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Biohazard 5 Demo Comparison

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  • pogo
    replied
    Originally posted by Sunglasses View Post
    The size is different becouse B-ray has an high capacity but a bad system of data compression.
    First I have read this, where are you getting that from? The increased size of games on the PS3 is usually to do with the fact that developers put the same files on the disk multiple times to make them easier to access since the blu-ray drive is slower than the DVD drive on the 360, games like Oblivion used that method.

    Just a thought here, but maybe Capcom dropped the native resolution on the PS3 version in order to decrease the hard drive install and are now optimizing it around that.

    In my opinion those textures aren’t a lower resolution on the PS3, it is either post process filters, software upscale and perhaps quincunx anti-aliasing, plus the added fact that normal mapping isn’t as extensively used, resulting in objects being less reflective/catching the light as well. There seems to be less jaggies on the PS3 screenshots, games like Grand Theft Auto IV have shown that software upscale decreases the hardness of edges as well.

    The shadows and particle effects are a mystery though; anyone got any ideas as to what might be the cause of that?

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  • Mr. Spencer
    replied
    We should leak this news to 1UP. They'll have a field day with it.

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  • Corrin
    replied
    Being on Kotaku oughtta be good for the site's traffic, even though Kotaku is a joke of a video game "news" site.

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  • Zombie
    replied
    I got the demo disc yesterday and the game looks fantastic, sure you can notice some differences but is not that bad in motion, as matter of fact I'm really impresses with how the game looks in terms of jaggies, I was expecting something worse.

    What I like about the PS3 version is the absence of tearing, but I guess is because I played the 360 demo through VGA.
    Last edited by Zombie; 12-31-2008, 01:31 AM.

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  • Umon Daisuke
    replied
    Originally posted by Sunglasses View Post
    For what i've seen now the textures of the Biohazard 5 demo are a lot better on 360 than on PS3, nothing more. And since RE5 is developed on PCs (360's structure is very similar to PCs) i think it's not so strange, I'm wrong?
    You're off I'm not a 360 fan boy, but I'm not blind... 360 demo screenshots looks better.
    You're mentioning a demo again, and I was making a point using precedent with final versions. I was merely pointing out the obvious that those builds are old ones (demo codes aren't released overnight), and both versions are likely going to look better at release. The whereabouts of insinuating that you're a 360 fanboy in that point is a mystery to me.

    DMC4 is a MT Framework game as well, and the PS3 did end up with better looking shaders and 60fps cutscenes among other little bits. In motion and overall, the two console versions were identical. The same will apply for RE5.

    I've already read Kotaku impressions of some co-op areas that weren't in the demo for both consoles, they're reportedly identical unlike the demos.

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  • Vector
    replied
    We should start charging people for viewing these outstanding Dot50Cal full-length features.

    That's right, I said we.

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  • Gideon Quinn
    replied
    Yeah, you're also on Kotaku

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  • alf717
    replied
    Congrats indeed! This is like the second time this year, first with RE2 remake news and now this.
    Last edited by alf717; 12-30-2008, 09:02 PM.

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  • Dot50Cal
    replied
    Yeah, I feel all warm and fuzzy how the site is DOG SLOW right now ;p

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  • BLSR1
    replied
    Dot50Cal over at The-Horror.com put together a great comparison gallery between the 360 and PS3 versions of the Resident Evil 5 demo. The conclusion? The 360 version seems to be noticeably sharper looking and has more effects and shadowing.
    Congrats on making the front page of kotaku, Dot.

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  • Vector
    replied
    Originally posted by Sunglasses View Post
    Dot you are on N4G
    omgz we r faymuss

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  • Sunglasses
    replied
    The size is different becouse B-ray has an high capacity but a bad system of data compression.

    Leave a comment:


  • Cellardoorsolar
    replied
    To answer a question: No. The cutscenes are not pre-rendered. They use the game engine, but with higher-res models. Takeuchi has said "..thus, the game fits easily on the 360 DVD."

    Also, even with the size difference in the two demos, it seems like the size will be much greater on the ps3 release in the final build. Don't developers normally take advantage of the greater storage capacity on the ps3 blu-ray disk to store higher-res textures with final versions??

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  • Nomad9026
    replied
    I can't but say that I also had the feeling that cut-scenes are prerendered. Good to know that I'am not alone.

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  • HOTvirus
    replied
    @dredgon: normal version, my LE will be for the first awesome figures of chris and wesker thats appears

    @pogo: remember the same "issue" that happens in gta4 version of ps3

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