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Resident Evil 7 is going to blow our minds, says Capcom Producer.

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  • Deathlygasm
    replied
    I've played many great games where I didn't like the story like Bayonette and Devil May Cry.

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  • Wrathborne
    replied
    Thats too bad, because games aren't movies and movies aren't games.

    You're meant to experience whats happening in a game, as for the writing not being to your liking, welcome to Resident Evil. Its a series filled with amazing ideas, interesting characters, shitty campy dialogue and terrible cliches. Its a B movie with A+ visuals and effects, its been like this for 20 years almost. You aren't the only once who wants it to grow up, but you are the only one who isn't in on the joke here: Damn near everyone feels about the same way, we just accept it for what it is and enjoy it for what it is.
    Last edited by Wrathborne; 03-16-2015, 03:40 AM.

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  • Guest
    Guest replied
    Originally posted by Wrathborne View Post
    And you spoiled it for yourself, that's fine. But you don't give chapters 3 and 4 a chance by watching someone play the game on youtube, you give em a chance by playing them and experiencing whats going on. Specter vs participant.
    I'm not judging the damn game because of the gameplay, am I?
    No, I'm judging it because of the writing.
    Last edited by Guest; 03-16-2015, 05:45 AM.

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  • Wrathborne
    replied
    And you spoiled it for yourself, that's fine. But you don't give chapters 3 and 4 a chance by watching someone play the game on youtube, you give em a chance by playing them and experiencing whats going on. Specter vs participant.

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  • Guest
    Guest replied
    Originally posted by Wrathborne View Post
    The chapters AREN'T out, you don't have a point to make. People who posted stuff from early release copies or whatever don't quality as the chapters being released for everyone.
    The goddamn point is: I've seen the whole game already.

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  • Wrathborne
    replied
    Originally posted by MichelleRockz View Post
    You've tried to take my point away by saying the chapters weren't out, so...
    The chapters AREN'T out, you don't have a point to make. People who posted stuff from early release copies or whatever don't quality as the chapters being released for everyone.

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Wrathborne View Post
    Keep that stupid shit away from me, I'm waiting until Wednesday to play and experience the game MYSELF.-_-
    You've tried to take my point away by saying the chapters weren't out, so...

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  • Wrathborne
    replied
    Originally posted by MichelleRockz View Post
    The whole thing is available on YouTube. Including the extra chapters. Here:
    Spoiler:
    Keep that stupid shit away from me, I'm waiting until Wednesday to play and experience the game MYSELF.-_-

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  • Guest
    Guest replied
    Originally posted by Wrathborne View Post
    Chapter 4 isnt out until Wednesday -_-
    The whole thing is available on YouTube. Including the extra chapters. Here:
    Spoiler:

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  • Drake
    replied
    People have been getting the physical copies early, hence the spoilers lately.

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  • Wrathborne
    replied
    Originally posted by MichelleRockz View Post
    OK, so I gave it Chapter 3 and 4.[/spoiler]
    Chapter 4 isnt out until Wednesday -_-

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  • Lanzagranadas
    replied
    With Capcom seemingly ran out of ideas since after RE5, I wouldn't be surprised if they eventually come with a Raccoon City 2 or a Neo-Raccoon City, built up all over again on the same land. After the dumb "Neo-Umbrella" gimmick, which wasn't related to the pharmaceutical company in any way, I'd say everything is possible.

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  • Guest
    Guest replied
    Originally posted by Wrathborne View Post
    ..Revelations 2 is a return to Survival Horror. More so in Barry chapter 2 than Claire, but goddamn Barry Chapter 2 is fucking splendid. Game isn't even finished, give it another chapter.
    OK, so I gave it Chapter 3 and 4.
    Spoiler:

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  • Wrathborne
    replied
    Originally posted by News Bot View Post
    Got me there.
    You realize this means I am now your lord and master? right?

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  • Rombie
    replied
    Originally posted by Drake View Post
    It was the same, though a bit easier due to the controller. Also looked quite good, better than the psp and like the usual high standards of the console silent hills.
    Also, the camera change was due to the closing of climax usa, who were the original developers. It switched to the main climax studios in Europe.
    I remember hearing it looked good on the PS2. I finished the PSP version, and by then I had a PS3 so I never picked it up for PS2.

    As for the change - I am fairly certain it was the other way around... because I specifically remember the reports of it being moved to the UK before announcements that the US office closed in October 2006... I certainly know at least the game was moved to the European branch before the complete closure because of engine issues, game direction, and people weren't happy with it from an article I remember on Edge because of this weird comedy quote related to the TV show Scrubs I've never forgotten (what a weird combo that idea is - I found a web archive posted below). I can only assume that later the US branch no longer had any work to do, they shut it down because of numerous factors including SHO going to the UK. Given the engine issues and design problems, I'm not surprised they went with a more traditional design style.

    To understand the origin of Shattered Memories, you have to go right back to Silent Hill: Origins on PSP in 2007. It was the game that convinced Konami that the Portsmouth-based studio represented a safe pair of hands. It also gave Sam Barlow and his team a chance to save the day. Initially, Origins was being developed at Climax LA in Santa Monica, but it was a troubled project. After problems with the engine and a confused high-level vision for the game, Barlow’s UK team were drafted in to pick up the pieces.

    “It was bizarre,” says the designer of the game they inherited. “It was supposed to be a dark comedy and, at some point, someone said Scrubs was [the inspiration]! We pushed back and said, ‘Look, if this goes out, it will be a disaster. There’s a hardcore fanbase [of Silent Hill players].’ Konami said, ‘You can change everything, but you’ve got to do it in the same time and budget.’”
    - http://web.archive.org/web/201403181...ered-memories/

    I love that quote. It kinda shows the sort of issues the franchise has faced with Western developers in a nutshell almost.
    Last edited by Rombie; 03-13-2015, 04:00 PM.

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