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"Zwei" New survival horror gamer from Shinji Mikami

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  • AsteroidBlues
    replied
    Originally posted by Pikminister View Post
    The interviews I was speaking of, were done during the actual time the games were being developed. So there was no need for them to drag something from their past just to make Mikami look like a Kamisama-san-san.
    If anything, that just strengthens my case. Of course they'll have to talk about how awesome their boss is when they're actually having to work with him daily.

    Originally posted by Pikminister View Post
    I though it was my own personal blog! But then you posted this here:

    Damn. I was looking forward to watching that.
    And that gave me the impression that you were just disappointed that me and NB there didn't go at each other like some bitches in heat.

    But that's what you really want? You want entertainment? So be it... lets see what News Bot posted... behold, the first wall of text I warned you about (Just kidding, I did ask to read stuff didn't I?)
    As attractive as that notion sounds, I had pictured something more to the effect of a one-legged man taking part in an ass-kicking contest. In all seriousness, I was making light of the fact that people forever like to clash with Newsbot on things and the slim statistical probability of said person actually being able to win the debate with fact.

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  • News Bot
    replied
    Being an influence =! doing something. Da Vinci could influence me on how to draw naked men but he still didn't draw the naked men I drew... because I drew them and he's goddamn dead. Not that I'd draw naked men. Whether Mikami was shitting his pants at the time makes no difference; he still didn't do what people think he did. That particular interview is here.
    Last edited by News Bot; 04-19-2013, 03:51 PM.

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  • Pikminister
    replied
    Originally posted by AsteroidBlues View Post
    Soooo... It would be impossible for one of these guys to go back to their memories of developing the game, pull a moment out of the bag as it were regarding a problem they solved themselves and then add Mikami into that scenario? If one guy actually had a moment when Mikami helped him and retold that publicly, then all the other employees' hands are forced and they have to match suit to look good in the social structure.
    The interviews I was speaking of, were done during the actual time the games were being developed. So there was no need for them to drag something from their past just to make Mikami look like a Kamisama-san-san.

    Originally posted by AsteroidBlues View Post
    And how did I get involved in this? This is a public discussion forum, not a private forum just for you. XD
    I though it was my own personal blog! But then you posted this here:

    Damn. I was looking forward to watching that.
    And that gave me the impression that you were just disappointed that me and NB there didn't go at each other like some bitches in heat.

    But that's what you really want? You want entertainment? So be it... lets see what News Bot posted... behold, the first wall of text I warned you about (Just kidding, I did ask to read stuff didn't I?)

    Originally posted by News Bot View Post
    One thing isn't much. Come on dawg. Just one.

    BH0 was actually developed by TOSE, so it's difficult to pin down exactly who did what on that game. I've spoken to devs who've praised him and yet at the same time never worked with him directly. Praise doesn't mean much in terms of what he did, he's just respected generally for different reasons to different people. Some because of his work, some because he is a personal friend or simply because he was their superior. Now I'm not saying he's bad in any way, I respect him greatly myself. But when it comes to what he did/didn't do, there's some misconceptions floating around the intertubes.
    Right. But you can't deny that he was an influence. That's what I said he was on Zero.

    Originally posted by News Bot View Post
    For BH1, he was ordered to create a game like Sweet Home by Tokuro Fujiwara, his boss and mentor. During development, he relayed Fujiwara's instructions to the team (who handled all the creative aspects while almost all of Mikami's own ideas were rejected).
    But the thing was that they were working pretty much in uncharted territory. You can't blame Mikami for having a lack of vision at the time or not being brave enough. That doesn't disqualify him from getting credited for his work in RE1.

    Where can I find more from your sources? Do you have links to the complete interviews?
    Last edited by Pikminister; 04-19-2013, 03:33 PM.

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  • chrisliam2
    replied
    from what I have seen it looks awesome to me I cant wait to see some game play.

    Leave a comment:


  • AsteroidBlues
    replied
    Originally posted by Pikminister View Post
    I know that. And guess what? I stand by what I said.

    Because those devs were very specific over what Mikami did for them and the game itself. But I'm not gonna do a transcript of those interviews either just to prove a point.

    Anyways... why are you getting on my case about this issue? How did you get involved in this?
    Soooo... It would be impossible for one of these guys to go back to their memories of developing the game, pull a moment out of the bag as it were regarding a problem they solved themselves and then add Mikami into that scenario? If one guy actually had a moment when Mikami helped him and retold that publicly, then all the other employees' hands are forced and they have to match suit to look good in the social structure.

