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[RELEASE] Biohazard 1.5 Hacks
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Originally posted by RaccoonSurvivor View PostNew patch is making some problems with certain rooms.
I got into the beta sewers fine. However, some rooms in the lab will freeze to black after it plays the door closing sound.
This also happened via debug menu aswell - making the lab mainly unplayable.
It happened when I tried to enter the lift next to the security room (same area that's in RE2)
Originally posted by RMandel View PostI having some of the same problems RaccoonSurvivor is having - but only when I combine DB's latest patch with Mikhail's last extra character patch. For example, when I apply both, I can't get into the Spider Tunnel at all. Both patches by themselves seem to work fine. Something's getting overwritten somewhere.Last edited by Dark Biohazard; 06-20-2013, 08:08 PM.
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Probably overwrote the same area like you said.
Marvin
PL03.PLD
188344 bytes
47455 - LBA
Ada
PL07.PLD
151892 bytes
47551 LBA
Cheif Iron's
PL08.PLD
188344 bytes
47626 LBA
Roy
PL09.PLD
188344 bytes
47722 LBA
Annette
PL0A.PLD
189268 bytes
47818 LBA
John adjusted
PL0E.PLD
151868 bytes
47911 LBA
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I having some of the same problems RaccoonSurvivor is having - but only when I combine DB's latest patch with Mikhail's last extra character patch. For example, when I apply both, I can't get into the Spider Tunnel at all. Both patches by themselves seem to work fine. Something's getting overwritten somewhere.
Nice Air Jesus in the Medical Room, BTW.Welcome to the "real world" of beta testing, folks - or as close as many of you will get.
Last edited by RMandel; 06-20-2013, 01:49 PM.
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New patch is making some problems with certain rooms.
I got into the beta sewers fine. However, some rooms in the lab will freeze to black after it plays the door closing sound.
This also happened via debug menu aswell - making the lab mainly unplayable.
It happened when I tried to enter the lift next to the security room (same area that's in RE2)
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Thank you very much for informing us
and thank you so much for taking your time to do this for us too!
If you could disable it I to think it would be so much better
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Thanks to all you guys!
Originally posted by Aydan View PostSince you said you're still working on things that will take time, can you inform us what exactly they are? Just curious since most of the important things like stability you put into this patch anyway?
Originally posted by Aydan View Postcan you remove the auto aim?
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It's all perfectly playable, nothing to wait for regarding this patch!
Also I have one request because it's REALLY annoying in this prototype,
can you remove the auto aim? It's really bad. When there are several zombies most of the time it aims to the one furthest away from you not the closest, and say a zombie is blown in half crawling, I go to aim and it goes to standing zombies far away and it is so annoying moving back around to aim at the crawling zombie.
Stupid auto aim...
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Very nice additions my friendI'll wait for the next patch to fidle with this new stuff ;)
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Thank you so much DB!
To come home from work with a new patch to make me play through 1.5 yet again is amazing! A perfect way to spend my evening!
Since you said you're still working on things that will take time, can you inform us what exactly they are? Just curious since most of the important things like stability you put into this patch anyway?
I really appreciate your work for us all. It's a perfect way to continue enjoying our limited 1.5 experience while IGAS work hard on restoring the game to a real playable levelLast edited by Aydan; 06-19-2013, 12:39 PM.
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Originally posted by ParasiteAdam View PostNice How many rooms from Trial Edition you think you'll be able to port in?
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Well I decide to release a updated patch now, because I'm still working on some things and maybe will take me a while.
Look the first post!
I hope all you enjoy this update. ;)
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Nice How many rooms from Trial Edition you think you'll be able to port in?
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Originally posted by The_Wes View PostDark Biohazard, could you add the medic room from the trial edition??? I think is a great incorporation for your patch!!!
Also I add others two rooms from Trial Edition:
In these last 2 I wanted put spiders, but for some strange reason the game could not load it...
Maybe I will to add a few more of new rooms.
Originally posted by Aydan View PostWell that's great! Any chance of an early patch just to play with them stable rooms before you add all those other bits? ;) ;)Last edited by Dark Biohazard; 06-19-2013, 09:09 AM.
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Guest repliedThanks! That was the answer I wanted to hear!
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