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1.5 Map Confusion

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  • Alzaire
    replied
    There's a lot more to the basement than it seems. It's actually fairly large with quite a number of rooms.

    At least 3 main hallways and 2 or 3 shorter halls.
    1 or 2 Stairwell Rooms (this depends on speculation and map layout)
    Morgue
    Power Room
    Armory
    Firing Range
    Holding Cells
    Garage
    Garage Vehicle Service
    Kennel
    Forensics Lab

    That's just the known rooms of the basement.

    The basement is actually pretty easy to speculatively map out to some degree, but no matter which variant I have come up with there are a few details that still seem incorrect or just out of place. The main issue being that the 1st floor of the RPD is pretty compact (assuming the one legit map is the entirety of the first floor, and as of now there's no reason to believe otherwise), but the basement nearly twice as large and except in 1 variation I've come up, either there's a 2nd basement level or half of the area would be well expanded underneath an unrelated building or the streets (which I know isn't impossible) and just feels out of place with the rest of the RPD design.

    The upper floors of the RPD are pretty much impossible to map with available material. Not enough rooms and areas are seen to make anything fit together, not to mention that there's still no reliable confirmation of whether the RPD is 2 or 3 floors high (3 high is my working guess). Black Crow's maps on the RPD and sewers are highly inaccurate and outdated as well.

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  • kevstah2004
    replied
    I always thought the outside car park in the final version was pretty wierd, I mean what's the point? when all the cars are in the car park anyway and there's a brick wall in the way so there's nowhere for them to go, I guess the security guards are just too lazy to walk down.

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  • Linzuki
    replied
    Ok so, the 1st floor is almost completely mapped out by another member, "BlackCrow". This is helpful. Thanks much Harry, Those images are much clearer and help me a lot .

    So the 2nd floor is impossible to map out and we have next to nothing on the basement. Does anyone have a basic layout of the basement at all? It would take a lot of thinking, but I think it's possible to make a layout. It might not be exact but we can assume some things. The Car Park likely would come out onto the main road (out front/back of the police station), and thinking about Re2 there are only so many rooms needed. Basement Hallway(s), Power Room, Storage/Weapon Room, Morg, Car Park, Prison Cells, and the Dog kennels. One thing I do find weird though is that the car park is so far away from the main building, officers would have to bolt it to the basement and car park. Perhaps that is one of the purposes of the elevator.

    I'll make up some pieces and see what I can do. Thanks for the help guys, I really appreciate the help. Sorry If I'm asking too much of you, just say ;p.

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  • Alzaire
    replied
    Yeah, it's an elevator. It does seem like it would make the stairwell useless, but it all depends on when the elevator becomes usable and what stairwell doors are locked in the beginning. I imagine the elevator probably just eventually becomes a shortcut.

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  • Harry Mason
    replied
    Originally posted by Linzuki View Post
    I see... That makes sense. Something else though, the door next to the stairwell, do you know what that is? if it's an elevator, wouldn't that defeat the purpose of a stairwell... also, from whatever I can see through that door/space, it looks like stairs going down (by the look of the wall, it sort of slopes down). Unless it's an elevator that goes to B1, F1, and F2, and the stairwell is for emergency purposes...

    Thanks for the information.
    Well the original RPD was based on a modern police station...so yeah the emergency stairwell would be next to the elevator. Even if it located there doesn't mean it's working right away...

    Click image for larger version

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  • Linzuki
    replied
    I see... That makes sense. Something else though, the door next to the stairwell, do you know what that is? if it's an elevator, wouldn't that defeat the purpose of a stairwell... also, from whatever I can see through that door/space, it looks like stairs going down (by the look of the wall, it sort of slopes down). Unless it's an elevator that goes to B1, F1, and F2, and the stairwell is for emergency purposes...

    Thanks for the information.
    Last edited by Linzuki; 07-24-2009, 04:57 AM.

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  • Alzaire
    replied
    It's a simple issue with a simple answer. Your pictures #4 and #5 are in the basement, not the 1st floor. The room you have marked with a ? on the map (the room Leon would enter after going in the door in picture #3) is speculated, and highly probable, to be a stairwell that descends into the basement (as well as possibly the upper floors).

    Considering the build of the game in the video used in this case is an earlier build than the more complete later beta, I'd say the reason this happens in the video is either because the stairwell is not finished/there and the game is temporarily coded to skip straight to the basement at that door (noting that the basement area was one of the earliest areas worked on and hence likely more complete than the upper floors), or the video is very cleanly edited to skip out the stairwell. I personally believe it's the former. I would guess this version of the beta is probably the build used as a playable demo that was reviewed by some journalists and at least one private exhibition in Japan for journalists (a magazine confirms this). Hence why I'd guess it is temporarily coded to skip to the basement, as I'd imagine they'd rather the journalists see more complete areas and not rooms that are highly untextured or not even made yet.

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  • Linzuki
    replied
    Sure thanks for the suggestion! most appreciated.

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  • Helegad
    replied
    Nice map. Maybe Alzaire could help you? PM him

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  • Linzuki
    started a topic 1.5 Map Confusion

    1.5 Map Confusion

    Haven't been here in a while, good to see it's still lively

    So I was remaking the map for 1.5 and I've sort of hit a problem. There is a room on the map that apparently is a corridor in-game.

    See... (it's big, so warning to 56k-ers)
    [Picture]

    Does anyone have any idea? for 1, I can't see room for that corridor to even fit. At first I thought it was the top-left part, but I don't think so because that would just be an endless loop? and the fact there is no left turn at the end. So am I missing something here? Wrong build vs wrong map? faulty room/door data?
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