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[RELEASE] Biohazard 1.5 Hacks

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  • Mikhail
    replied
    Elza: Glock 18 Animation fix
    D008FDF4 FF77 - R1+Square
    300ACAE8 0009
    D008FDF4 FFF7 - R1
    300ACAE8 000A
    D008FDF4 EFF7 - R1+Up
    300ACAE8 000C
    D008FDF4 BFF7 - R1+Down
    300ACAE8 000E
    D008FDF4 EF77 - R1+Up+Square
    300ACAE8 000B
    D008FDF4 BF77 - R1+Down+Square
    300ACAE8 000D

    Walking animation isn't fixed and the reloading animation isn't played but at least you can aim and fire the weapon properly now :-)P

    I tried fixing Leon's: Mossberg 590 Special Purpose

    but it crashes as soon as you fire it even with the animation order corrected :-(
    strange because it fires without crashing with Elza using the Browning HP but suffers from the clubbed hand.
    Might try swapping Leon's Grenade Launcher with Elza's Browning HP PLW model.

    Leave a comment:


  • AnzuAme
    replied
    Originally posted by Enigmatism415 View Post
    日本語でも英語でもOKです。何かありましたらPMで御連絡ください!
    しっかりPM届いていますでしょうか・・・
    送信トレイにメッセージがなくって・・・

    Leave a comment:


  • Enigmatism415
    replied
    Originally posted by AnzuAme View Post
    hello.
    I am sorry by sudden participation.
    I am a Japaese.
    So I am not so good at English.
    Please permit strange English.
    By the way, I knew this plan in Youtube.
    Do you mind if I ask you a few questions?
    How do you remodel the ROM of BH2?
    Would it be Japanese ROM formerly?
    Would you tell me the way of the remodeling if I can do it?
    I want Japanese people to play.
    Thank you.
    日本語でも英語でもOKです。何かありましたらPMで御連絡ください!

    Leave a comment:


  • AnzuAme
    replied
    hello.
    I am sorry by sudden participation.
    I am a Japaese.
    So I am not so good at English.
    Please permit strange English.
    By the way, I knew this plan in Youtube.
    Do you mind if I ask you a few questions?
    How do you remodel the ROM of BH2?
    Would it be Japanese ROM formerly?
    Would you tell me the way of the remodeling if I can do it?
    I want Japanese people to play.
    Thank you.

    Leave a comment:


  • RMandel
    replied
    I had an idea a couple of days ago, DB. Why not use the BH2B1 Beta Basement (ROOM 101?) as a stand-in for the missing hallways on 2F and 3F? I think there's enough doors to do it, depending on how you connect them. I know it'll look kind of strange when playing - but this was based on a demo build, after all. It'll be like how SeiyaKou used it in his last PMOD update (ages ago! urgh). You can connect the 1F Stairwell door to its Exit door, the 2F Archive Hallway to its double doors, and then mix-and-match with the remaining three doors. Just an idea ....

    Leave a comment:


  • riderkid
    replied
    Can someone tell me how I can convert the .BIN to work on my PSP? I used my old convert program PS12PSP and the file just freezes when I boot up.

    Leave a comment:


  • Enigmatism415
    replied
    Originally posted by Jesus Romero View Post
    DB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?
    Jesus, Romero! You always make my day with your questions...

    In other news, I just realised that this thread exists, sweet!

    Leave a comment:


  • Jesus Romero
    replied
    DB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?

    Leave a comment:


  • Darkness
    replied
    you could get in it in vanilla build.
    the climbing bug has to do with the team trying to fix air jesus, but the only thing in that truck is the zombie anyways.

    Leave a comment:


  • Aydan
    replied
    Exactly, which makes me wonder, if you remove the 3d model of ammo from OFFICE B in Elza's game, would the item data still remain in the room so you could pick up the ammo off the table even though there is no model? Many RE games have hidden ammo like this, where there's no model or visible ammo yet when you examine you can find it.

    Also, in the factory area, there's the truck with an open back and zombie inside, can we get in there at all or was it bugged in the original build?

    Leave a comment:


  • biohazard_star
    replied
    Originally posted by Aydan View Post
    I'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!
    That seems to be the case. From what I've observed, it affects pretty much all 3d objects including things like the air vents and shutters. Remove the 3D model and you remove the glitch.

    Leave a comment:


  • Aydan
    replied
    I'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Aydan View Post
    It's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?
    I see. But it's weird how it would get rid of the air jesus glitch and still activate the cutscene, is what I meant.

    Leave a comment:


  • Aydan
    replied
    It's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?

    Leave a comment:


  • Guest
    Guest replied
    Sorry, I just noticed that the object is actually still there to pick up in Garage B. Weird. :/
    Last edited by Guest; 06-26-2013, 09:12 PM.

    Leave a comment:

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