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Questions for Former BIO Staff Members (BH1, 1.5, 2, 3, 4)

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  • News Bot
    replied
    Originally posted by alinhoalisson View Post
    Some questions about 1.5:

    1. What was the background of John and Ada/Linda?
    2. Raccoon City's fate was the same of being sterilized or it was still being decided in a possible sequel?
    3. Did the survivors got captured by the government like the retail RE2?
    4. What was William's cause to use the G-Virus and what happened between the police and Umbrella in the fabric?
    5. What happened to the S.T.A.R.S. after the outbreak?
    We know most of these already.

    1. John was a civilian and Ada was an Umbrella scientist. That's about it.
    2. The city had no fate in 1.5, just as it didn't have a fate in BH2.
    3. Not written.
    4. Not known.
    5. Not written. They were taken to the R.P.D. infirmary after BH1, then transferred to the state general hospital. They weren't there for the outbreak.

    Originally posted by anaho View Post
    1.) Was this another claw attack scene by Birkmin and possibly the original location where Ada gets hurt?

    2.) Whos that girl ?
    I'll answer all of your questions right here.

    1) No. After the fight with G2, that hole was meant to be where it escaped from, hence the blood. Obviously, it's too small for G to fit through, so they removed it. There's nothing special about the factory image.

    2) She's a random texture taken from somewhere.

    3) There is no meaning. It's a copy-paste.

    4) No purpose. Just Ada's special item instead of the photo with John.


    Nobody knows about DASH because it didn't go beyond a concept and wasn't fielded to many people outside of management.

    A 1.5 script exists, though whether CAPCOM still have it is unknown.

    The BH1 graveyard was planned.

    Originally posted by yurieu View Post
    i have questions only about 3.5:

    1. I'd like to know what was the airship context, if there was a battle there, or who were the characters involved there, and when the airship scene occurs, beginning, ending(my best bet), or middle;

    2. id like to knows if krauser's arm design and mechanics or even verdugo design have something reused from 3.5, or, if u judge it right, what in the RE4 design is from 3.5 but we didnt notice;

    3. is the girl with a Dog heard from kamyia's interview a villain? what was her relationship with leon and spencer?

    4. would Spencer try to kill or stop leon or bring Leon to his side (like saddler)

    5. what exactly were the other characters that showed up in 3.5? (mainly claire -she didnt appear in any of GC exclusives)

    6. would 3.5 have widely open scenarios?

    7. were they sad about discarding those pretty visuals or even changing the engine?

    8. Can they describe a totally unheard enemy;

    9. After RE4 changes, what did they plan to do with progenitor and spencer plot(based on the importance of those in RE saga)?

    10. what was the mass produced tyrants all about? were we supposed to fight Remake and Zero tyrants all the time?

    thanks for you patience News Bot. feel free to discard everything you think is useless.
    1. There was no context for most of the rooms in the game.
    2. Unknown.
    3. No.
    4. Not written.
    5. None beyond what is already known.
    6. No. It didn't even have a general scenario.
    7. Kawamura was sad that they scrapped it, for one. But less for the game and more for him not being able to counter the issues that came up.
    8. There aren't any. Everything we've seen is essentially all there was.
    9. Spencer and Progenitor were changed several times between BH1 and BH5, we can't state specifics.
    10. There were no mass-produced Tyrants.

    Leave a comment:


  • OKeijiDragon
    replied
    Resident Evil 1
    *Biohazard was to feature Japanese voices for the game. Can you disclose who the Japanese voice actors were and what roles they played?
    *What sorts of obstacles did you had to overcome to bring players the best game possible at the time? Can you name a few specific examples?

    Resident Evil 1.5
    *What was the morale like for the development team behind RE1.5? Director Hideki Kamiya has said publicly that, for himself and the team, the difference between developing RE1.5 and RE2 was like hell and heaven, respectfully.
    *What were the struggles of maintaining realism and game play in the levels?
    *Can you (whoever this question applies to) recall the exact comments Noburu Sugiyama made on RE1.5's script? If so, what improvements did he suggested initially?
    *The voice acting for RE1.5 was recorded in Japan, just like it's predecessor. Can you disclose who the voice actors were at the time and what roles they played?
    *Speaking of voices recorded in Japan, how far to the extent was voice production completed? Was it ever inserted into the game at any point?
    *Was the ending for this game any different than what we saw in the retail version?
    *When did development for this game stop? What happened between the time development stopped and when it was restarted?
    *Was it ever planned for the game to explicitly tell the fate of RE1's S.T.A.R.S characters as the game's story progressed? (I'm not quite sure if this question makes sense.)
    *What were the reasons for including the RE1.5 videos in the Complete Disc of Biohazard: Dual Shock Version?

    Resident Evil 2
    *At what point in time was development restarted for RE2?
    *How much of Resident Evil 1.5 was carried over to the retail version?
    *How was Keiji Inafune involved in the game? What did he do exactly?
    *Was it ever planned that you could switch between characters (Leon/Claire) mid-way in one scenario of the game?
    *How "complete" is Resident Evil 2 to you? Did you included everything you planned for the game? If not, what would you add today if you had the chance?

    Resident Evil 3
    *When did development of the game started?
    *Whatever happened to Rebecca Chambers? We knew that her game (Resident Evil Zero) was in development at the time, but she didn't have her own ending in RE3 like the rest of the series cast did at that point.
    *Was it always planned that Jill would visit the Police Station from RE2?
    *Did the development team had more pressure in making this game than the team that made Code: Veronica, which was originally Resident Evil 3 itself?
    *Biohazard 3 originally had a general scenario where HUNK was to retrieve a sample of the G-Virus from a luxury cruise liner. How far in development did this version of the game go?

