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[RELEASE] Biohazard 1.5 Hacks

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  • Darkness
    replied
    i was hoping for the final shotgun sound, curse of a thousand suns!

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by RaccoonSurvivor View Post
    New patch is making some problems with certain rooms.

    I got into the beta sewers fine. However, some rooms in the lab will freeze to black after it plays the door closing sound.
    This also happened via debug menu aswell - making the lab mainly unplayable.

    It happened when I tried to enter the lift next to the security room (same area that's in RE2)
    Thanks for report it, I'll check that. ;)

    Originally posted by RMandel View Post
    I having some of the same problems RaccoonSurvivor is having - but only when I combine DB's latest patch with Mikhail's last extra character patch. For example, when I apply both, I can't get into the Spider Tunnel at all. Both patches by themselves seem to work fine. Something's getting overwritten somewhere.
    You can't combine patchs RMandel, you should always apply the patch over the original/clean BH2.bin, never on a BH2.bin already patched, because that will obviously cause bugs. ;)
    Last edited by Dark Biohazard; 06-20-2013, 08:08 PM.

    Leave a comment:


  • Mikhail
    replied
    Probably overwrote the same area like you said.

    Marvin
    PL03.PLD
    188344 bytes
    47455 - LBA

    Ada
    PL07.PLD
    151892 bytes
    47551 LBA

    Cheif Iron's
    PL08.PLD
    188344 bytes
    47626 LBA

    Roy
    PL09.PLD
    188344 bytes
    47722 LBA

    Annette
    PL0A.PLD
    189268 bytes
    47818 LBA

    John adjusted
    PL0E.PLD
    151868 bytes
    47911 LBA

    Leave a comment:


  • RMandel
    replied
    I having some of the same problems RaccoonSurvivor is having - but only when I combine DB's latest patch with Mikhail's last extra character patch. For example, when I apply both, I can't get into the Spider Tunnel at all. Both patches by themselves seem to work fine. Something's getting overwritten somewhere.

    Nice Air Jesus in the Medical Room, BTW. Welcome to the "real world" of beta testing, folks - or as close as many of you will get.
    Last edited by RMandel; 06-20-2013, 01:49 PM.

    Leave a comment:


  • RaccoonSurvivor
    replied
    New patch is making some problems with certain rooms.

    I got into the beta sewers fine. However, some rooms in the lab will freeze to black after it plays the door closing sound.
    This also happened via debug menu aswell - making the lab mainly unplayable.

    It happened when I tried to enter the lift next to the security room (same area that's in RE2)

    Leave a comment:


  • Aydan
    replied
    Thank you very much for informing us

    and thank you so much for taking your time to do this for us too!

    If you could disable it I to think it would be so much better

    Leave a comment:


  • Dark Biohazard
    replied
    Thanks to all you guys!

    Originally posted by Aydan View Post
    Since you said you're still working on things that will take time, can you inform us what exactly they are? Just curious since most of the important things like stability you put into this patch anyway?
    Add more playable rooms, improve cutscenes, make new cutscenes and maybe something else.

    Originally posted by Aydan View Post
    can you remove the auto aim?
    I think that is very possible to do and easy, maybe I just have to change a simple byte to disable it, the problem is find that byte in PSX.EXE...

    Leave a comment:


  • AleX_Red_07
    replied
    Thank you very much! =)

    Leave a comment:


  • Aydan
    replied
    It's all perfectly playable, nothing to wait for regarding this patch!

    Also I have one request because it's REALLY annoying in this prototype,

    can you remove the auto aim? It's really bad. When there are several zombies most of the time it aims to the one furthest away from you not the closest, and say a zombie is blown in half crawling, I go to aim and it goes to standing zombies far away and it is so annoying moving back around to aim at the crawling zombie.

    Stupid auto aim...

    Leave a comment:


  • ParasiteAdam
    replied
    Very nice additions my friend I'll wait for the next patch to fidle with this new stuff ;)

    Leave a comment:


  • Aydan
    replied
    Thank you so much DB!

    To come home from work with a new patch to make me play through 1.5 yet again is amazing! A perfect way to spend my evening!

    Since you said you're still working on things that will take time, can you inform us what exactly they are? Just curious since most of the important things like stability you put into this patch anyway?

    I really appreciate your work for us all. It's a perfect way to continue enjoying our limited 1.5 experience while IGAS work hard on restoring the game to a real playable level
    Last edited by Aydan; 06-19-2013, 12:39 PM.

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by ParasiteAdam View Post
    Nice How many rooms from Trial Edition you think you'll be able to port in?
    Just a few, maybe.

    --------------------------------------------

    Well I decide to release a updated patch now, because I'm still working on some things and maybe will take me a while.

    Look the first post!

    I hope all you enjoy this update. ;)

    Leave a comment:


  • ParasiteAdam
    replied
    Nice How many rooms from Trial Edition you think you'll be able to port in?

    Leave a comment:


  • Dark Biohazard
    replied
    Originally posted by The_Wes View Post
    Dark Biohazard, could you add the medic room from the trial edition??? I think is a great incorporation for your patch!!!
    I could add the Medical Room from Trial Edition, look:


    Also I add others two rooms from Trial Edition:


    In these last 2 I wanted put spiders, but for some strange reason the game could not load it...

    Maybe I will to add a few more of new rooms.

    Originally posted by Aydan View Post
    Well that's great! Any chance of an early patch just to play with them stable rooms before you add all those other bits? ;) ;)
    Maybe yes.
    Last edited by Dark Biohazard; 06-19-2013, 09:09 AM.

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  • Guest
    Guest replied
    Thanks! That was the answer I wanted to hear!

    Leave a comment:

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