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Resident Evil: Behind the Mask [+Hazardous Battle]

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  • Drake
    replied
    Don't forget incendiary rounds for a sub machine gun, like hunk used.

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  • Zombie_X
    replied
    Need the add the Gunblade along with different types of shotgun ammo to use with it. Hit R2 and Square (or whatever the fire button is) and swing the sword while firing the shotgun. Just like Parasite Eve 2. This would give you massive damage and could kill a Tyrant in one hit. Just a thought.

    For power-ups, I have ideas like mods you can buy:

    • Add an auto-load power-up that can go with the Grenade Launcher. No need to reload it anymore, just like in remake.
    • High damage slug rounds for the shotgun. Slower to fire, higher recoil, but much stronger rounds. Ramps up the difficulty as well.
    • Burst fire mod for the handguns. You get 3 round bursts like the M93R. The only con is you blow through ammo faster.
    • Dum-Dum rounds for the Colt Python. More powerful, more recoil and cool down time (time it take from the shot till when you can shoot again), but slower to reload and you have less ammo.
    • Shock/electric rounds for the Grenade Launcher. Stun enemies to your advantage, then move in with another weapon to deal the final blow.
    • Semi-Auto upgrade to the shotgun. Allows for rapid fire by converting the shotgun to a magazine fed weapon. You have less ammo in the magazine, but reload is fast. Not lightning fast, but as fast as Dylan in Dino Crisis 2 with the SPAS.

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  • Kegluneq
    replied
    You're drawing inspiration from Devil May Cry, I assume? If you go for Power-Ups and Weapon Modifications you'll have to have to ramp up the difficulty to make up for it. Parasite Eve 2 (or Devil May Cry) were horribly dysfunctional when you played the standard difficulties with everything.

    I got a suggestion for you since you're getting some ideas from Parasite Eve 2. Gunblade Effect (R1) with Critical Strike on enemy's weakpoint for knife power-up. Call it Tactical Strike or something like that. Should definitely create some dynamic speed-runs for knife-only players.

    Leave a comment:


  • Scream
    replied
    Originally posted by Gemini View Post
    Power ups and ability packs are only for the battle mode game, which isn't survival horror at all.

    You buy the ability at a high price from the shop, equip it on a character of your choice, go to battle, and whenever you get a fatal blow you get health restoration. Depending on which recovery ability you use, the regeneration power will vary.
    Aha, battle mode, that makes a lot more sense! I was thinking boy had this project gone off the rails since I last checked.. Yes, by all means do whatever you like with battle mode!

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  • Deathlygasm
    replied
    Originally posted by News Bot View Post
    Awhhh yis.

    Bonus points for Parasite Eve II's weapon parts customization. M4A1 with a laser!
    Newsbot approves you know its gonna be good!

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  • Gemini
    replied
    Originally posted by Getta robo View Post
    That sounds pretty interesting. Is the enemy collision function going to have any similarities with the respective mechanism from RE3? If I'm not mistaken, wasn't that improved in all ways?
    RE2 and 3 should be identical there.

    Regarding that, do you have the similar mechanisms from both Dino Crisis games? In any case, that would sound borderline arcade-ish for a RE game. Have you consider upgrades / improvements such like the weapon parts in RE2/3 and the vest in BH 2 beta / RE2? I believe those kind of power ups would be more appropriate for Behind the mask.
    Not sure about BTM power ups, I was referring mainly to the battle mode. You buy power ups from the shop and they apply instantly to your weapon, very much like in DC2, just you won't do that mid-game.

    Originally posted by Jimmy_Jazz View Post
    Gemini, since you've got alot more performance out of your engine that Capcom did with RE1&2 I was wondering, do you know what your maximum onscreen zombie limit is without killing framerate on a PS1?
    Should be 8 or 9, depending on how much I abuse the CPU for engine logic.

    Originally posted by News Bot View Post
    Bonus points for Parasite Eve II's weapon parts customization. M4A1 with a laser!
    Added laser rifle to my work list. That was super sweet in REmake, too bad it never made it to release.

    Originally posted by Scream View Post
    Agreed. Instant health recovery ability sounds awful. I imagine abilities as things like "hacking computers" to get a door open quicker or something. Anything like sprinting, extra dodge moves, or a white aura of light that instantly heals you just makes the game too arcadey and detracts from survival-horror atmosphere IMO. And no UI for this stuff please!
    Power ups and ability packs are only for the battle mode game, which isn't survival horror at all.

    Though maybe you could expand on what you mean by "instant health recovery", and we might understand it better..
    You buy the ability at a high price from the shop, equip it on a character of your choice, go to battle, and whenever you get a fatal blow you get health restoration. Depending on which recovery ability you use, the regeneration power will vary.

