Yes I realise that. But that is just an oversight of such tiny proportions you cannot really expect the developers to remember such a minute detail. If so I'll just go with your explanation of 'well they made facility improvements in the two months since and changed the walkway around.' In reality the platform would extend around granted, but RE2 was developed in 1998 so I'm willing to let them off. But the fact it is a different shed explains why there is a door leading to a cable car in one and not the other, and why they have a differing number on the roof.
That monitoring room is the same one from Biohazard 2 without a doubt, otherwise Wesker and Birkin would be travelling 8 miles out into the forest to an abandoned water treatment plant in the middle of a complex industrial zone in Raccoon Forest that has never before been referenced and planting themselves in the middle of a biohazard to monitor an investigation that is going on around them in an area where an investigation team have apparently let loose a load of Hunters they brought with them... Seems logical.
Announcement
Collapse
No announcement yet.
Capcom asking the fans about an REmake 2
Collapse
X
-
But... you don't seem to realize that the monitoring room is directly connected to the shed in both games, with the same lift and walkway. You're not making any sense. Do you not know how to read maps ?
Leave a comment:
-
There is just one monitoring room, simple as. Showing the actual layout of the factory is simple, definitive evidence. You have been clutching at straws this entire thread considering your only alternatives you can provide are getting rid of doors and improving security.Last edited by TheBatMan; 08-07-2015, 12:01 PM.
Leave a comment:
-
You're grasping at straws. There is one monitoring room in Zero and one in 2. If the sheds are different, then those rooms are different too. However they cannot fit both in B1. Simple, definitive evidence.
I never said the turntable didn't rotate. That's the whole point of a turntable, I'm not that stupid. But the fact that it rotates does nothing to help your case with the monitoring rooms problem.
Leave a comment:
-
Originally posted by Sly View PostI'm talking about the security room in B1, with all the monitoring screens, not the save room. Why would there be 3 of them in the same level ? The only way to fit 3 (or even 2) rooms in there would be to destroy the maintenance shaft linking the "magic elevator" to the cable car. Or is the second level of the elevator suddenly a problem too now ?
Oddly enough, the fact that the save rooms would be identical down to the broken closet and helmets positioning does not bother you. Weird, since your number one argument to tell that the labs are the same is that the backgrounds look alike.
You could have thought of better explanations as to why the sheds and general area looked different, like the two months gap. They could have removed the door to the cable car, because it had becomme unnecessary since said cable car didn't lead anywhere now, and changed the layout of the vacant factory for security reasons or whatever.
But no, you charged ahead with your 3 shed nonsense, making up a theory on the fly that contradicts all evidence.
Better explanations? It's plain to see. How is three sheds nonsense when the images clearly show three sheds? It explains the differing numbers on the sheds and it also explains why there is no door in the shed in Bio2. If the turntable doesn't rotate how the hell is the train meant to leave?
I'd love to see what evidence I'm contradicting. I'm still waiting for any evidence at all from yourself to support your theory.Last edited by TheBatMan; 08-07-2015, 11:38 AM.
Leave a comment:
-
I'm talking about the security room in B1, with all the monitoring screens, not the save room. Why would there be 3 of them in the same level ? The only way to fit 3 (or even 2) rooms in there would be to destroy the maintenance shaft linking the "magic elevator" to the cable car. Or is the second level of the elevator suddenly a problem too now ?
Oddly enough, the fact that the save rooms would be identical down to the broken closet and helmets positioning does not bother you. Weird, since your number one argument to tell that the labs are the same is that the backgrounds look alike.
You could have thought of better explanations as to why the sheds and general area looked different, like the two months gap. They could have removed the door to the cable car, because it had becomme unnecessary since said cable car didn't lead anywhere now, and changed the layout of the vacant factory for security reasons or whatever.
But no, you charged ahead with your 3 shed nonsense, making up a theory on the fly that contradicts all evidence.
