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RE2: Mortal Night Remake [Project]

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  • AleX_Red_07
    replied
    Hooray! Waited =)
    Just in time for the weekend, you can plunge into the world of the "Mortal Night.".
    Thank you very much for your work.
    Thats awesome.

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  • RESEVILNEMESIS
    replied
    Version 1.00 already available on the webpage.

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  • RESEVILNEMESIS
    replied
    Originally posted by blackpower View Post
    RESEVILNEMESIS : does it ask for the disk?
    No, it doesn't. It's completely standalone.

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  • Darklighterx
    replied
    Originally posted by RESEVILNEMESIS View Post
    Thanks!

    RELEASE DATE: FEBRUARY 14th.
    For those who are in love with classic survival horror.



    P.D.: Can any moderator change the thread's title to ''RE: Mortal Night [100%]'', please?
    Finally!
    Hnnnnngghhhh!

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  • blackpower
    replied
    RESEVILNEMESIS : does it ask for the disk?

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  • chrisliam2
    replied
    CANT WAIT !!

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  • AleX_Red_07
    replied
    Hooray! =)

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  • RESEVILNEMESIS
    replied
    Thanks!

    RELEASE DATE: FEBRUARY 14th.
    For those who are in love with classic survival horror.



    P.D.: Can any moderator change the thread's title to ''RE: Mortal Night [100%]'', please?
    Last edited by RESEVILNEMESIS; 02-04-2016, 12:33 PM.

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  • AleX_Red_07
    replied
    It's quite atmospheric.
    Nice to see =)

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  • RESEVILNEMESIS
    replied
    Originally posted by braders1986 View Post
    ^Looking forward to it very much.

    Also, don't forget to give me a shout if you still want help with some translating
    I haven't forgotten it, but I'm continously changing the dialogues, so I need the final form to send them to you.


    Here you have the opening sequence of the mod (sorry for the English accents cocktail XD)

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  • braders1986
    replied
    ^Looking forward to it very much.

    Also, don't forget to give me a shout if you still want help with some translating

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  • RESEVILNEMESIS
    replied
    It's almost ready, but I'm waiting for some ''delivery'' to complete and release it.

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  • chrisliam2
    replied
    how is the mod coming along ? looking forward to trying it out soon.

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  • chrisliam2
    replied
    So excited to play this ! congrats on putting so much hard work into this mod.

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  • Aydan
    replied
    Originally posted by RESEVILNEMESIS View Post
    Thanks! I'm sure that the final version won't dissapoint you.



    SAVES - The version I took to create this mod didn't load the saves and I can't fix it, that's why I've divided the mod in chapters. Anyway, you just need one hour to complete each chapter, it isn't much time, and it makes the mod far scarier... Also, the cutscenes will be skippable.

    RESPAWNING ENEMIES - That has already been fixed in the final version. Most rooms will have respawning enemies, but half of the enemies of the room won't respawn; this is less annoying that the demo version.

    ENGLISH: Well, many sentences have already been fixed; the English of the demo versions wasn't very good because I made it quickly and I didn't pay much attention. I'm continuously enhancing the English of the mod, but I'll ask a native English speaker when I finish and polish all dialogues. Thanks for the offer!
    Yeah splitting into chapters was a good idea and since it will be more polished this is indeed a good thing Thank you.

    That is also good to hear about respawning enemies While it is good to have monsters to shoot, sometimes there are too many and not enough ammo haha

    No problem, once again thank you for taking the time to make this mod for us. It is amazing to play through RE2 but go through a different rooms and items finding new ways through the RPD.

    Keep it up!

    Leave a comment:

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