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RPD Dispatch 2 - Playing RE2

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  • aris13
    replied
    Killing zombies with your knife in RE 2 is too difficult - Personally i think that Code Veronica had some easy knife kills

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  • xfactor
    replied
    I just stood there and knife once, then walk backward to pull the distance, and knife again until it die. The only time i will take damage is if the other zombie get to me, or the zombie I am knifing decided to lunge forward to bite at my ankle

    I just checked the perfect capture guide regarding the zapping system...seems to affect only some stuffs

    1)the shutting of the window by the metal shutter on RPD1F
    2)the number of zombies in the marvin office
    3)tne SMG/side pack
    4)the item appearance in the alligator passage
    5)The sleeping quarter in the lab. burning the plant tentacles on the ventilation hole cause the naked zombies to appear in scenario B or something
    6)the BOW gas
    7)the fingerprint room

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  • Dot50Cal
    replied
    Originally posted by xfactor View Post
    Fool around with a knife fight too. Its quite easy to kill monsters with a knife here compare to other RE games imo.
    You must be kidding..I knifed a zombie 20~25 times before they died. It was almost comical. I'll put a video up if required

    I'm still waiting on a VGA>Component converter box to arrive before I go onto the Dreamcast stuff.

    As for the zapping system, does anyone know if it only applies to certain item types? I'd assume handgun rounds and the submachine gun / side pack, but are there only certain pickups that this affects? Or is it all?

    Also, I found that I somehow didn't fill up my file books. I'm pretty sure I found every file. I guess the rest are in Scenario B?

    And am I reading this right? In order to get an S rank, you can only use 1 herb?! Insane!
    Last edited by Dot50Cal; 09-06-2008, 08:37 AM.

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  • xfactor
    replied
    I guess a RE2 talk in the next podcast?

    Fool around with a knife fight too. Its quite easy to kill monsters with a knife here compare to other RE games imo.

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  • Mr. Spencer
    replied
    Isn't there a similar situation like this in Code Veronica?

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  • TheSelfishGene
    replied
    Originally posted by Dot50Cal View Post
    I just completed a Claire A run through, and I gotta say, this game was a lot shorter and somewhat un-eventful from what I remember. Perhaps its because I never did a Claire A run. I had a massive surplus of ammo and healing items at the end as well. It only took me 3 hours to beat the game and I viewed all the cutscenes!
    Play Nightmare mode on Dreamcast / PC. It's PUNISHING, especially with Claire

    Originally posted by Dot50Cal View Post
    I have a quick question though. I recall that if you activate the anti-BOW gas, theres a drawback. But I can't seem to recall what it is. Does anyone know?
    The ivies turn red, and can poison you.

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  • Mr_Zombie
    replied
    If I remember correctly, if you use anti-BOW gas in scenario A, Ivies in scenerio B will be poisonous. Thus it's only worth using in scenario B.
    Last edited by Mr_Zombie; 09-06-2008, 07:35 AM.

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  • Mr. Spencer
    replied
    You'll always have loose ends with RE3, John. It's an obsession.

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  • Dot50Cal
    started a topic RPD Dispatch 2 - Playing RE2

    RPD Dispatch 2 - Playing RE2



    Yep, thats right! We're moving on to Resident Evil 2, despite the fact I have a few loose ends to tie up with 3. In case it wasn't obvious, this will be the discussion for the next podcast.

    I just completed a Claire A run through, and I gotta say, this game was a lot shorter and somewhat un-eventful from what I remember. Perhaps its because I never did a Claire A run. I had a massive surplus of ammo and healing items at the end as well. It only took me 3 hours to beat the game and I viewed all the cutscenes!

    It seems like theres a lot of differences in the unlockables between the versions too, that that should be fun to document I'm going through the Gamecube version. Thus far, the graphics look great. The backgrounds are sadly 320x240 upscaled, but the models look nice and clean. I struggled at first with the lack of a quick turn option. I've become so accustomed to having it there. It was really odd, and I found myself trying to use it quite a lot. I think it really limited them in what they could do with the bosses.

    I have a quick question though. I recall that if you activate the anti-BOW gas, theres a drawback. But I can't seem to recall what it is. Does anyone know?
    Last edited by Dot50Cal; 09-06-2008, 07:21 AM.
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