Originally posted by rehunk88
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hopefully capcom will release a patch that fixes it soon.
Either way, the enemies were getting some really, really cheap hits in. Especially the rocket bastards. Again...what was Capcom thinking? The rockets, along with the numerous enemies (the latter sounds like a recipe for success, and is something I have always believed the RE5 main campaign needed) really showcased how poor this control scheme is; trying to maneuver and position yourself in the right spot for a few brief seconds to aim was a bitch. Maybe if we'd found the sniper rifle earlier in our session, but the first thing we found was the shotgun.


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