Originally posted by P.I.M.P.
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Questions for Former BIO Staff Members (BH1, 1.5, 2, 3, 4)
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Probably never, and some will be released in a book we're working on and in talks with CAPCOM to release.
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Ah cheers, Newsy. I misread you comment as one about Nemesis/pursuer types. I guess it makes sense in the context of moving "horror" to the new platform.
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I asked that too and already mentioned it. It was just a vague description regarding the concept of "horror", but describing it as if it were a living thing.Originally posted by Rombie View PostMaybe the question then, should you get anyone who can answer it, is what the original intent of that original video was? Because it was setting up an idea of something which wasn't used or altered greatly in the final product, assumption of pursuer-type or not, so I think there obviously still a question there.
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Maybe the question then, should you get anyone who can answer it, is what the original intent of that original video was? Because it was setting up an idea of something which wasn't used or altered greatly in the final product, assumption of pursuer-type or not, so I think there obviously still a question there.Originally posted by News Bot View PostI asked Kawamura previously. He created Nemesis for BH3, brand-new idea. There was no pursuer-type enemy in CODE:Veronica at any stage. It's always been an unsubstantiated assumption based on a vague video.
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Guest replied1-Was there any weapon modifications parts in RE1.5 ?
2-Was there any encounters with S.T.A.R.S members in 1.5 similar to Brad Vickers encounter in RE3 ?
3-If they were planning to end the series with RE1.5, does it mean they were actually planning to get the heroins killed by the train's self destruct system and die along with the mutated William Birkin in the end ?
Last edited by Guest; 11-21-2012, 08:07 AM.
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1. Since flagship arrived in the series, who was meant to be the real antagonist? Was it always Wesker or was it Spencer?
2. Why did they make Ada survive in RE2? Was there a plan regarding her story before the actual RE4?
3. Who was meant to destroy Umbrella? S.T.A.R.S or Leon?
4. Did they plan to kill a protagonist eventually?
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I asked Kawamura previously. He created Nemesis for BH3, brand-new idea. There was no pursuer-type enemy in CODE:Veronica at any stage. It's always been an unsubstantiated assumption based on a vague video.Originally posted by imacwesker View PostAny fact backing this claim?
Never read/heard developers interviews stating this, or even hinting at this.
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1.5
How does the companion characters life/death situation work? Do choices you make in the game determine if Marvin, John, Sherry, and/or Ada survive by the end? And if so, what choices and how or where could they die in the game?
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Any fact backing this claim?Originally posted by News Bot View PostNemesis was never planned for CV.
Never read/heard developers interviews stating this, or even hinting at this.
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For Resident Evil 1.5:
1. How did the Firing Range puzzle work?
2. Was the giant alligator in 1.5?
3. The sewers seemed huge. What was the main purpose for being there?
Resident Evil 3.5 - Hooked Zombie Version:
1. How complete was the game before it was scrapped?
2. Were there any puzzles in the game?
3. Were there any typewriters?
4. Were there any other enemies that were made?
5. How scary was the game?
6. Could Leon stop the infection?
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What was the idea behind bringing Wesker back in Code Veronica and making him play a major part in the game's plot? Did they plan doing anything with him differently from what ended up happening to him?
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Re 1.5 Questions
1. Were all the cutscenes CGI movies in RE 1.5 made?
2. Can you describe each one? For example : 3 and 4
3. Does the intro movie for Elza, show her riding the motorbike and crashing it in the front gate of the RPD?
4. Does Leon's intro movie start him on the roof or in the Chiefs office in the RPD?
5. Is there opening words describing what happens before the game begins or is it like the retail version?
6. Were their mini games like tofu,hunk and extreme battle mode made or planned?
7. Does Annette transform into a creature like her husband or was it just a concept?
8. How many version of Elza,Leon, sherry etc were made? For example in an early version of RE1.5, Elza has no bangs and a different motorbike racing suit.
9. Did the the fire armor protect 100% of the time or did it wear down?
10. What were the ape like creatures originally, baboons or gorillas? They Look like baboons to me.
11. Was Re3 planned if RE1.5 was released and what was the basic plot?
12. How many version of the 80% build are there?
13. And does any one of the former staff members of RE 1.5 have screenshots or anything of RE1.5?
Also, is there a 3d model or concept image or screen shot of the RPD exterior and/or interior? What, if any, building was used as a reference for the RE1.5 RPD.Last edited by Black~Crow; 11-20-2012, 01:27 PM.
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I'm not sure if these have been answered before in the history of RE but anyways.. this is all I can think of off the top of my head and I'm not currently in RE mode at the moment.
1. Ask them why on random changes.. why did they move Kenneth's body around from beta to final, why did they move the Yawn out of the shed thereby "rendering" the already rendered FMV out of date - these might yield some interesting insights into the development of the game.. (RE1 is my favourite if you haven't guessed by now)
2. I'm sure someone has asked about the graveyard stuff before, but if not pump them for more info.
3. Hidden items in RE1, 2 and 3 - what were they all for/location/any juicy tidbits? The chain in RE3, chemicals that change grenade launcher ammo in RE2, the Calico etc..
4. I don't see CV mentioned but if you have a chance: What was that weird battle game thing hidden on the CD (well technically GD/DVD)? How far did planning for that go?
5. I second the questions on the background render files, are they still intact/safe and sound? And will they be used for a possible HD re-release?
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hey news bot, do you have some questions too? i think you can make smarter questions than me.
mine are a lil bit obvious
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