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Alternate Edition High-Rez Famitsu Scans + Interview Translation
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This new scenario looks great and it is almost ruined by having to buy another version of 5. Love the puzzles and environment and happy they are putting effort into. I mean they have to put enemies in this that make sense being there but that fit the new game play.
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Having watched the "Shadows of the Past" cutscene, and pausing the newest trailer at the scene where C&J approach the front of the mansion...it has to be the same large sprawling estate. Which just so happens to be on a cliffside.
The front of the mansion isn't necessarily in a huge forest. There are just the withered, leafless branches on the ground, but it is hardly a dense forest like in RE1.
And people keep thinking the Spencer Estate is this old European-type castle, but it doesn't exactly have the same features as one, if you view the brief glimpse of it in the RE5 cutscene.
It is nighttime, on a cloudy evening in both the RE5 cutscene, and the newest trailer. It IS the same building, on the same night. I really don't see how anyone can think otherwise.
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Well, the flashback only showed the back of the castle, which was on a cliff. And this trailer shows us the entrance and some rooms. Hopefully you're right though,and that the mansion is separate from the castle, and the former has all kind of BOWs while the castle is the final place to visit.
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I don't know if anyone's said this before, but the location of Spencer in the flashback looks different from what is seen in the AE trailer. In the flashback, it's basically a giant castle on a cliff, and in the AE trailer it looks just like a mansion in the middle of the woods. Well that got me thinking, maybe Spencer isn't in the mansion seen in the AE trailer, maybe there is some secret passageway that leads to his hideout seen in the flashback. So if there was some kind of outbreak at the mansion, he'd have somewhere else to go. Maybe I'm wrong, but to me the two locations just don't look the same.Last edited by CODE_umb87; 10-01-2009, 04:09 PM.
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I will repeat myself but this mansion isn't 100% replica of Arklay mansion
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That last bit REALLY interests me.Capcom is thinking about adding new costumes and game modes as well.
The blood in the main hall of the mansion symbolizes that an incident has occurred, and gamers will understand as soon as they step in what that incident was.
This is great, as when this was first announced, it was one of the curiosities I had about it.The behind-the-shoulder camera will be used, although if you noticed from the screenshots, there are no enemies present…
When asked whether the enemies with be majinis or zombies, with regards to this chapter, Capcom is making preparations for the type of enemies to be included, especially since the setting is Spencer's mansion, with him actually living there.
Capcom believes the game will have the types of rooms and locations fans are expecting.
Of course, this isn't the only new content being included…
!!!!!!!
THIS IS GOING TO BE SO AWESOME.
I also love the fourth scan from Famitsu. How Jill is up on the second floor and Chris is all the way down near the dining table.Last edited by Yzak; 10-01-2009, 01:05 AM.
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Did anyone else notice that some of these new locations look like they were ripped strait out of BioHazard 3.5?
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Well, that scratches that theory.
The gameplay video Gamersyde posted of the RE2 scenario demo from TGS shows that the zombies run and do that weird ducking charge in the RE2 scenario as well.
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That's what I thought but I bought it today and I don't even have the option to use the GC controller!RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
It's the PAL version with the black & white cover. I'm a bit pissed off about it. My Wii is 'Region Frii' (Twilight hack> Homebrew channel> Gecko region free) so had I known the PAL version was missing that feature, I would have just imported.
I might have to end up buying yet another copy of RE4 (I've got GC PAL Collector's Edition, PS2 PAL, PS2 Biohazard JP and now Wii PAL).
Edit: Okay, so I figured out how to use the GC controller (after looking on the net). There is no mention of it on the box, in the manual or in the game options but; you have to boot the game, then wait till it gets to the Warning screen, then quickly unplug the 'nunchuck' and the GC will work (with the trusty old laser site returned)...Last edited by Skunky; 10-12-2009, 02:11 PM.
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Cool, I like the wand idea but it would be nice to not be forced into using the wand...considering we're most likely going to have to shell out big bucks for the game itself.Originally posted by CODE_umb87 View Post^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
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^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvYLast edited by CODE_umb87; 09-30-2009, 02:56 AM.
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Are there any pics of a character aiming a weapon?
I've been thinking about this new RE5 so much, I went and got RE4 Wii edition. I can probably get used to the controls (I'd still rather a real controller) but the thing that disappoints me most, is the loss of the 'red laser beam sight'. It's such a cool part of both RE4 & RE5. Having a circle moving around the screen just aint the same...
I'm wondering if the PS3 RE:AE will do the same. Hopefully you can still use the Dual Shock and have the laser sight or use the motion controls and have the cross-hairs. If you can use a Dual Shock but the laser sight is gone, it would suck.
At least 360 users don't have to worry about this (I don't have a 360).
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