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RE2: Mortal Night Remake [Project]

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  • RESEVILNEMESIS
    replied
    Thanks! I'm sure that the final version won't dissapoint you.

    Originally posted by Aydan View Post
    SAVES - Let us save! I know you want it to be hard but I don't have a lot of time to sit through it in one play through and this makes it a little annoying having to go through the same things all the time if I have to close the game to go

    RESPAWNING ENEMIES - In almost all rooms enemies respawn and this kinda sucks. It's good to have it happen in some rooms but all of them?

    ENGLISH - If you need any help with the English speech let me know, I'll gladly help out to make sentences more coherent. Not that I didn't get what was going on of course.
    SAVES - The version I took to create this mod didn't load the saves and I can't fix it, that's why I've divided the mod in chapters. Anyway, you just need one hour to complete each chapter, it isn't much time, and it makes the mod far scarier... Also, the cutscenes will be skippable.

    RESPAWNING ENEMIES - That has already been fixed in the final version. Most rooms will have respawning enemies, but half of the enemies of the room won't respawn; this is less annoying that the demo version.

    ENGLISH: Well, many sentences have already been fixed; the English of the demo versions wasn't very good because I made it quickly and I didn't pay much attention. I'm continuously enhancing the English of the mod, but I'll ask a native English speaker when I finish and polish all dialogues. Thanks for the offer!
    Last edited by RESEVILNEMESIS; 12-28-2015, 03:41 AM.

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  • Aydan
    replied
    Just finished the first chapter and I have to say WOW!

    Amazing work! Finally a mod for Resident Evil that is actually playable fully and complete!
    I can't wait for the final release to come out soon! I only have a few small suggestions..

    SAVES - Let us save! I know you want it to be hard but I don't have a lot of time to sit through it in one play through and this makes it a little annoying having to go through the same things all the time if I have to close the game to go

    RESPAWNING ENEMIES - In almost all rooms enemies respawn and this kinda sucks. It's good to have it happen in some rooms but all of them?

    ENGLISH - If you need any help with the English speech let me know, I'll gladly help out to make sentences more coherent. Not that I didn't get what was going on of course.

    Thank you so much for taking the time to make this for us. When the final version comes out I'll be sure to share it everywhere I can!

    Leave a comment:


  • RESEVILNEMESIS
    replied
    Thanks!!

    Originally posted by AleX_Red_07 View Post
    Hard puzzle =)
    What will be next?
    A few puzzles like this one, and a classic puzzle at the last part of the game (that will be the real hard puzzle). Chapter 3 will include some more new mechanics.
    Last edited by RESEVILNEMESIS; 12-25-2015, 04:41 AM.

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  • chrisliam2
    replied
    very cool idea well done .

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  • AleX_Red_07
    replied
    Hard puzzle =)
    What will be next?

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  • RESEVILNEMESIS
    replied


    I wanted to show you something out of ordinary for the final version of Mortal Night. This new mechanic will improve the mod and will add more puzzle gameplay.
    Last edited by RESEVILNEMESIS; 12-21-2015, 02:40 PM.

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  • P.I.M.P.
    replied
    Originally posted by RESEVILNEMESIS View Post
    Thanks!


    Nothing. This mod is standalone, so you won't need any version of the original game to play it.
    thank god lol

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  • RESEVILNEMESIS
    replied
    Thanks!

    Originally posted by P.I.M.P. View Post
    wat do we need to play this game? is it sourcenext? if so how do i get it
    Nothing. This mod is standalone, so you won't need any version of the original game to play it.

    Leave a comment:


  • chrisliam2
    replied
    Originally posted by RESEVILNEMESIS View Post
    I'm sorry for the late answer, I've been really busy this last month. Well, thanks for the advice!

    I think the mod will get completed on Christmas or late January. Actually, I've just finished it, but I have to polish it a lot.
    Congrats I can't wait to try it out soon good luck adding the polish to it.

    Leave a comment:


  • P.I.M.P.
    replied
    Originally posted by RESEVILNEMESIS View Post
    I'm sorry for the late answer, I've been really busy this last month. Well, thanks for the advice!

    I think the mod will get completed on Christmas or late January. Actually, I've just finished it, but I have to polish it a lot.
    cant wait. but wat do we need to play this game? is it sourcenext? if so how do i get it

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  • RESEVILNEMESIS
    replied
    I'm sorry for the late answer, I've been really busy this last month. Well, thanks for the advice!

    I think the mod will get completed on Christmas or late January. Actually, I've just finished it, but I have to polish it a lot.

    Leave a comment:


  • braders1986
    replied
    Try not to feel pressured into releasing until you are absolutely ready. Obviously people ( including myself ) are really eager to play your mod, but I'm sure in the long run they would rather hold off and wait for a more polished product, and one that you feel happy about releasing.

    Leave a comment:


  • RESEVILNEMESIS
    replied
    Originally posted by chrisliam2
    Well done to you !

    I love the new sound effects for the shotgun as well.
    Thanks!


    I'd like to finish it this Christmas, and I think it's possible, but I don't know if I will have enough time to bring you a completely polished game. I'm enhancing a lot chapters 1 and 2 because I'm discovering new things to make them better, so the third chapter would be quite empty if I release the mod this Christmas.

    Leave a comment:


  • Darklighterx
    replied
    Originally posted by chrisliam2 View Post
    when do you think the game will be 100% completed ?
    Ditto.

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  • chrisliam2
    replied
    when do you think the game will be 100% completed ?

    Leave a comment:

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