    In General
    *Would the pre-rendered background master data for the first three PSX Resident Evil games still exist today, or did they still existed by the time you left the company?
    *Do you see Capcom going back to those games original background master and re-render them at higher-resolutions for any future use?
    Last edited by OKeijiDragon; 11-20-2012, 04:42 AM. Reason: Added one more to the list. Revised some questions.

    Leave a comment:


  • Darkness
    replied
    3.5 didn't get very far. Unlike 1.5. I'll be honest bot, looking forward to this man. If any of this gets answered it'll be early christmas.

    Leave a comment:


  • News Bot
    replied
    Originally posted by Delta View Post
    But wasn't the editorial for 3.5 on PU cancelled because if you weren't allowed to talk about the plot?
    Yes, we can't reveal the entire plot. There's a limit as to what we can actually make public. And honestly, the plots are pretty barebones anyway. You could sum up the plots of each scrapped version in a paragraph or less, an editorial would've been pointless.
    Last edited by News Bot; 11-20-2012, 03:00 AM.

    Leave a comment:


  • Vito
    replied
    Sadly it was. I hope they reconsider.

    Leave a comment:


  • Delta
    replied
    Originally posted by News Bot View Post
    We're currently in contact with many former staff members of the BIO series from between 1996-2003. I can't name any names right now. But yes, does anyone have any questions related to these games? It can include anything such as the plot, sound, design, characters, etc. We're at liberty to ask questions at any time so there is no time limit or restriction.

    Beta releases also included, such as the scrapped versions of BH4.

    But wasn't the editorial for 3.5 on PU cancelled because you weren't allowed to talk about the plot?
    Last edited by Delta; 11-20-2012, 03:40 AM.

    Leave a comment:


  • biohazard_star
    replied
    1. How were Marvin, Ada, John and Sherry planned to die? What were the factors/in-game decisions that influenced whether they lived or died?
    2. How and where in the RPD do Leon and Elza meet their side-characters for the first time?
    3. Can you please give a short summary of the opening and ending FMV of 1.5?
    4. How does Birkin get infected with the G-Virus in 1.5? Does Annette get killed by him (on the train)?
    5. Where is the "Time Bomb" and "Nut" key items used in 1.5?

    Leave a comment:


  • Darkness
    replied
    probably like forest speyer in remake special mode, kamikaze zombie

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by imacwesker View Post
    Not sure what video you are talking about.
    The one I base my comment about, is for the presentation of RECV at the October 1998 Tokyo Game Show: http://www.youtube.com/watch?v=ghNgO1Ye5tE
    When no picture of Nemesis was provided, the text refers to someone "immortal", that "stalks his preys". That's a pretty good definition of Nemesis for me. The fact that the demo ends with something coming from the sky (or at least, a lot taller than Claire) and scarring Claire fits again Nemesis' behavior perfectly.
    The whole trailer gives an impression that it wasn't Nemesis, but actually a super-zombie.

    Leave a comment:


  • anaho
    replied
    3.) Whats the meaning of CA336458 ?
    4.) What was the intended purpose of the trial stopwatch ?

    Leave a comment:


  • anaho
    replied
    On the picture?Click image for larger version

Name:	ROOM6XX080.jpeg
Views:	1
Size:	34.6 KB
ID:	401992

    Leave a comment:


  • anaho
    replied
    1.) Was this another claw attack scene by Birkmin and possibly the original location where Ada gets hurt?

    2.) Whos that girl ?
    Attached Files

    Leave a comment:


  • News Bot
    replied
    Originally posted by imacwesker View Post
    Not sure what video you are talking about.
    The one I base my comment about, is for the presentation of RECV at the October 1998 Tokyo Game Show: http://www.youtube.com/watch?v=ghNgO1Ye5tE
    When no picture of Nemesis was provided, the text refers to someone "immortal", that "stalks his preys". That's a pretty good definition of Nemesis for me. The fact that the demo ends with something coming from the sky (or at least, a lot taller than Claire) and scarring Claire fits again Nemesis' behavior perfectly.
    That's the video I mentioned. It's nothing but coincidence. Nemesis was never planned for CV.

    Leave a comment:


  • imacwesker
    replied
    Originally posted by alinhoalisson View Post
    RE:CV was originally called RE3:CV. But it was taking long to be released.
    Meanwhile, RE3 was about to be released as RE1.9.

    So, the producers changed the TITLE of both games.
    RE3:CV > RE:CV
    RE1.9 > RE3:NEMESIS

    Nothing else changed.
    Not exactly what happened. According to Shinji Mikami himself, he wanted to make an add-on out of RE3 and call it "RE1.9". He spend 3 days trying to convince his supervisor/boss to use this name but this one disagreed and though that nobody will buy a game called "1.9". Instead, he insisted that the game was released with the number "3".


    My understanding about the whole RE3/RECV change of title is that Capcom had a deal of exclusivity with Sony, to release 3 main RE on the Playstation console. So they couldn't release "RE3" on the Dreamcast, even if they developed the game for this console. To fulfill their contract, they made an add-on for the PSX and called it RE3, and released the real RE3 under the name "RECV".

    Leave a comment:


  • imacwesker
    replied
    Originally posted by News Bot View Post
    People took that video out of context, it was referring to the general concept of "horror." Nemesis was created exclusively for BH3.
    Not sure what video you are talking about.
    The one I base my comment about, is for the presentation of RECV at the October 1998 Tokyo Game Show: http://www.youtube.com/watch?v=ghNgO1Ye5tE
    When no picture of Nemesis was provided, the text refers to someone "immortal", that "stalks his preys". That's a pretty good definition of Nemesis for me. The fact that the demo ends with something coming from the sky (or at least, a lot taller than Claire) and scarring Claire fits again Nemesis' behavior perfectly.

    Leave a comment:

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