Leave a comment:
-
Originally posted by Sly View PostAh so I suppose there must be 3 security rooms too, just for kicks ang giggles, even though there can be only one, because they would overlap each other, as shwon in the Factory B1 map in Zero.
And what's wrong about a compass ? North is North, that's a fact too. Maps don't lie. You don't have evidence either but you're acting like you have. Please behave.
Leave a comment:
-
Originally posted by TheBatMan View PostThe in-game compass? Is that honestly the best you can come up with? The pictures don't lie. They are fact, not theory. You don't like it, it's not really my problem. And you're wrong again. It's not two identical save rooms, it's three. Three sheds built the same, therefore three identical layouts. And the issue is what exactly?
I suggest you come back only when you have something to say, like with even just one small fragment of evidence to support your own theory, even though you've already admitted you've made it up.
And what's wrong about a compass ? North is North, that's a fact too. Maps don't lie. You don't have evidence either but you're acting like you have. Please behave.
Leave a comment:
-
Originally posted by News Bot View PostTo me, they're different facilities. There's enough to support this notion and little to say they must be the same. I can take a small industrial zone in the mountains. That's the only way I can reconcile its existence in 0 and UC. But in terms of writing about the story, I'll never mention it-- in that regard the training facility is connected directly to the treatment plant.
The T-001 wasn't released by anyone. It was being chemically disposed of in some unseen area (it emerges from the collapsed roof behind the shutter) but its vitality enabled it to survive, wake up and break free. Tyrants are significantly stronger than gameplay lets on. Also, Birkin doesn't mention destroying the training center:
He blows up the treatment plant, and with it, anything connected to it... which means the training center and his laboratory. The "magic elevator" explanation only accounts for its inexplicable connection to the training center, not the laboratory. The Kaitai Shinsho guide also says that Birkin backed up the research data from the 0 laboratory. If it were his he wouldn't need to do such a thing.
As for the sheds, the one in 0 is not the same as the one in 2 and OB. It's actually numbered differently. And OB shows that the turntable... turns, since the survivors use it to travel elsewhere by driving it like a train. Also if we are to consider that the laboratory is connected to the treatment plant, this still doesn't work as the treatment plant is akin to a cave in the mountains, while the laboratory is directly under the city. There's no way they can be connected if it's the real BIO2 lab.
Basically the 0 lab exists in a weird vacuum and shouldn't be taken as anything but an easter egg.
Birkin's laboratory is specifically located in the "vacant lot of the chemical plant." So while it's located close to an active facility, the specific lot is empty. This isn't mentioned in the English version.
Meaning a sizeable amount of Raccoon's population would've heard the immense explosions under and above ground. More reasons why the laboratory in 0 and UC simply cannot exist.
Leave a comment:
-
To me, they're different facilities. There's enough to support this notion and little to say they must be the same. I can take a small industrial zone in the mountains. That's the only way I can reconcile its existence in 0 and UC. But in terms of writing about the story, I'll never mention it-- in that regard the training facility is connected directly to the treatment plant.
The T-001 wasn't released by anyone. It was being chemically disposed of in some unseen area (it emerges from the collapsed roof behind the shutter) but its vitality enabled it to survive, wake up and break free. Tyrants are significantly stronger than gameplay lets on. Also, Birkin doesn't mention destroying the training center:
まあいい
だが ヤツはこのまま放っておけん
幸い 地下施設には自爆装置がある
面倒なことになる前に
まとめて消えてもらうさ
So be it.
But I can't leave him like this.
Luckily, there's a self-destruct system for the underground facility.
Before things gets worse, I'll wipe him out with it.
As for the sheds, the one in 0 is not the same as the one in 2 and OB. It's actually numbered differently. And OB shows that the turntable... turns, since the survivors use it to travel elsewhere by driving it like a train. Also if we are to consider that the laboratory is connected to the treatment plant, this still doesn't work as the treatment plant is akin to a cave in the mountains, while the laboratory is directly under the city. There's no way they can be connected if it's the real BIO2 lab.
