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Capcom asking the fans about an REmake 2

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  • Sly
    replied
    No. It has become quite glaring by now that the only thing you want is not to be constructive but to have the childish and petty pleasure to have the last word. Then go ahead, I gladly give it to you. If it makes your day I'm happy to oblige.

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  • TheBatMan
    replied
    Originally posted by Sly View Post
    I don't have to "like" it or not, the fact that it's one of the biggest mistakes of the series is obvious to everyone but you. My personal preferences have nothing to do with it. I already gave you plenty of reasons. At first I thought you could not read maps, now I'm starting to believe you can't read at all. Stop wasting my time. There's no need to drag this dialogue of the deaf any longer.
    Reasons that are just laughable. At least come up with something half plausible and some actual evidence to back it up and I may listen.
    Last edited by TheBatMan; 08-08-2015, 04:16 PM.

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  • Sly
    replied
    I don't have to "like" it or not, the fact that it's one of the biggest mistakes of the series is obvious to everyone but you. My personal preferences have nothing to do with it. I already gave you plenty of reasons. At first I thought you could not read maps, now I'm starting to believe you can't read at all. Stop wasting my time. There's no need to drag this dialogue of the deaf any longer.

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  • TheBatMan
    replied
    Originally posted by Sly View Post
    If the walkway is a mistake, if maps are lies, then you can say the same thing for the number on the shed and the second door. Mistakes are mistakes only if it suits your theories, just like the backgrounds visuals are important only if suits your theories.
    With such blatant contradictions in your ramblings, I don't think you know why you are laughing.
    Because you cannot offer anything in return other than plucking things out of thin air just because you don't like it. We already know they are meant to be the same lab so that needs justifying. The fact there are small flaws because of its placement is only natural, but trying to explain those flaws is far better than simply lazily dismissing them and inventing up a new lab completely, especially when you cannot come up with a single reason that makes any sense for doing so.

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  • Sly
    replied
    If the walkway is a mistake, if maps are lies, then you can say the same thing for the number on the shed and the second door. Mistakes are mistakes only if it suits your theories, just like the backgrounds visuals are important only if suits your theories.
    With such blatant contradictions in your ramblings, I don't think you know why you are laughing.

    Leave a comment:


  • TheBatMan
    replied
    I can take a minute detail such as a lift or walkway being overlooked as a mistake as evidenced by countless other examples throughout the series across multiple games, but not an entire environment.

    but I'll just go with your conclusions as they are frankly hilarious.

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  • Sly
    replied
    Originally posted by TheBatMan View Post
    I had to lol
    There's no point in going on when your only argument for proving that the 2 labs are the same (even though it makes no sense at all any way you look at it) is that they look alike, but then go on claiming that the sheds are different, even though their save rooms look exactly the same down to the tiniest details AND the fact that the maps of both games show without a shred of doubt that you are wrong.
    If you take the look of things as an argument and then discard it for your next argument, don't be shocked if I laugh at you.
    You're willing to admit they made a mistake for the monitoring room, even though there's nothing wrong with it, but cannot wrap your head around the possibility that the mistake is the whole area itself.

    So, yeah, I think we both made our point and we will just have to agree to disagree.

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  • Akimbo
    replied
    Yeah, they were definitely thinking less about the geography and the location, instead focusing more on just a cameo for the players.

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  • Deathlygasm
    replied
    I'll just listen to what Newsbot said and pretend the RE2 cameo does not exist. This is just mindblowing and stressing me out haha.

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  • TheBatMan
    replied
    I had to lol at sensible coming from the guy whose best explanations are:

    Zero's hole in the ground - which isn't a lab and just used for transportation (despite having Umbrella Laboratory plastered all over it) is within walking distance from the URC and directly connected to it (despite us needing a cable car to get there). The first investigation team brought Hunters with them and set them loose on themselves. Wesker and Birkin also decided to travel 8 miles out to this abandoned 'transportation hole' to oversee the project, despite just watching it from a monitor room which they could have done in Raccoon City, also putting themselves at risk of being attacked by the same Hunters their own investigation team set loose. Having a different shed in the train yard is just far too unrealistic so instead 'facility' improvements must have been made in the two month period between RE0 and RE2 and those improvements are... the removal of a door. And that's in a vacant factory that no one ever goes to.

    Yeah well done. I'm sold...

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  • Sly
    replied
    Originally posted by TheBatMan View Post
    The lab is a poorly implemented cameo. It's as simple as that.
    The only sensible thing in your post. I agree wholeheartedly with this.

    VirusPunk : Geography issues in general do not have any impact on the stories themselves. Zero's lab does, and that's a huge difference.

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  • VirusPunk
    replied
    RE2 had major geography issues to begin with. The ramp in the lobby leading up to the Marvin room for one which has been addressed numerous times. A simple set of stairs/steps leading downward on entering the Marvin room from the lobby would have solved that. Instead, you can go around to the back door and everything is of the same floor level despite that ramp in the lobby indicating otherwise..