    And how did I get involved in this? This is a public discussion forum, not a private forum just for you. XD

    Leave a comment:


  • News Bot
    replied
    Originally posted by Pikminister View Post
    I could do that... And... that would only be the start of us writing and reading huge walls of texts. Derailing this topic in the process. Not really feeling like doing it that, honestly. Getting a bit old for that sort of thing.

    But I've read too many interviews. Read and saw behind the scenes material. Where practically every dev would go out of their way to give praise to Mikami-san. Even on games where he clearly was not suppose to be involved, like in Zero. The director of that game credited Mikami for giving him tips on how to get the game done and how it should look. The guy was clearly an influence on them.

    However, if you have any material for me to read on the matter, please give me some links. I would love to read it. And be corrected on the matter if possible. I'm quite open to learning new stuff.

    Hoping this new game shapes up nicely. That trailer, well... not enough to form an opinion on.
    One thing isn't much. Come on dawg. Just one.

    BH0 was actually developed by TOSE, so it's difficult to pin down exactly who did what on that game. I've spoken to devs who've praised him and yet at the same time never worked with him directly. Praise doesn't mean much in terms of what he did, he's just respected generally for different reasons to different people. Some because of his work, some because he is a personal friend or simply because he was their superior. Now I'm not saying he's bad in any way, I respect him greatly myself. But when it comes to what he did/didn't do, there's some misconceptions floating around the intertubes.

    For BH1, he was ordered to create a game like Sweet Home by Tokuro Fujiwara, his boss and mentor. During development, he relayed Fujiwara's instructions to the team (who handled all the creative aspects while almost all of Mikami's own ideas were rejected).

    Resident Evil was based on Sweet Home, was it not?

    Yeah. Once the Playstation was released, conversation turned towards the idea of launching an original franchise. The basic premise was that I’d be able to do the things that I wasn’t able to include in Sweet Home. It was mainly on the graphics front that my frustration had been building up. I was also confident that horror games could become a genre in themselves.
    Was Resident Evil an example of one of the things Mikami didn’t want to do?

    Mikami hated it. This is how our conversation went:
    “You hate being scared?”
    “Yep.”

    So I figured we should do it. [laughs] If he’d answered that he never got scared, I couldn’t have trusted him with the project. People who aren’t afraid of anything don’t understand what’s frightening. In my view, you can’t make a horror game if you don’t have any fear.
    So, you came up with concept of zombies and an old mansion, and Mikami was in charge of the actual work? Is that how things were divided up?

    You got it. The hardware had just debuted, and we hit a wall with the technology. Originally, the game wasn’t going to use a fixed camera, and the environment would have changed in real time. We continued to investigate the possibilities. In the end, it took us almost a year to realize we wouldn’t be able to pull it off and then abandon the idea.
    At first, Resident Evil used a 1st-person view, meaning players would get a subjective view of the game world, being able to see it through their own eyes. However, once the camera was changed to an objective 3rd-person view, the controls were altered, allowing players to move the characters around via a system similar to remote control.

    I was the one who ended up making that judgement call. With the first-person viewpoint, my desire was to generate fear by using figures. When I actually tested it out, however, I found that I had to reduce the quality of the graphics. Aligning the characters’ movements with the directional button meant that when the player moved to the next screen, the controls would be reversed. Getting the remote control system working was no easy task. The style of play wasn’t the most intuitive, but, provided players were able to get used to it, I think it was the best way we could have done things. We were weighing the pros and cons of the different control systems right till the very end.

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  • Pikminister
    replied
    Originally posted by AsteroidBlues View Post
    You obviously don't know how the employee/superior dynamic works in Japan. Basically, if you don't treat upper management like gods, you get screwed professionally.
    I know that. And guess what? I stand by what I said.

    Because those devs were very specific over what Mikami did for them and the game itself. But I'm not gonna do a transcript of those interviews either just to prove a point.

    Anyways... why are you getting on my case about this issue? How did you get involved in this?

    Leave a comment:


  • AsteroidBlues
    replied
    Originally posted by Pikminister View Post
    I could do that... And... that would only be the start of us writing and reading huge walls of texts. Derailing this topic in the process. Not really feeling like doing it that, honestly. Getting a bit old for that sort of thing.

    But I've read too many interviews. Read and saw behind the scenes material. Where practically every dev would go out of their way to give praise to Mikami-san. Even on games where he clearly was not suppose to be involved, like in Zero. The director of that game credited Mikami for giving him tips on how to get the game done and how it should look. The guy was clearly an influence on them.

