Since the PC version is out now, I'm wondering if this could work with it. Is any modification of binaries necessary or are there just missing files in this one (like st0.dat/gca and/or debug.dat/gca).
The Debug Menu for RE4 allows for modifying of all debug funuctions and some regular functions (weapon mugen, scenario, item set, etc.) and the main executable uses seperate binary files (.REL) to execute the debug code, combine that with the fact that coding a debugger is actually harder to make than the program itsself (because you're actually "GameSharking" your program, and making a program(the debugger) to modify the Memory Address'), I honestly don't see a Debug PC version of RE4 ever, unless a real beta gets leaked or someone with alot of talent and wasted time creates a Debug Trainer.
BTW, while i'm here, could anyone post a copy of the settings file for GC/PS2 version please?
Code:
[USER] [BRIGHTNESS] [STAGE] [ROOM] [JUMP_POINT] [PRINT_PAGE] [PLAYER] [BGM] [SE] [SCENARIO] [NO_ENEMY] [ENEMY_SET] [ETC_SET] [PROCESS_BAR] [VIBRATION] [BG_BLACK] [DBG_CAM_KEY] [DBG_ESP_DISP] [GAME_MODE] [SOUND_MODE] [WARNING_LOG] [PLAYER_MODE] [SN_PC_READ] [SN_PC_READ_TOOL] [BBA_IP] [NO_DEATH] [OBJ_SERVER] [LANGUAGE] [E3_VER] [AIM_REVERSE] [WIDE_MODE]
Likely the code doesnt exist in the PS2/PC version.
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