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  • RetroRain
    replied
    Most of you already know this, but Leon's 1.5 CG model was re-used in the new CG for RE2. I was going through the RE2 cutscenes, but there are only a couple of screens where you can clearly see his knife on the side. There was another one, but it wasn't worth showing because you could barely see it.

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  • Hunk_4TH
    replied
    Kim is a very busy person and I guess he's lost interest in 1.5 which is understandable.

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  • fujin78
    replied
    why Inflames doesnt answers about this all questions ?

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  • RetroRain
    replied
    Okay I finished my background. Probably as good as you can get in paint.

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  • RetroRain
    replied
    Originally posted by Harry Mason View Post
    [ATTACH]3379[/ATTACH]
    there is nothing wrong with the perspective
    Good eye there man. I didn't see that. The grey matches the floor on the left side of that wall, almost like it's not even there. Which is why I thought that black line was the wall.

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  • Harry Mason
    replied
    Originally posted by Logical Operand View Post

    Am I right? I noticed this, because I was in the process of re-creating this background in paint, but then I noticed that the perspective was off.
    Click image for larger version

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    there is nothing wrong with the perspective

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  • Hunk_4TH
    replied
    Oh ok cool thanks! I'll keep that in mind when I try out the mods

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  • Enrico Marini
    replied
    Awesome mode! How did you change the name to Elza and her pic in the inventory?
    All the status pic and name is is a Tim file. Easily edited.

    I still can't quite put my finger on why that screenshot is so out of perspective. A 3d model should never go out of perspective like that shown there unless the modeller makes the models that way.

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  • Hunk_4TH
    replied
    Originally posted by Enrico Marini View Post
    Well it might not necessarily be the capturing thats doing the bubble thing but to me, even some of those lines which Logical operand drew over underneath, straight to me. The Yellow square for the helipad looks distorted to me. The more I focus on that image, the more it makes me feel sick. Can't explain why.

    Got bored so made a fan Mod video remenicent of the prototype:



    Skip to 7:10ish for the prototype feel.
    Awesome mode! How did you change the name to Elza and her pic in the inventory?

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  • Carnivol
    replied
    Originally posted by Vixtro View Post
    The Playstation Museum video was defiantly captured from a real console with a capture card or DVD recorder etc., the black borders around the original video are evident enough of this.
    Depending on your graphic plug-in/emulator settings, you can easily emulate this. But, yes, based on the general content of the PlayStation Museum and his youtube account, I'd say it's "likely" to be captured from a console, rather than via an emulator.

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  • Enrico Marini
    replied
    Well it might not necessarily be the capturing thats doing the bubble thing but to me, even some of those lines which Logical operand drew over underneath, straight to me. The Yellow square for the helipad looks distorted to me. The more I focus on that image, the more it makes me feel sick. Can't explain why.

    Got bored so made a fan Mod video remenicent of the prototype:



    Skip to 7:10ish for the prototype feel.
    Last edited by Enrico Marini; 02-05-2010, 01:23 PM.

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  • Vixtro
    replied
    Originally posted by Enrico Marini View Post
    But I suspect more either the renders were done with some kind of fish lens, or the video was actually captured from a TV causing the bubble effect.
    The Playstation Museum video was defiantly captured from a real console with a capture card or DVD recorder etc., the black borders around the original video are evident enough of this.

    As for your theory of the 'bubble effect', I have no idea, I may have been capturing games going on 5 years now with a capture card but I've never really observed any of my videos that closely, I was always too busy trying to keep the pixelation to a minimum whilst achieving small file sizes.

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  • Enrico Marini
    replied
    Well to me it looks like the image is a little fish lensed. The way the wall trails off near the bottom of the screen it seems to sharpely curve in, same with the tiles, they seem to curve rather than keep straights and the bottom right corner seems to bubble a bit also. The other two wall edges aren't perfectly straight either.

    The wall not being straight could have been something on the other side which under the low resolution looks like the wall is thicker.

    But I suspect more either the renders were done with some kind of fish lens, or the video was actually captured from a TV causing the bubble effect.

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  • RetroRain
    replied
    Originally posted by Enrico Marini View Post
    would help to see the untouched image.
    Yes, I should have done that to begin with. Here ya go.



    This heliport screen uses two-point perspective. All those green lines intersect at that point on the left, and then there is another point, which is not on the screen, which goes far to the right. That point, which you can't see, is where those blue lines go to. I highlighted in red the line that doesn't make sense. I think it is a flaw in the 1.5 background design.

    If that was true to two-point perspective, that red line would intersect at that point on the left as well.

    In the un-touched screen, it is actually off. That top part of the side should be thinner as it goes into the distance, giving the impression that it is a little far away from the camera perspective.

    Am I right? I noticed this, because I was in the process of re-creating this background in paint, but then I noticed that the perspective was off.
    Last edited by RetroRain; 02-05-2010, 10:46 AM.

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  • Alzaire
    replied
    Originally posted by Enrico Marini View Post
    I know this line of enquiry is pointless without a copy of 1.5 to refer to but could it simpily be that the rooms/puzzels were to be finished first then the items/enemies tweaked after, and leon's scenario was a little more developed than Elza's? I know, speculation.

    Ah the mysteries still surrounding the prototype.

    Poor Elza, no Heavy Armour for her.
    Yeah it's quite possible that is the case. Though I am unsure of how the room coding works though. I would imagine in the room data files, if they had planned on including the same number of zombies and enemy layouts for both, they would just program it that way and only include a character flag for a few differences. I would imagine this would be the case for items and ammunition. Anything that would be in the same place in either scenario would be there, with some exceptions.

    I'd say if it's a noticeable overall decrease in enemies and ammunition in Elza's scenario, it's probably more planned that way. But who knows.

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