That's like saying the fog in Silent Hill, or the stealth aspect of Metal Gear was just a rudiment left from when technology was limited. The best things in the world came from technical limitations.
3.5's explorative aspect wasn't done behind the shoulder. And from what I've seen, the Camera wasn't manipulative either.
I haven't played a single over the shoulder camera game that scared me. Not RE4, not Silent Hill Homecoming, not Dead Space.
3.5's explorative aspect wasn't done behind the shoulder. And from what I've seen, the Camera wasn't manipulative either.
I haven't played a single over the shoulder camera game that scared me. Not RE4, not Silent Hill Homecoming, not Dead Space.
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