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Alternate Edition High-Rez Famitsu Scans + Interview Translation

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  • Vector
    replied
    Originally posted by CODE_umb87 View Post
    I would really hate it if they reused the ganado/majini animations for them.
    Some of those animations are already being recycled in Darkside Chronicles.

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  • CODE_umb87
    replied
    I wonder if they will be using any of the scrapped zombie animations created from the early version of RE5? I read somewhere that when they discarded the zombie version they had already done the animations for them. I would really hate it if they reused the ganado/majini animations for them.

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  • Archelon
    replied
    Also, someone (I can't remember who it was, I'm afraid) was asking about the snake tattoos on those zombie soldiers, and you get a pretty clear shot of one in the video I linked to in my last post. It's on the chest of the zombie on the right at the 0:30 mark.

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  • Jill's Boob
    replied
    Well, the lurching and running in REUC are more or less just a way for them to "close the gap" with the player character, to initiate the counter-action. I'll see if I can find a vid of it on Youtube.

    http://www.youtube.com/watch?v=Sibax6aVeVo

    3:57 and 4:41 are the animations I speak of; I was too lazy watch any more to find one where the zombie is closer and it rushes toward the player and starts the QTE.
    Last edited by Jill's Boob; 09-30-2009, 12:09 AM.

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  • Archelon
    replied
    Granted, I haven't played UC in awhile, but the animation in those videos I posted is the same as when the Ganados would run up to you in RE4. The zombies even stop a few inches away from you and start slowly shambling. It may just be a concession so that it's harder to simply snipe zombies from far away, as it would take them awhile to actually get to you.

    EDIT:



    At 0:27 you see that "ducking" animation again.
    Last edited by Archelon; 09-30-2009, 12:04 AM.

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  • Jill's Boob
    replied
    I've watched a few, and I looked into it as I saw in the one post where you said the zombies were running. I watched the trailer, and then I went back and played REUC to compare. The animations look the same to me, even though I hope you are right as I'd love to see zombies like the fast ones in the Dawn of the Dead remake or in the early RE5 trailer.

    EDIT: I hadn't watched that video before, as I am skipping any gameplay vids. That video also only went to 5:37, so I missed your other highlighted areas. What I did see didn't seem to deviate much from REUC. Still, it'd be nice if what you say is indeed true.

    EDIT II: Saw that you just did an edit #2, when I was doing edit #1, so I'll just take your word for it, as I really don't want any spoilers from actual playthrough vids. I hope that the zombies are fast, and that they possibly make an appearance in the RE5 additional scenario. Though Crimson Heads will always be my preferred zombie of choice. (Also, when I was talking about the zombie animations in REUC, I was referring to the standard zombies, not CHs.)
    Last edited by Jill's Boob; 09-30-2009, 12:03 AM.

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  • Archelon
    replied
    Originally posted by Jill's Boob View Post
    Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

    You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.
    Exactly how many of the trailers and gameplay videos have you watched? Serious question, because I don't know how much you're trying to avoid.

    Several gameplay videos show zombies sprinting towards you, and it's not the same shambling or lurching animation from UC of which you speak. There are even a couple instances where the zombies appear to do that same charging attack the Majini do in RE5 where they hunch lower to the ground and come running at you, but it's difficult to tell if that's actually what they're doing. They seem to be taking the same posture, though.

    EDIT:

    Some examples.



    2:48 This one is a bit difficult to see because of the camera movement and the zombie that's about to attack the player, but the female zombie behind it is, at the very least, jogging towards the player.

    3:27 This one is pretty clear.

    4:08 Also clear.

    5:44 Probably the best example you'll find.

    6:56 This may actually just be the lunge you were referring to, but it's definitely running.

    I'll see if I can find the videos that have the zombies doing what appears to be the Majini charge, but I've only seen it in one or two, so it may take a bit longer.

    EDIT II:



    0:25 Okay, so it's not quite the charge that the Majini do, but it's similar with the way the zombie positions itself. It almost looks like it was about to jump, too, before it was shot.

    1:42 There it is again. Not really sure if the zombie is supposed to be ducking or what.
    Last edited by Archelon; 09-29-2009, 11:59 PM.

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  • Jill's Boob
    replied
    Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

    You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.

    Leave a comment:


  • Archelon
    replied
    I wonder if the running zombies they're apparently introducing in Operation: Javier will be the enemies (or one of the enemies) in this new scenario. I'm not really convinced the old slow and dumb zombies would pose much of a threat with the new gameplay mechanics. Maybe if there were as many as in, say, Dead Rising, and I don't really see that happening.

    I think it would also make more sense to have those running zombies than Crimson Heads, if the running zombies in Operation: Javier are created by an advanced strain of the T-Virus (unless it's explained that they were actually somehow created by the T-Veronica Virus, which may also be the case). If there were Crimson Heads present, then that would suggest that there had been an outbreak some time ago that Spencer somehow survived.

    Unless of course someone found a way to speed up the transformation from regular zombies to Crimson Heads. Or they created a variant of the T-Virus that only creates Crimson Heads, but I digress.

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  • Bianca
    replied
    So beautiful. So, so beautiful. ;_;

    Still love Jill picklocking the front door.

    I want this nao!

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  • CubedSphere
    replied
    I just want to say that everything I'm hearing about this "Alternative" version of RE5 is amazing. The scenario they're giving us is EXACTLY what I wanted in RE5, and I'm stoked we can use the standard Dualshock 3 controller, as well.

    They just need to add in some extra weapons and I'll be good. I'm very excited about playing through another rehash of the RE1 mansion in RE5 graphics and gameplay... and no, I'm not being sarcastic. If they just add one Hunter encounter RE5: Alternative Edition will be my favorite RE5 game ever.

    Leave a comment:


  • Ryler
    replied
    i still hope for the confrontation of ada and wesker after re4 hehehe..

    but anyway, i'm happy to see Jill! i also wish for the RE3 costume!
    thanks to the financial crisis, i didn't buy RE5 this year or else i have wasted money. hahaha..

    Leave a comment:


  • Dark_Chris
    replied
    Originally posted by Mr. Rod View Post
    Still with the no-enemies thing, huh?
    yep.....

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  • jagger916
    replied
    Well, he has been eating those field rations..

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  • Jill's Boob
    replied
    Poor Chris. He really doesn't know how to smile. In the "back-to-back" photo, he looks like he is grimacing...as if he's taking a dump. Still, his BSAA costume shown here is possibly the coolest costume in RE history (to me, anyway).

    EDIT: Speaking of feces, I feel as if I am being pooped on since this is not going to be released as DLC. Seriously, that is a real buzzkill. But since I love Chris & Jill, and dark eerie mansions, of course Capcom will get my money. But I am not happy about it.
    Last edited by Jill's Boob; 09-29-2009, 04:32 PM.

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