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RPD Dispatch 8 - RE5 Demo

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  • Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.
    Well they are just logo FMV's. Waste of space, really.

    That and they are probably compressed to keep the demo size manageable.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

    Comment


    • True, I should've specified that I'm concerned about the audio bitrate rather than video. In-game and FMV audio is identical these days in quality, and the demo is understandably compressed.

      I just hope it fairs better than DMC4. Not that it was bad, but compared to many other AAA games out there, the sample quality was a bit lacking as was the mix. MGS4 spoiled me quite a bit too later on.
      Last edited by Umon Daisuke; 12-06-2008, 08:03 PM.

      Comment


      • Originally posted by CiarenDevlin View Post
        Come prepared? Really, that's a moot argument.

        It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.
        Working in a library has given me OCD, so getting everything in the case organized was fun for me. And it would have been better if you could have used Ashley...giving her items to hold. Turning her into a pack mule would have been a bit amusing.

        The real time items menu is slightly growing on me...but there are some annoying points where Sheva will run out of ammo and simply stand there waiting while I have to either kill everything and wait for ammo to drop or risked getting attacked while handing her some. And when she's standing their waiting, she becomes an open target and then I have to worry about giving her herbs as well. By default though I usually hand over the medical supplies to her at the beginning or order her to pick them up when we pass them.
        sigpic
        Are you tired, Rebecca?

        Comment


        • Originally posted by Rosetta Mist View Post
          Working in a library has given me OCD, so getting everything in the case organized was fun for me.
          High Five!

          Comment


          • Originally posted by MarkGrass View Post
            I managed to extract the following files from the Bio5 Demo ISO:

            bh5logo.wmv
            op_a.wmv
            re5logo.wmv
            Plays fine here ;) I'm finally uploaded this. I'll put it up as WIP Trailer 9, since it doesn't seem to play anywhere in the demo, and looks like a rather unfinished trailer. You need something to decompress WMV9 Advanced Profile. WMP11 does the trick.

            Originally posted by Umon Daisuke View Post
            Things are certainly compressed quite a bit here, and audio bitrate is below DVD standards, and the video bitrate is on par. Hopefully this is just a work in progress for the demo.
            Actually, theres no FMV in this, besides the title screen. That grain you see during cutscenes is added in over the realtime gameplay.
            Last edited by Dot50Cal; 12-06-2008, 08:20 PM.

            Comment


            • WMP11 does the trick.
              Hmm, I tried playing it with WMP 11, but it still didn't work for me... ?

              For those wondering what's on the disc, here's the list. Note that strings without file extensions represent folders.