Basically the 0 lab exists in a weird vacuum and shouldn't be taken as anything but an easter egg.
Birkin's laboratory is specifically located in the "vacant lot of the chemical plant." So while it's located close to an active facility, the specific lot is empty. This isn't mentioned in the English version.
Originally posted by Project Umbrella TranslationMore than ever, now's the time to be cautious. Chris has been sniffing around our locations. In particular, watch him carefully to make sure he never comes near the vacant lot of the chemical plant.Originally posted by Official English TranscriptIt is imperative that we proceed with extreme caution. Redfield and the remaining S.T.A.R.S. members are still attempting to uncover information on the project. Continue to monitor their activities and block all attempts to investigate the underground research facilities.Last edited by News Bot; 08-07-2015, 10:21 AM.
Leave a comment:
-
Originally posted by TheBatMan View PostThe in-game compass? Is that honestly the best you can come up with? The pictures don't lie. They are fact, not theory. You don't like it, it's not really my problem. And you're wrong again. It's not two identical save rooms, it's three. Three sheds built the same, therefore three identical layouts. And the issue is what exactly?
I suggest you come back only when you have something to say, like with even just one small fragment of evidence to support your own theory, even though you've already admitted you've made it up.
Leave a comment:
-
Originally posted by Sly View PostSorry, but no. The maps do have a compass, and in each and every game, the shed you visit is always the one on the west side.
Let's admit that the compass is wrong ang go with your theory. That would mean that there are 2 save rooms, looking exactly the same, and 2 security rooms looking exactly the same, on the same level.
First you will never admit that them being two different locations is possible, just because they look alike, and now you suggest that there are two additional rooms even though they look exactly the same. Ironic, isn't it ?
I suggest you come back only when you have something to say, like with even just one small fragment of evidence to support your own theory, even though you've already admitted you've made it up.
Leave a comment:
-
Sorry, but no. The maps do have a compass, and in each and every game, the shed you visit is always the one on the west side.
Let's admit that the compass is wrong ang go with your theory. That would mean that there are 2 save rooms, looking exactly the same, and 2 security rooms looking exactly the same, on the same level.
First you will never admit that them being two different locations is possible, just because they look alike, and now you suggest that there are two additional rooms even though they look exactly the same. Ironic, isn't it ?
Leave a comment:
-
Originally posted by Sly View PostYou'll have to explain how the sheds can move then. The turn table can move, but not the whole area around it. The hangar we go through in every game is in the same position every time, so I wonder how they could be different.
The lab is a major fuck up, because its placement does not fit the story nor the geography of the game, and generally does not make sense at all within the context of the game. You would be hard pressed to find other, bigger issues in the series. But please, give me one or two.
This is how it looks in RE2 with the shed behind the camera. The way straight ahead is clear, contains no shed and leads out of the industrial zone. This is the route taken by the survivors in Below Freezing Point. You can just make out the shed to the right and to the left you can clearly see the tracks heading off in that direction, but obviously the barriers are raised at this time because the train is not going in that direction.
Here it is again but from a different angle. You can clearly see the shed directly ahead and there is now another behind the camera. The RE2 shed is to the right and the exit track to the left. The RE0 shed is either the shed directly ahead or directly behind the camera. Again note the raised barriers that can be lowered when the train faces this direction.
Here is the RE0 image. Note the shed behind Rebecca is where she has just emerged from. However, the turntable has rotated to a different track compared to the image in RE2. There is now a shed directly ahead of Rebecca, as well as one behind, proving that the turntable has rotated and she has not emerged from the same shed as in RE2. This means the RE2 route is either on the left or right. From this view, I'd guess left, meaning the exit track out of the zone is on the right. This explains why the shed numbers do not correspond, because they are not the same shed. But it is all the same turn table.Last edited by TheBatMan; 08-07-2015, 08:45 AM.
Leave a comment:
Leave a comment: