Originally posted by yurieu
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Some cool 1.5 exclusive screenshots ;)
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It's in BIOHAZARD Archives. It was a scrapped idea for a mutating Zombie. After the Zombie sustained damage, they would mutate into this "super" form. This sounds like Crimson Heads to me.
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No, it absolutely doesn't look like a licker.Originally posted by The Ekamp View PostLooks like they sorta reused this concept for the Bloodshot in RE6Last edited by Rick Hunter; 01-09-2013, 05:26 PM.
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BH4 is the only title he had any real creative involvement in. So? We weren't referring to it.Originally posted by yurieu View PostI know mikami was not the head over the series, but why did he fuck all? in fact, he made RE4. before him, in 2000~2003, they dont even had a demo.
Let your anger out, dude!
Mikami didn't work on BH2. Bringing him back to CAPCOM to remake it would be 100% pointless. Kamiya? A bit more reasonable considering he actually had something to do with the game, but he doesn't like horror and has been out of the series for too long to really care.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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I wonder what type of Self Destruct audio the team will use... TBH if they just reuse RE2's it'll suck - since they're suppost to be two different games it'll be a bit weird.
I think the best one would be to use the one from Darkside Chronicles - was most realistic and sounded a little bit like 1.5..
Although that one was in two parts, first the warning, then the final stages (a little like in Gun Survivor)
"Warning, A safety hazard has been detected in the Power Room. Please rectify the cause immediately. If the current emergency state is not resolved, Self Destruct system will be activated."
It then starts the Self Destruct countdown properly after a while.. Again more realistic then RE2, spending forever and the lab doesn't blow up
"Self Destruct countdown initiated. East Area lockdown complete. All employees must evacuate to the platform immediately."
Finally, the final stage activates.
"Initiating final stages of facility self destruct protocol. All employees must evacuate to the platform immediately."
If this was edited and spliced together, with the 1.5 background music (4th Survivor theme) and new alarm (from DSC?) - this could sound both new and recognisable.
I'd give it a try and see what everyone thinks?Last edited by RaccoonSurvivor; 01-10-2013, 07:53 AM."I never thought any of this stuff my brother taught me would work!"
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It'll sound off though - or at least edit it so it sounds different - maybe slowing it down or deepening the tone.. to sound less hi-tech and more like REOriginally posted by Eteponge View PostIf there's no save room music on the disc in RE 1.5, I hope they use the Dino Crisis save room music, like they did briefly in one of the advents."I never thought any of this stuff my brother taught me would work!"
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I'd rather they used this TBH.. or part of it looped - a little like Dino Crisis
Its from RE: DSC - has a vibe of the Factory music (which was used in 1.5 as the Precinct music)
Or this .. I slowed down the Dino Crisis theme to fit RE better - I hope they don't use the normal track. It doesn't fit well with the dark atmosphere.. its too high tech (as it's from Dino Crisis)
The image in the video was an awesome edit by myself for the custom cover I made a while back.
Last edited by RaccoonSurvivor; 01-10-2013, 10:42 AM."I never thought any of this stuff my brother taught me would work!"
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Originally posted by RaccoonSurvivor View PostI'd rather they used this TBH.. or part of it looped - a little like Dino Crisis
Its from RE: DSC - has a vibe of the Factory music (which was used in 1.5 as the Precinct music)
http://www.youtube.com/watch?v=KmLd30IlB_w
that one is really good!
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Yeah, you could... You could also place the missle attack voice from RE 3 or another voice from another random game...you could do almost everything... it just wouldn't be authentic... Hell, they're trying to reconstruct this like if it was released... they aren't trying to enhance anything... They could make some sort of Extreme Battle, a Survivor Mode or whatever... it would be anything but authentic... I'd like to see a version which is only modified when they need to. I don't wanna see something implemented because they wished to...Originally posted by RaccoonSurvivor View PostI wonder what type of Self Destruct audio the team will use... TBH if they just reuse RE2's it'll suck - since they're suppost to be two different games it'll be a bit weird.
I think the best one would be to use the one from Darkside Chronicles - was most realistic and sounded a little bit like 1.5..
Although that one was in two parts, first the warning, then the final stages (a little like in Gun Survivor)
"Warning, A safety hazard has been detected in the Power Room. Please rectify the cause immediately. If the current emergency state is not resolved, Self Destruct system will be activated."
It then starts the Self Destruct countdown properly after a while.. Again more realistic then RE2, spending forever and the lab doesn't blow up
"Self Destruct countdown initiated. East Area lockdown complete. All employees must evacuate to the platform immediately."
Finally, the final stage activates.
"Initiating final stages of facility self destruct protocol. All employees must evacuate to the platform immediately."
If this was edited and spliced together, with the 1.5 background music (4th Survivor theme) and new alarm (from DSC?) - this could sound both new and recognisable.
I'd give it a try and see what everyone thinks?Choosing the main cast is absolutely awesome!
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