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Metal Gear Rising: Revengeance

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  • #61
    Originally posted by Rombie View Post
    Yeah, KojiPro is working on the sound, cutscenes, and voice work along with the actual script if what I read is correct. The engine is Platinum's not Koji's so thats why there is a change compared to the earlier look.
    I was referring to Bayonetta.

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    • #62
      Originally posted by Rombie View Post
      The engine is Platinum's not Koji's so thats why there is a change compared to the earlier look.
      I was referring to Bayonetta.

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      • #63
        Ah, never mind then - thought you were meaning between the early version and now.

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        • #64
          Who knows how much has been changed under the surface since then, I just found it strange the same watermelon tutorial still exists. Graphically I'd say it looks about the same level of design as something like Vanquish which needed to be fast and have lots of enemies and animation happening.

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          • #65
            Demo hits January 22.
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            • #66
              Demo is up! GOLD locked though so I can't even try it, until next week or whenever it's open for all. I don't even know if I'm convinced of this one at all Bayonetta and DmC seem far more realised and sure given the awkward development this has had . . .
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              • #67
                It was getting better previews than DmC got and that turned out reasonably successful so I maintain hope that it is a good partnership in the end through all the drama.

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                • #68
                  Europe will get the gray fox skin for free.
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                  • #69
                    So where did they eventually decide this fits in the MG universe? I remember them saying MGS4 prequel, sequel and own continuity at different points on development.
                    Beanovsky Durst - "They are not pervs. They are japanese."

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                    • #70
                      It's now set after MGS4. The demo alone sets the placing with talks of the downfall of SOP and what's happened with the PMC forces in the time since. Platinum asked to set the story there to give them more freedom on the story and design as locking in Raidens story before MGS4 had more limitations.

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                      • #71
                        Probably the worst place they could have put it then. After all of MGS4 and becoming human again and all the crap, he goes back to being a ninja?
                        Beanovsky Durst - "They are not pervs. They are japanese."

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                        • #72
                          Originally posted by Dracarys View Post
                          Probably the worst place they could have put it then. After all of MGS4 and becoming human again and all the crap, he goes back to being a ninja?
                          How is that any different from him doing a complete reversal of the development he received in MGS2?
                          PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                          • #73
                            It's rather fun. On mission four at the minute. Some of the designs remind me of Power Rangers, and the camera is absolute arse at times. But it's pretty great.

                            Platinum really are one hell of a studio.
                            http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
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                            Review and contributor for www.thexbutton.co.uk

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                            • #74
                              Originally posted by Dracarys View Post
                              Probably the worst place they could have put it then. After all of MGS4 and becoming human again and all the crap, he goes back to being a ninja?
                              Glad I'm not alone on this, hope it flops and becomes non canon.

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                              • #75
                                Hope it succeeds. The MGS series became one big joke with MGS4. Revengeance is at least a joke with quality and I would like to see more of it.
                                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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