    However, if you have any material for me to read on the matter, please give me some links. I would love to read it. And be corrected on the matter if possible. I'm quite open to learning new stuff.

    Hoping this new game shapes up nicely. That trailer, well... not enough to form an opinion on.
    You obviously don't know how the employee/superior dynamic works in Japan. Basically, if you don't treat upper management like gods, you get screwed professionally.

    Leave a comment:


  • Pikminister
    replied
    Originally posted by News Bot View Post
    Can you name one thing Mikami did in BH1?
    I could do that... And... that would only be the start of us writing and reading huge walls of texts. Derailing this topic in the process. Not really feeling like doing it that, honestly. Getting a bit old for that sort of thing.

    But I've read too many interviews. Read and saw behind the scenes material. Where practically every dev would go out of their way to give praise to Mikami-san. Even on games where he clearly was not suppose to be involved, like in Zero. The director of that game credited Mikami for giving him tips on how to get the game done and how it should look. The guy was clearly an influence on them.

    However, if you have any material for me to read on the matter, please give me some links. I would love to read it. And be corrected on the matter if possible. I'm quite open to learning new stuff.

    Hoping this new game shapes up nicely. That trailer, well... not enough to form an opinion on.

    Leave a comment:


  • News Bot
    replied
    The game is off to a good start...

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  • AsteroidBlues
    replied
    Originally posted by Pikminister View Post
    Don't worry kid... When it comes to canon, I don't mess with him on that.

    But I know enough to know that Mikami is not some talentless hack that somehow got branded "The father of Resident Evil" based on nothing but his good looks.

    Its like people saying that Shigeru Miyamoto deserves no credit from what he did with Zelda and Mario, because they claim he did nothing in terms of actual game development.
    Damn. I was looking forward to watching that.

    Regardless, after reading all material Newsie has on the topic, I have to agree with him. I didn't really do that much, he just became a poster boy of sorts.

    Leave a comment:


  • News Bot
    replied
    Originally posted by Pikminister View Post
    Bullshit.

    Its like saying that Michael Jackson doesn't deserve any credit for the Moonwalk because he first had to learn it from some street kids who in turn got it from some dancer from the 1930's.

    Revisionists... bleh.
    Can you name one thing Mikami did in BH1?

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  • Pikminister
    replied
    Originally posted by AsteroidBlues View Post
    Oh, good show. Another opportunity to watch NewsBot fact-bludgeon someone to within an inch of losing their their dignity.
    Don't worry kid... When it comes to canon, I don't mess with him on that.

    But I know enough to know that Mikami is not some talentless hack that somehow got branded "The father of Resident Evil" based on nothing but his good looks.

    Its like people saying that Shigeru Miyamoto deserves no credit from what he did with Zelda and Mario, because they claim he did nothing in terms of actual game development.

    Leave a comment:


  • AsteroidBlues
    replied
    Originally posted by Grem View Post
    I think The Evil Within will be like RE4 but with more horror.
    Originally posted by Spera01 View Post
    It looks as if Silent Hill and RE were to have a baby. Definitely seems interesting!
    This intrigues me. I watched the trailer posted above and I have to say... meh. Obviously there was no gameplay footage, so I'm not able to give my opinion on that as of yet, but the trailer itself left me really blase. The safe-headed fellow screams "LOOK AT ME! I'M PYRAMID HEAD, ONLY THE SHAPE OF MY HEAD WAS CHANGED FOR COPYRIGHT REASONS!" I'm sure it's meant to symbolize the "evil within" someone's mind, more than likely the Player Character... wait, that's Pyramid Head again, isn't it? XD

    Originally posted by Pikminister View Post
    Bullshit.

    Its like saying that Michael Jackson doesn't deserve any credit for the Moonwalk because he first had to learn it from some street kids who in turn got it from some dancer from the 1930's.

    Revisionists... bleh.
    Oh, good show. Another opportunity to watch NewsBot fact-bludgeon someone to within an inch of losing their their dignity.
    Last edited by AsteroidBlues; 04-19-2013, 02:00 PM.

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  • Pikminister
    replied
    Originally posted by News Bot View Post
    He didn't make it. Compared to most others who worked on the series, he's done very little.
    Bullshit.

    Its like saying that Michael Jackson doesn't deserve any credit for the Moonwalk because he first had to learn it from some street kids who in turn got it from some dancer from the 1930's.

    Revisionists... bleh.

    On topic... need to see more of this game to form an opinion. It looks good but too early to tell.
    Last edited by Pikminister; 04-19-2013, 01:58 PM.

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