episode 3 isnt working at all, after when it says skip sequence it shuts down, i have tried it under every previous windows compatability
can u help fix this plz
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RE2: Mortal Night Remake [Project]
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Version 1.80 already available on the webpage. http://resevilnemesis30.wix.com/re2-mortal-night-mod
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A playable teaser will be launched for Halloween. You will be able to test some minutes of the upcoming extra content for Mortal Night v2.00
I remind that version 1.70 is already available, which is quite better than the original version, and typewriters now work. For v2.00, it's planned to add English voice acting in order to eliminate the problem of subtitles, what will massively enhance the story.Last edited by RESEVILNEMESIS; 10-29-2016, 06:42 AM.
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Great job as always.
Please tell me how to replace objects in the RDT file?
For example, instead of ammunition for the gun to put keys.
Thank you. (BIOFAT, BIOHERB, BIOSCRIPT is available, do not know how to change the objects, but I know what goes through initialization rooms scd cpp).
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The labyrinth reminds me of the CVX battle game where you defeat all of the enemies in the rooms and go to the next room, which the next room is unpredictable. But maybe it plays absolutely nothing like the battle game.
Ah, but now I have an excuse to replay Mortal Night. There was nothing quite like it the first time around. I'm anxious to see what changes you made. But hopefully you're not going soft on the players when you talk about ink ribbons. For all of its frustration, there was an honest challenge in having no saves. I recommend limiting the number of ink ribbons. Make the player clutch them, afraid to use them. MUAHUAHUAHUA
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RESEVILNEMESIS : And a project in phase of updating?
I have some ideas on the next mod of resident evil, they concern albert wesker and ada, we can speak in of it private.
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