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Resident Evil 1.5 WIP Spoiler Thread (Post your screenshots, findings, observations)

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  • Originally posted by geluda View Post
    Left out by the original devs, the utility menu is likely only useful for development and debugging purposes, this build was intended for press so there's no need for them to have access to those sorts of tools. Room jump and weapon codes is about all they need to explore the games areas and get a look at its gameplay features.
    That sucks. Do you think there is a possible way to hack and restore the menu? I remember seeing someone hacked RE2 beta 2`s debug menu to allow more options but they never actually told anyone how the did it and never released the hack.
    Visit the Resident Evil 1.5 wiki and contribute to (Hopefully), a central zone for all 1.5 info.

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    • Originally posted by VGBB View Post
      That sucks. Do you think there is a possible way to hack and restore the menu? I remember seeing someone hacked RE2 beta 2`s debug menu to allow more options but they never actually told anyone how the did it and never released the hack.
      As far as I'm ware the functions don't actually exist in beta 2, only the ability to "press X" on a given menu option, which is why each option turns out as a duplicate of JUMP when you press it as that's the only function that exists. The same is very much likely in the case of the Playstation Museum build (although who knows, I certainly haven't took a deep look at the games code to find out).
      Last edited by Guest; 10-22-2013, 10:37 PM.

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      • Here's a walk through walls code I found using CEP:

        Elza walk through walls
        800ACAD6 1501

        Leon walk through walls
        800ACAD6 1101

        Used the Air Jesus Bug to find it.

        Beware, objects and doors cannot be triggered using these codes. Also, the game crashes when you are using both codes simultaneously.

        Both codes can be made undone by changing the values to 1500 and 1100 respectively. It would be handy if a joker command could be found. I don't know how to do this, so...

        Shutter in Lobby Corridor is up
        800B101A 0C00

        Shutter in 2nd Basement is up
        800B101E 0800
        Last edited by 90s Gamer; 10-23-2013, 03:32 PM.

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        • Originally posted by geluda View Post
          As far as I'm ware the functions don't actually exist in beta 2, only the ability to "press X" on a given menu option, which is why each option turns out as a duplicate of JUMP when you press it as that's the only function that exists. The same is very much likely in the case of the Playstation Museum build (although who knows, I certainly haven't took a deep look at the games code to find out).
          I decided to try and see if I could replicate this behavior with RE2 beta2. I extracted the Beta 2's PSX.EXE from the ISO with CDmage, and searched for the "MONOSASHI" ASCII string, the name for one of the options in the debug menu. Now see the attached image, here's what I found:

          Click image for larger version

Name:	Beta2_Debugscreen.PNG
Views:	1
Size:	43.7 KB
ID:	403391

          Pay attention to the hex field highlighted in black, below MONOSASHI. From within this area you'll find 6 occurrences of the hex value "10 3B", and just one occurrence of the hex value "A4 36". If you replace all 6 occurrences of "10 3B" within the highlighted area with "A4 36", you will then have created the modification that makes all of the choices in the Beta 2's debug menu perform the room jump. Just hex edit the file, save it and import back in to the ISO with CDmage. Then launch the modded ISO.

          I believe this could also be done via GameShark codes, but I'll let somebody else figure that out.

          Maybe something else could be found (or not) if somebody can be bothered to try different values in place of "A4 36" and "10 3B".

          Comment


          • Originally posted by Aleff View Post
            Were the debug options stripped out of the game code? We cannot access them, only room jump, just like every other beta available.
            My bad, that is what I meant to say, lol. Anyways, does anybody know where a list of rooms that work/don't work and weapons that do work. I am also still having trouble trying to make weapons and ammo appear. And what weapons work well and don't crash the game?


            "A can of fizz. It's sure to yellow and mellow those things." - Barry Burton

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            • I found the joker

              Elza walk through walls (L2/R2 = ON/OFF)
              D00AC758 0001
              800ACAD6 1501
              D00AC758 0002
              800ACAD6 1500

              Leon walk through walls (L2/R2 = ON/OFF)
              D00AC758 0001
              800ACAD6 1101
              D00AC758 0002
              800ACAD6 1100

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              • This watch is to be found in ROOM209. The "alligator room"...



                Card-reader from ROOM506, the P4 Lab.
                Last edited by 90s Gamer; 10-26-2013, 09:39 AM.

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                • Originally posted by Northman View Post
                  I decided to try and see if I could replicate this behavior with RE2 beta2. I extracted the Beta 2's PSX.EXE from the ISO with CDmage, and searched for the "MONOSASHI" ASCII string, the name for one of the options in the debug menu. Now see the attached image, here's what I found:

                  [ATTACH=CONFIG]9237[/ATTACH]

                  Pay attention to the hex field highlighted in black, below MONOSASHI. From within this area you'll find 6 occurrences of the hex value "10 3B", and just one occurrence of the hex value "A4 36". If you replace all 6 occurrences of "10 3B" within the highlighted area with "A4 36", you will then have created the modification that makes all of the choices in the Beta 2's debug menu perform the room jump. Just hex edit the file, save it and import back in to the ISO with CDmage. Then launch the modded ISO.

                  I believe this could also be done via GameShark codes, but I'll let somebody else figure that out.

