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RPD Dispatch 8 - RE5 Demo

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  • Umon Daisuke
    replied
    True, I should've specified that I'm concerned about the audio bitrate rather than video. In-game and FMV audio is identical these days in quality, and the demo is understandably compressed.

    I just hope it fairs better than DMC4. Not that it was bad, but compared to many other AAA games out there, the sample quality was a bit lacking as was the mix. MGS4 spoiled me quite a bit too later on.
    Last edited by Umon Daisuke; 12-06-2008, 08:03 PM.

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  • News Bot
    replied
    Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.
    Well they are just logo FMV's. Waste of space, really.

    That and they are probably compressed to keep the demo size manageable.

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  • CODE_umb87
    replied
    Originally posted by Archelon View Post
    Figured out the easiest way to do Chris' neckbreaker for anyone who is interested. Shoot the enemy in the leg so they fall to their knees, then run around behind them, and the prompt will change from Uppercut to Neckbreaker.
    Can someone please do a video showing Chris and all his melee moves. I'd like to see the neckbreaker move.
    Last edited by CODE_umb87; 12-06-2008, 07:52 PM.

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  • Umon Daisuke
    replied
    Originally posted by MarkGrass View Post

    Audio: Windows Media Audio 48000Hz 6ch 384Kbps [Raw Audio 0]
    Video: WVC1 1280x720 29.97fps 7400Kbps [Raw Video 1]

    Try this:



    It's worth a try, given that those WMA files are ultimately bitstreamed in DD.

    Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.

    Leave a comment:


  • News Bot
    replied
    Originally posted by rewak View Post
    Didn't actually, it's still pointless though, it shouldn't need to be like that, what about transferring items from player to player? Still an issue there.
    Come prepared? Really, that's a moot argument.

    It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.

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  • Archelon
    replied
    Figured out the easiest way to do Chris' neckbreaker for anyone who is interested. Shoot the enemy in the leg so they fall to their knees, then run around behind them, and the prompt will change from Uppercut to Neckbreaker.

    Leave a comment:


  • Gideon Quinn
    replied
    Originally posted by Corrin View Post
    Did anyone notice the guy with the megaphone from the trailers jumps down and tries to kill you like the others? Haha, he tries to kill you...with his megaphone!
    Ha, yep. Some early gameplay footage showed him doing that too so i wasn't suprised - It's also how we managed to call BS on this supposed 'leaked' RE5 info claiming he was going to be a noteworthy character in the game. He seems to take a few more hits than the regular dudes but his head gets blown off all the same.

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  • Corrin
    replied
    Did anyone notice the guy with the megaphone from the trailers jumps down and tries to kill you like the others? Haha, he tries to kill you...with his megaphone!

    Leave a comment:


  • Jamyuka77
    replied
    Originally posted by riderkid View Post
    im actually gonna post an audio review later but i will tell everyone my top[ 3 gripes.

    3. Varying AI
    sometimes its like your partner is an idiot and the rest its she's smarter than you and the enemies either A kill you or B stand still like morons(in online mode)
    2 real time menu
    my only gripe on this is its hard to hela correctly. dead space had a near similar menu and to help this out they had auto healing so that when you pressed X you could heal out of menu. i hope they add this is in the final product.
    3 aiming difficulties
    ok so this might be more of a personal problem but aiming is a bit stiffer in this game. it takes too long to aim and by the time you have good aiming your enemies are chopping you up into a chris wrap or a shera chalupa.


    other than that my audio review should show my favorites points but these are my common problems.

    arigoto
    did you mean arigatou? . yeah i get your point about the aiming, i saw there was an aiming sensitivity option in control settings, but i just stuck with default. i do like the real time inventory though, i like the added tension.

    Leave a comment:


  • Archelon
    replied
    Originally posted by Beef_jerky_yo View Post
    I don't know if people found this, but if you hold down the back button both chris and sheva will pose with a relaxed stance
    You don't have to hold any button to get them to do it. That's their idle animation.

    Leave a comment:


  • Beef_jerky_yo
    replied
    I don't know if people found this, but if you hold down the back button both chris and sheva will pose with a relaxed stance

    Leave a comment:


  • Archelon
    replied
    While I certainly miss the attache case from RE4, they pretty much had to make the inventory realtime in this game due to the online mode. They did it for the Outbreaks, as well.

    Leave a comment:


  • rewak
    replied
    Didn't actually, it's still pointless though, it shouldn't need to be like that, what about transferring items from player to player? Still an issue there.

    Leave a comment:


  • Mr_Zombie
    replied
    Originally posted by rewak View Post
    Tried playing it a few more times and i still hate it, one of the largest flaws is the fact the game still plays whilst you have the inventory open, so whilst you're trying to either equip another weapon or heal, you're getting you ass handed to you.
    You know that you can assing 4 items in your inventory to D-pad, so you can use them without entering inventory screen?

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  • riderkid
    replied
    im actually gonna post an audio review later but i will tell everyone my top[ 3 gripes.

    3. Varying AI
    sometimes its like your partner is an idiot and the rest its she's smarter than you and the enemies either A kill you or B stand still like morons(in online mode)
    2 real time menu
    my only gripe on this is its hard to hela correctly. dead space had a near similar menu and to help this out they had auto healing so that when you pressed X you could heal out of menu. i hope they add this is in the final product.
    3 aiming difficulties
    ok so this might be more of a personal problem but aiming is a bit stiffer in this game. it takes too long to aim and by the time you have good aiming your enemies are chopping you up into a chris wrap or a shera chalupa.


    other than that my audio review should show my favorites points but these are my common problems.

    arigoto

    Leave a comment:

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