Jesus, I hope you can get the textures/uv map to look proper.
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Resident Evil: Behind the Mask [+Hazardous Battle]
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The original Biohazard? So is this a beta enemy?Originally posted by Gemini View PostOk, Ticks are going to be in BTM for sure:

Their model is quite sweet and doesn't look an awful lot like the Hunter's, like I initially thought (they look more like a mantis and those spikes are a nice touch). If I can bake the object and generate a satisfying uv map from the Saturn mess, then I have a new enemy for Survival mode.
I haven't decided yet what to use. It depends entirely on how much we're willing to change the sound sets, but so far they work pretty well for 32 bit graphics. If we were to bump up the assets and make them more realistic, then I would definitively want to replace the whole sound library to avoid goofy effects.
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Baking kinda did the trick with that mess of a texture and the non-existent uv map:

Still gotta fix a few rough edges in the uv map leaving some sections outside of the map, but so far all's good. It's nothing manual tweaks can't fix.
Speaking of uv maps, there is apparently support for them on the Saturn, but it's considered part of something called a "graphics enhancer". Is that a piece of extra hardware? I remember somebody over at Assembler mentioning that used for the prototype Saturn Shenmue to make the game run with a great amount of detail, but given the game was never released I'm not even sure if such a device even exists.
I'm not sure, they are not exactly canonic enemies (they seem to be briefly mentioned just in some RE3 book, more info on this lead would help). Then again, I could always add them to the side stuff Vincent produced while working on Hypnos and be fine with them roaming the labs or the mansion.Originally posted by Ultimacloud123 View PostGemini you may as well for the heck of it throw 1 or 2 Ticks in the lab since it would be a good place to put them.
It wasn't exactly too hard to put together an extractor as soon as I realized out how the Saturn works for realz, even with a complete lack of info on those wonky formats. Good thing I had done a lot of research years ago with the Saturn Symphony of the Night.Originally posted by BiohazardFE View PostWow, brilliant work with finding these, they were known but never accessible in this manner. I'm really impressed and look forward to seeing more from this project over all.
They all come from the Sega Saturn port of RE1.Originally posted by geluda View PostWhere are these models from?
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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The tick is a Sega Saturn exclusive - it utilizes the hunter animations, iirc... feel free to do a Google/YouTube search.
Other exclusives were a zombified Wesker, iirc, and a second Tyrant that is golden in appearance.
...and absolutely none of it is canon, but pretty neat, nonetheless.I'm a blackstar.
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Seems like the Saturn was designed to make harder the work of developers.Originally posted by Gemini View PostTexture mapping is performed only by having a slice of texture associated to a polygon through the attribute table.
Yeah, I heard is an expansion cartridge to put in the slot of memory cards and ram extension. The only reference to that, was like you said the development of Shenmue. But who knows, maybe this was just one of the improvement in the developers kit (instead of a new peripheral) Sega did during the life of Saturn. That textured tick rocks!!!Originally posted by Gemini View PostSpeaking of uv maps, there is apparently support for them on the Saturn, but it's considered part of something called a "graphics enhancer". Is that a piece of extra hardware? I remember somebody over at Assembler mentioning that used for the prototype Saturn Shenmue to make the game run with a great amount of detail, but given the game was never released I'm not even sure if such a device even exists.Last edited by The_Wes; 06-05-2014, 12:56 AM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Well, the exporters took care of turning the texture into that stuff the Saturn uses natively, so modelers would still be using regular uv mapping during the work. During export the tools would bake a texture for each polygon and generate little slices so that the surface matches the polygon, including distortions due to degenerated quads magically looking like triangles.Originally posted by The_Wes View PostSeems like the Saturn was designed to make harder the work of developers.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by MarkGrass View PostThe tick is a Sega Saturn exclusive - it utilizes the hunter animations, iirc... feel free to do a Google/YouTube search.
Other exclusives were a zombified Wesker, iirc, and a second Tyrant that is golden in appearance.
...and absolutely none of it is canon, but pretty neat, nonetheless.
Seems the Tick is actually semi canon, though.
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I had the Saturn version and completed it a few times (when it wasn't busy crashing randomly), though I still remember hardly nothing about them. Do they attack the same as a hunter?Originally posted by Carnivol View PostAlways a bit funny to see how some people respond to prototypes, despite, in some cases, hardly ever scratching more than the mere surface of what the original trilogy has to offer
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