Elza: Glock 18 Animation fix
D008FDF4 FF77 - R1+Square
300ACAE8 0009
D008FDF4 FFF7 - R1
300ACAE8 000A
D008FDF4 EFF7 - R1+Up
300ACAE8 000C
D008FDF4 BFF7 - R1+Down
300ACAE8 000E
D008FDF4 EF77 - R1+Up+Square
300ACAE8 000B
D008FDF4 BF77 - R1+Down+Square
300ACAE8 000D
Walking animation isn't fixed and the reloading animation isn't played but at least you can aim and fire the weapon properly now :-)P
I tried fixing Leon's: Mossberg 590 Special Purpose
but it crashes as soon as you fire it even with the animation order corrected :-(
strange because it fires without crashing with Elza using the Browning HP but suffers from the clubbed hand.
Might try swapping Leon's Grenade Launcher with Elza's Browning HP PLW model.
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Originally posted by AnzuAme View Posthello.
I am sorry by sudden participation.
I am a Japaese.
So I am not so good at English.
Please permit strange English.
By the way, I knew this plan in Youtube.
Do you mind if I ask you a few questions?
How do you remodel the ROM of BH2?
Would it be Japanese ROM formerly?
Would you tell me the way of the remodeling if I can do it?
I want Japanese people to play.
Thank you.
Leave a comment:
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hello.
I am sorry by sudden participation.
I am a Japaese.
So I am not so good at English.
Please permit strange English.
By the way, I knew this plan in Youtube.
Do you mind if I ask you a few questions?
How do you remodel the ROM of BH2?
Would it be Japanese ROM formerly?
Would you tell me the way of the remodeling if I can do it?
I want Japanese people to play.
Thank you.
Leave a comment:
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I had an idea a couple of days ago, DB. Why not use the BH2B1 Beta Basement (ROOM 101?) as a stand-in for the missing hallways on 2F and 3F? I think there's enough doors to do it, depending on how you connect them. I know it'll look kind of strange when playing - but this was based on a demo build, after all.It'll be like how SeiyaKou used it in his last PMOD update (ages ago! urgh). You can connect the 1F Stairwell door to its Exit door, the 2F Archive Hallway to its double doors, and then mix-and-match with the remaining three doors. Just an idea ....
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Can someone tell me how I can convert the .BIN to work on my PSP? I used my old convert program PS12PSP and the file just freezes when I boot up.
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Originally posted by Jesus Romero View PostDB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?
In other news, I just realised that this thread exists, sweet!
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DB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?
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you could get in it in vanilla build.
the climbing bug has to do with the team trying to fix air jesus, but the only thing in that truck is the zombie anyways.
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Exactly, which makes me wonder, if you remove the 3d model of ammo from OFFICE B in Elza's game, would the item data still remain in the room so you could pick up the ammo off the table even though there is no model? Many RE games have hidden ammo like this, where there's no model or visible ammo yet when you examine you can find it.
Also, in the factory area, there's the truck with an open back and zombie inside, can we get in there at all or was it bugged in the original build?
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Originally posted by Aydan View PostI'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!
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I'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!
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Guest repliedOriginally posted by Aydan View PostIt's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?
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It's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?
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Guest repliedSorry, I just noticed that the object is actually still there to pick up in Garage B. Weird. :/Last edited by Guest; 06-26-2013, 09:12 PM.
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