                  Maybe something else could be found (or not) if somebody can be bothered to try different values in place of "A4 36" and "10 3B".
                  Not that anyone actually cares, but there you go:

                  Biohazard 2 Beta 2 Debug Menu Modifiers:

                  Debug Menu Option 1
                  300105E8 00XX
                  300105E9 00YY
                  Debug Menu Option 2
                  300105EC 00XX
                  300105ED 00YY
                  Debug Menu Option 3
                  300105F0 00XX
                  300105F1 00YY
                  Debug Menu Option 4
                  300105F4 00XX
                  300105F5 00YY
                  Debug Menu Option 5
                  300105F8 00XX
                  300105F9 00YY
                  Debug Menu Option 6
                  300105FC 00XX
                  300105FD 00YY
                  Debug Menu Option 7
                  30010600 00XX
                  30010601 00YY

                  Replace XX/YY with:

                  Nothing happens:
                  XX = 10
                  YY = 3B

                  Not selectable, cursor jumps back:
                  XX = 3B
                  YY = 36

                  Freeze without Menu:
                  XX = A4
                  YY = 35

                  Teleport with Square and can choose rooms:
                  XX = A4
                  YY = 36

                  Auto backwards scrolling through rooms:
                  XX = A4
                  YY = 37

                  Only backwards scrolling through rooms:
                  XX = A4
                  YY = 38

                  Enable gray option with Square:
                  XX = A4
                  YY = 39

                  Teleport with Square but can't choose rooms:
                  XX = A4
                  YY = 3A

                  Freeze with Menu:
                  XX = A4
                  YY = 3B

                  Biohazard 2 Beta 2 Debug Menu Layout Modifier:

                  Debug Menu Layout Modifier
                  30010804 00XX
                  30010805 00YY
                  30010806 00ZZ

                  Replace XX/YY/ZZ with:

                  Normal:
                  XX = 24
                  YY = FD
                  ZZ = 02

                  Blue Letters:
                  XX = 2C
                  YY = FD
                  ZZ = 02

                  Crazy Numbers:
                  XX = 1C
                  YY = FD
                  ZZ = 02

                  Crazy Timer:
                  XX = A8
                  YY = FF
                  ZZ = 02

                  Crazy Numbers:
                  XX = EC
                  YY = FC
                  ZZ = 02

                  Hexadecimal Timer (Lower Case):
                  XX = 38
                  YY = FF
                  ZZ = 02

                  Hexadecimal Timer (Upper Case):
                  XX = 40
                  YY = FF
                  ZZ = 02

                  RPD PC Menu:
                  XX = EC
                  YY = 56
                  ZZ = 02

                  Standby (Black Screen):
                  XX = D0
                  YY = 55
                  ZZ = 02

                  Empty Debug Menu:
                  XX = 84
                  YY = 56
                  ZZ = 02

                  Empty Debug Menu:
                  XX = B4
                  YY = 56
                  ZZ = 02

                  Reload Current Room:
                  XX = 4C
                  YY = 53
                  ZZ = 02


                  Those codes are kinda useless, I know.
                  I was hoping to find something more rewarding, but that's all I got.
                  Last edited by Upaluppa; 10-27-2013, 08:35 AM.

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                  • Thanks for the codes!!

                    Comment


                    • Originally posted by 90s Gamer View Post


                      This watch is to be found in ROOM209. The "alligator room"...



                      Card-reader from ROOM506, the P4 Lab.
                      And @ upa, Very cool

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                      • Finally found the code for rapid fire for most directions:

                        Rapid fire
                        D00AC758 0088
                        800ACA5A 0001
                        D00AC758 1088
                        800ACA5A 0001
                        D00AC758 2088
                        800ACA5A 0001
                        D00AC758 4088
                        800ACA5A 0001
                        D00AC758 8088
                        800ACA5A 0001

                        Works with both characters.
                        Last edited by 90s Gamer; 10-28-2013, 01:34 PM.

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                        • Did you guys know that the Vanilla Build (at least) loads savegames with header/ID SLPS-00222 (which is the same ID as BioHazard)?



                          Maybe it'll be possible to create working savegames with this...
                          Last edited by 90s Gamer; 10-28-2013, 06:52 PM.

                          Comment


                          • Originally posted by 90s Gamer View Post
                            Did you guys know that the Vanilla Build (at least) loads savegames with header/ID SLPS-00222 (which is the same ID as BioHazard)?



                            Maybe it'll be possible to create working savegames with this...
                            Maybe, but what's the point? The build is essentially just a preview of scenario events, there's no real progress to save other than perhaps a few event triggers and enemy deaths.

                            Comment


                            • Originally posted by 90s Gamer View Post


                              Card-reader from ROOM506, the P4 Lab.
                              Ahhh ... the little "lid" that appears on the piece of equipment behind the console where you make the G-virus antidote ... the "lid" that disappeared in RE2 retail, although its former location is marked by descriptor text
                              Last edited by RMandel; 11-04-2013, 02:17 PM.
                              Do you know where I can find the final build of Resident Evil 1.5?
                              Please contact me if so! re15finalbuild@gmail.com

                              Comment


                              • Originally posted by RMandel View Post
                                Ahhh ... the little "lid" that appears on the piece of equipment behind the console where you make the G-virus antidote ... the "lid" that disappeared in RE2 retail, although its former location is marked by descriptor text
                                Click image for larger version

Name:	P4LAB.png
Views:	1
Size:	514.5 KB
ID:	403406

                                This thing? I've been wondering what it is. It says something about a virus injector?

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