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  • TheBatMan
    replied
    Originally posted by Sly View Post
    Wesker and Birkin were in charge of the Reclamation Project so it's not a stretch to imagine that they actually went there to oversee said project.

    As for the shed : you try to eliminate a problem by bringing more problems. Your explanation simply does not work, don't overdo it.

    Thing is, they are the same labs (and the same sheds, for that matter). The background designers made it so you could recognize the place in an instant, it's not a coincidence. But the developers didn't realize at the time that this last minute fan service addition would bring a shitload of problems with it.
    You don't think it's a big mistake, but really, it's the biggest of the series. The sewage disposal plant geographical absurdity in 2 looks insignificant in comparison. So the only way to get rid of it, is to try and explain it differenty.
    So, since no official source explicitly states that the two areas are one and the same - in fact, oftentimes suggesting the opposite, maybe because they did realize afterwards that they messed up - we have to assume that they are different, for the sake of continuity.
    Actually it is a stretch when they could simply monitor the investigation safely from the exact same room back in the Raccoon City lab without fear of being attacked by leeches or Hunters.

    In terms of bringing more problems I suggest you take your own advice, and I'm still waiting for you to explain it differently which you are consistently failing to do, despite me asking numerous times. It is meant to be the same lab, you just don't like it, refuse to believe it because you don't like it so you try and invent a completely new facility to justify it. Until a source becomes available stating they are separate labs, it has to be assumed it is one and the same. But that source will never come because the developers intended it to be the same place and put it in without a lot of thought. They obviously tried to fix certain things such as the magic door in the shed leading to the cable car platform but then overlooked others such as the walkway and small lift on B1.

    Describing it as the biggest fuck-up in the series is a massive exaggeration. The game is hardly broken and the facility fits in place more or less when you take away the magic elevator. It's not perfect, but it's there nevertheless whether you like it or not. You can seemingly forgive a missing floor in the police station, why not this? I believe there's numerous geography issues present with the Outbreak scenarios too when you compare them to the larger Raccoon City map but that it not my interest. You'd have to ask someone like Ridley for the exact details. Something to do with J's Bar and the Apple Inn having to literally float above the End of the Road lab in order to fit correctly. Does that mean they must be discarded? At the end of the day you cannot expect the developers and background artists to get every minute detail absolutely correct. They don't scrutinise this stuff as we do, although they really should.

    Having it being the same lab presents a geography issue, but there are others present in this series. Having it be separate lab brings numerous more story issues, chief of which is why Umbrella would bother to spend billions and build the 1991 lab beneath Raccoon City when they already had a massive hole 9 floors deep miles out into the forest and well away from the public eye. Hell, why even bother using Arklay labs when there is a much more expansive facility close by? It doesn't make one bit of sense whatever way you look at it.

    The lab is a poorly implemented cameo. It's as simple as that.

    Leave a comment:


  • Sly
    replied
    Wesker and Birkin were in charge of the Reclamation Project so it's not a stretch to imagine that they actually went there to oversee said project.

    As for the shed : you try to eliminate a problem by bringing more problems. Your explanation simply does not work, don't overdo it.

    Thing is, they are the same labs (and the same sheds, for that matter). The background designers made it so you could recognize the place in an instant, it's not a coincidence. But the developers didn't realize at the time that this last minute fan service addition would bring a shitload of problems with it.
    You don't think it's a big mistake, but really, it's the biggest of the series. The sewage disposal plant geographical absurdity in 2 looks insignificant in comparison. So the only way to get rid of it, is to try and explain it differenty.
    So, since no official source explicitly states that the two areas are one and the same - in fact, oftentimes suggesting the opposite, maybe because they did realize afterwards that they messed up - we have to assume that they are different, for the sake of continuity.

    NewsBot, may I ask you to take a look at Enrico's bio in BH Archives ? In the english version, it says : "After Enrico received a report from Rebecca, who he rendezvoused with at the executive training school, he deployed directly to the Arklay Research Laboratory."
    The rendezvous part is interesting, but the english version is filled with errors. That would be appreciated.

    Leave a comment:


  • Enigmatism415
    replied
    I have a whacky theory that Capcom decided to remaster REmake and RE0 as a litmus test to gauge the potential public acceptance of an RE2 remake with pre-rendered backgrounds.

    Personally, I believe that pre-rendered backgrounds are necessary for this to be a good experience. It would also be a great opportunity to showcase just how much more impressive and detailed pre-rendered backgrounds in 2015 can look, compared to real-time renders. This would also allow them to create polygonal actors of the highest graphical caliber.
    Last edited by Enigmatism415; 08-07-2015, 01:45 PM.

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