Originally posted by Saavas
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- Boss Rush Mode is nice, it wouldn't be bad to structure it similarly to have SS RE did.
- Enemies from non-CAPCOM series aren't exactly ideal.
- Sonic and I already considered the idea of RE0, but not from GC assets.
Originally posted by geluda
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Originally posted by RetroRain
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- I'm not a designer or writer, so GS serves better as a measure of development for me. REmakes are much more interesting because you already know all the flaws and can work easily on solutions to improve the original.

I just want to drop a thought for the Hazardous Battle - how about making unlockable 'remix/invasion' stages, where enemies from other RE games appear in locations from other titles ( f.e Lickers, Birkin, Ivys in Mansion etc ). That would make the whole experience longer, and it shouldn't be a lot of trouble to just change enemy setup, assuming those enemies would work in environments from other titles. I hope that You'll add as many enemies as possible from the RE games, including bosses. 
Still, I'm trying to listen to feedback as much as possible and see if I can integrate other people's ideas into my vision of an arcade RE game. I mean, as long as good input is provided, which is why I keep on posting updates as frequently as I can do. Can't stand when feedback is just a bunch of "good jobs" that add nothing, though.
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