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Capcom asking the fans about an REmake 2
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im honestly very excited about this, from the look of that picture the clip on it held alot of papers behind it wonder if more dealt with re 2 remake i think capcom knows the risk with remaking this game because how popular it really is, which is why i think they asked the fans for some input somehow value what we have to say for this game... for some reason i have my hopes up will love to play a fresh re 2 would be awesome if they include hunk and tofu, possibly extreme battle mode
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If the Remake of 2 doesn't sell though, we can all kiss Remake3 goodbye. I would love to see 3 remade as well.
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Originally posted by Hunk_4TH View PostSeems so. I just hope they don't end up screwing it up with too much action, less horror and that stupid over the shoulder camera view. I'm kinda leaning towards they won't use pre rendered backgrounds though I hope they consider it.
I'd still buy it and play it of course - but I'm prefer a TRUE horror experience, more akin to REmake and Zero style.
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Man a remake is on it's way.. better be like the original's remake for Gamecube though. if it isn't, I'm not touching it.
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Originally posted by RetroRain View PostSo, is RE2 Remake a definite go?
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I'd welcome this and hope they do it right this time around.
I don't want a RE4/5/6 style gameplay at all - I'd much prefer a REmake/Zero vibe here..
IMO think they did OK remaking the rooms and music for DSC - but due to the Wii's capabilities.. could have been better.
They'd have to redo Claire's classic skin though - coz that recolour and new style (while OK) clashes with me.. they need the old red shorts and for the whole look to look less 'cowgirl' than it did in DSC and all the other modern iterations of RE2 Claire (REV2, ORC)
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Reeks of desperation. Same as the DMC4 special edition and the new HD port of REmake, they've ruined almost all of their flagship franchises, and are reduced to supporting themselves with endless remakes and sequels, so of course NOW they're game with the idea of doing a RE2 remake. They're scraping the bottom of the barrel here, feeding off of past glory. Sorry Capcom bros, but that ship sailed about a decade back. Simply porting the already existing REmake is one thing. For a full RE2make, they'd have to create everything again from scratch, and I'm just not convinced that Capcom has the talent to get it done right anymore. Not to mention, this is pretty much beating a dead horse here. No, I'm not convinced. How about some new ideas instead?
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Was that kind of worded oddly?
What "has drawn some attention in the media"? and what "approach"?
I think they should remake 1.5 when they remake 2, how poetic would that be. Part 2 was a big deal when it came out on the PS1. coverage, demos, and riding the success of the first game. Was it delayed after 1.5 was scraped I can't remember.
What was the pinnacle of biohazard? Was it zombies or villagers? According the sales I think 5 is best selling, but 2 sold most on the PS1.
What is the brand identity about? I only really identified with the first one. maybe you guys can fill me in on what kids today think resident evil is?
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From a technical standpoint, hardware renderers such as V-Ray are still far more powerful and capable of producing high quality, realistic pre-rendered stuff than a real time 3D engine ever can. Are there any current games out there that look as good as this?
Answer: No.
Not only that, but you are only limited by what the computer producing the render can handle in terms of polycount and the texture resolution, EG: 8K or 12K displacement and diffuse maps. With Unreal Engine 4, you still have to keep polycount in mind when building your scenes, although compared to 5-10 years ago the limit is much higher, you're still limited to how many polys you can have per scene.
Another factor is GI, caustics, reflections, anti-aliasing, shadows, refraction, etc. None of these things are as well emulated in real time 3D as it is in V-Ray or Mental Ray.
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Originally posted by News Bot View PostAt this point it'd be relatively pointless. We've reached a stage where graphical fidelity would be pretty close to what pre-rendered can achieve if they don't half-ass it.
These days, they can use photo-realistic software+hardware to output prerenders and save the original assets for later use. Problem (not really but kind-of) solved.
Using prerenders will also free a massive amount of *video game console's* system resources and compute cycles, thus allowing for very high poly models and so on.
Prerender FTW, not that I really want a remake of this game. SO totally cannot wait to see Leon and his fabulous hair doing double front somersaults and back-flips through the streets of Raccoon City >_>
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