dictates the specific controls. So obviously if they place the camera behind the character then they're never going to go back to tank controls anyway. And I've said it before, unless someone somehow reinvents the wheel that camera position is not going to change, much like it hasn't since RE4 - give or take some feature additions. So that alone is there for the long hall, the rest is more depending on the pacing and atmosphere.

                            There are some things in Rev2 which bring a 'survival horror' feel in that control/camera style just fine... proving it can be done if planned well.... but there is still action in that game around those parts and so it's certainly not 'old school'. But I still think it's going to be the closest to survival horror there will be in the franchise anytime soon unless Capcom decides to go 'full retro' and make something akin to Remake with angles and tank controls for an upcoming title.
                            Last edited by Rombie; 03-12-2015, 02:41 PM.

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                            • Interchangeable control schemes and options for over the shoulder or fixed would be a massive selling point for upcoming RE games. I honestly think someone could make a mod for Rev2 that could have fixed angles while still including over the shoulder aiming. That I could deal with.

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                              • The various RE4 prototypes experimented with various camera movement, and at least one of them let you fire from behind the character whilst aiming. I'd like to know what their camera rules were. One version looks like you can move the torch with the C Stick.
                                Last edited by Jimmy_Jazz; 03-12-2015, 03:33 PM.
                                "Stories of imagination tend to upset those without one."

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