Originally posted by MarkGrass
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Think it would be possible to use the sample code to fill in the gaps of the alpha, then use one of your asm hacks to glue it together?
Or we could study the debug functions and maybe we could add debug to all retail releases of re1.
ida has a plugin to compare functions. try that on various builds. It will tell you if they're identical/matched/removed. most will be the same I bet. and use the psyq flirts so you get nice names ;)








). Nothing amazing unfortunately, I just tried some usual methods without thinking too much but came up quite empty.
After it dies you get transported to the graveyard area (just kidding, I wish)







Yeah, you wouldn't of seen it before. I discovered it (or at least first to post it) a few years ago, it only exists in the Japanese trial (SLPS-01235) and is separate to the debug room (which is what made it interesting to me). It's completely removed from the US trial demo released a little later and of course all retail releases.


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