Originally posted by Sunglasses
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Just a thought here, but maybe Capcom dropped the native resolution on the PS3 version in order to decrease the hard drive install and are now optimizing it around that.
In my opinion those textures aren’t a lower resolution on the PS3, it is either post process filters, software upscale and perhaps quincunx anti-aliasing, plus the added fact that normal mapping isn’t as extensively used, resulting in objects being less reflective/catching the light as well. There seems to be less jaggies on the PS3 screenshots, games like Grand Theft Auto IV have shown that software upscale decreases the hardness of edges as well.
The shadows and particle effects are a mystery though; anyone got any ideas as to what might be the cause of that?




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