    Leave a comment:


  • Scream
    replied
    Weapon upgrades = OK.

    Originally posted by Getta robo View Post
    In any case, that would sound borderline arcade-ish for a RE game
    Agreed. Instant health recovery ability sounds awful. I imagine abilities as things like "hacking computers" to get a door open quicker or something. Anything like sprinting, extra dodge moves, or a white aura of light that instantly heals you just makes the game too arcadey and detracts from survival-horror atmosphere IMO. And no UI for this stuff please!

    Though maybe you could expand on what you mean by "instant health recovery", and we might understand it better..

    Leave a comment:


  • News Bot
    replied
    Originally posted by Gemini View Post
    On a related note, I'm thinking of introducing weapon power ups (ex: bullets that pierce through enemies) and an ability system (ex: instant health recovery). Think of it like a merger of RE and Parasite Eve with an arcade flavor.
    Awhhh yis.

    Bonus points for Parasite Eve II's weapon parts customization. M4A1 with a laser!

    Leave a comment:


  • Jimmy_Jazz
    replied
    Gemini, since you've got alot more performance out of your engine that Capcom did with RE1&2 I was wondering, do you know what your maximum onscreen zombie limit is without killing framerate on a PS1?

    Leave a comment:


  • Getta robo
    replied
    Originally posted by Gemini View Post
    Weapons are in both modes after all. The update was about a huge-ass function that makes shots hit enemy collision boxes in a way that mimicries RE2. The result was a perfect copy, at least from what I could debug.
    That sounds pretty interesting. Is the enemy collision function going to have any similarities with the respective mechanism from RE3? If I'm not mistaken, wasn't that improved in all ways?


    Originally posted by Gemini View Post
    On a related note, I'm thinking of introducing weapon power ups (ex: bullets that pierce through enemies) and an ability system (ex: instant health recovery). Think of it like a merger of RE and Parasite Eve with an arcade flavor
    Regarding that, do you have the similar mechanisms from both Dino Crisis games? In any case, that would sound borderline arcade-ish for a RE game. Have you consider upgrades / improvements such like the weapon parts in RE2/3 and the vest in BH 2 beta / RE2? I believe those kind of power ups would be more appropriate for Behind the mask.
    Gemini I also wanted to let you know that I haven't forget my promise that we discussed in our PMs. I'm supposed to see my buddy and send you a sketch along with some proposed ideas.
    And as we previously said, if any one us could be somehow of assistance, just let us know!

    Leave a comment:


  • Deathlygasm
    replied
    Holy shit this game is gonna be so badass!

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  • Drake
    replied
    Sounds nice, perhaps put an ammo laced with something toxic or that interferes with the hormone or chemical that is extracted to make tyrants.

    Leave a comment:


  • Gemini
    replied
    Originally posted by Getta robo View Post
    I wonder if this is for the battle mode, for the actual game or both?
    Weapons are in both modes after all. The update was about a huge-ass function that makes shots hit enemy collision boxes in a way that mimicries RE2. The result was a perfect copy, at least from what I could debug.

    Originally posted by Deathlygasm View Post
    That'd be badass if this released around the same time as 1.5 so we'd have 2 new classic RE titles to play! Tho with how far along Bzorks project is we'll likely see that release long before this one.
    BTM doesn't have any release date and given the time it takes to make all the assets, it's probably well far away from even a demo of sorts. The battle mode, on the other hand, should take way less to make. Most of the assets come from various RE1 builds: the full RE1 scenario (i.e. rooms) has been converted to spreadsheets and other data (i.e. models) to meta formats compatible with Squeeze Bomb. What it needs is the engine core to be improved; perfecting the weapon code is a good start and I can easily edit the mechanics due to the way all the procedures work.

    On a related note, I'm thinking of introducing weapon power ups (ex: bullets that pierce through enemies) and an ability system (ex: instant health recovery). Think of it like a merger of RE and Parasite Eve with an arcade flavor.
    Last edited by Gemini; 08-28-2014, 08:52 PM.

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  • Deathlygasm
    replied
    That'd be badass if this released around the same time as 1.5 so we'd have 2 new classic RE titles to play! Tho with how far along Bzorks project is we'll likely see that release long before this one.

    Leave a comment:


  • Getta robo
    replied
    We got a new update by the team:

    Back to gameplay programming. Weapons improved a lot this time.
    #ducks_on_a_plane #contacts #battle_mode


    I wonder if this is for the battle mode, for the actual game or both?

    Leave a comment:

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