              Code:
              default.xex
              nativeXenon
              etc
              Image
              movie
              serial.hkx
              sound
              system
              caplogo.tex
              dolbylogo.tex
              e3_30_360_NOMIP_BM.tex
              e3_31_360_NOMIP_BM.tex
              e3_32_360_NOMIP_BM.tex
              e3_33_360_NOMIP_BM.tex
              menseki_e_NOMIP_BM.tex
              menseki_f_NOMIP_BM.tex
              menseki_g_NOMIP_BM.tex
              menseki_i_NOMIP_BM.tex
              menseki_j_NOMIP_BM.tex
              menseki_s_NOMIP_BM.tex
              pad_a_e_360_NOMIP_BM.tex
              pad_a_f_360_NOMIP_BM.tex
              pad_a_g_360_NOMIP_BM.tex
              pad_a_i_360_NOMIP_BM.tex
              pad_a_j_360_NOMIP_BM.tex
              pad_a_s_360_NOMIP_BM.tex
              pad_b_e_360_NOMIP_BM.tex
              pad_b_f_360_NOMIP_BM.tex
              pad_b_g_360_NOMIP_BM.tex
              pad_b_i_360_NOMIP_BM.tex
              pad_b_j_360_NOMIP_BM.tex
              pad_b_s_360_NOMIP_BM.tex
              pad_c_e_360_NOMIP_BM.tex
              pad_c_f_360_NOMIP_BM.tex
              pad_c_g_360_NOMIP_BM.tex
              pad_c_i_360_NOMIP_BM.tex
              pad_c_j_360_NOMIP_BM.tex
              pad_c_s_360_NOMIP_BM.tex
              pad_d_e_360_NOMIP_BM.tex
              pad_d_f_360_NOMIP_BM.tex
              pad_d_g_360_NOMIP_BM.tex
              pad_d_i_360_NOMIP_BM.tex
              pad_d_j_360_NOMIP_BM.tex
              pad_d_s_360_NOMIP_BM.tex
              ratinglogo_e_NOMIP_BM.tex
              ratinglogo_j_NOMIP_BM.tex
              ratinglogo_t_NOMIP_BM.tex
              vibration.vib
              Archive
              coreEff.arc
              CoreResource.arc
              CreditResource.arc
              event
              GameResource_e.arc
              GameResource_f.arc
              GameResource_g.arc
              GameResource_i.arc
              GameResource_j.arc
              GameResource_s.arc
              LoadResource.arc
              MenuResource.arc
              MsgResource_e.arc
              MsgResource_f.arc
              MsgResource_g.arc
              MsgResource_i.arc
              MsgResource_j.arc
              MsgResource_s.arc
              RecordResource.arc
              s105.arc
              s114.arc
              ShowGameResource_e.arc
              ShowGameResource_f.arc
              ShowGameResource_g.arc
              ShowGameResource_i.arc
              ShowGameResource_j.arc
              ShowGameResource_s.arc
              ShowTitleResource.arc
              TitleResource.arc
              TrialDemoResource.arc
              TrialMenuResource.arc
              uEm0c.arc
              uEm10.arc
              uEm10Eff.arc
              uEm20.arc
              uEm21.arc
              uEm22.arc
              uIt0000.arc
              uIt0201.arc
              uIt0202.arc
              uIt0203.arc
              uIt0204.arc
              uIt0206.arc
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              uIt0209.arc
              uIt020e.arc
              uIt020f.arc
              uIt0210.arc
              uIt0301.arc
              uIt0302.arc
              uIt0305.arc
              uIt0306.arc
              uIt0307.arc
              uIt0309.arc
              uIt0401.arc
              uIt0402.arc
              uIt0403.arc
              uIt0417.arc
              uIt0422.arc
              uIt0450.arc
              uIt0453.arc
              uIt0458.arc
              uIt0459.arc
              uIt051A.arc
              uIt0701.arc
              uOm0004_Chris.arc
              uOm0004_Sheba.arc
              uOm0014SB.arc
              uOm0014SF.arc
              uOm0014WB.arc
              uOm0014WF.arc
              uOm0805.arc
              uOm080b.arc
              uOm080c.arc
              uOm0811.arc
              uOm0816.arc
              uOm0818.arc
              uOm0819.arc
              uOm081b.arc
              uOm081d.arc
              uOm0823.arc
              uOm082b.arc
              uOm083f.arc
              uOm0840.arc
              uOm0847.arc
              uOm0848.arc
              uOm0849.arc
              uOm084a.arc
              uOm084b.arc
              uOm084c.arc
              uOm0850.arc
              uOm0856S114.arc
              uOm0857.arc
              uOm0858.arc
              uOm0859.arc
              uOm085d.arc
              uOm0867.arc
              uOm0886.arc
              uOm088a.arc
              uOm0890.arc
              uOm0894.arc
              uOm08ac.arc
              uOm08ac_Fence.arc
              uOm08bf.arc
              uOm08f0.arc
              uOm08fa.arc
              uOm0933.arc
              uOm0934.arc
              uOm0946.arc
              uOm094b.arc
              uOm094e.arc
              uOm094f.arc
              uOm0954.arc
              uOm1009.arc
              uOm100b.arc
              uOm100c.arc
              uOm100f.arc
              uOm1011.arc
              uOm1103.arc
              uOm1202.arc
              uOm1203.arc
              uOm1314.arc
              uOm1315.arc
              uOm1315_Break.arc
              uOm1316.arc
              uOm1316_BackupHeli.arc
              uOm1316_BackupHeli2.arc
              uOmCartridge.arc
              uOmde99.arc
              uOmf111.arc
              uOmf112.arc
              uOmf200.arc
              uOmf201.arc
              uOmf300.arc
              uPl00ChrisNormal.arc
              uPl00Eff.arc
              uPl01Eff.arc
              uPl01ShebaNormal.arc
              uWp00.arc
              uWp01.arc
              uWp02.arc
              uWp03.arc
              uWp04.arc
              uWp05.arc
              uWp06.arc
              uWp07.arc
              uWp08.arc
              uWp0a.arc
              uWp0e.arc
              uWp13.arc
              uWp1d.arc
              uWp36.arc
              uWp3c.arc
              uWp3d.arc
              uWp3e.arc
              uWp40.arc
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              uWp4d.arc
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              uWp4f.arc
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              uWp58.arc
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              uWp5a.arc
              uWp5b.arc
              uWp6c.arc
              uWp72.arc
              uWp73.arc
              uWp75.arc
              uWp81.arc
              ev105_20.arc
              ev105_21.arc
              ev105_22.arc
              ev114_00.arc
              ev114_20.arc
              ev114_50.arc
              evfpl00.arc
              evfpl01.arc
              bh5logo.wmv
              fullscreen.rtex
              op_a.wmv
              re5logo.wmv
              bgm
              oto
              bgm
              camera
              door
              emo_voice
              event
              radio_voice
              a_bgm
              bgm
              b_bgm
              s_bgm
              a_bgm013.xma
              bgm002.xma
              bgm003.xma
              titlelogo_jp51.xma
              titlelogo_us51.xma
              b_bgm002.xma
              s_bgm002.xma
              s105_ca00.xma
              elvdoor_cl.xma
              elvdoor_mesh_cl.xma
              elvstn_end.xma
              emgdoor_cl.xma
              emgdoor_op.xma
              irondoor_cl.xma
              irondoor_lrg2_op.xma
              irondoor_lrg_cl.xma
              irondoor_lrg_op.xma
              irondoor_op.xma
              slidedoor_lrg_cl.xma
              slidedoor_lrg_op.xma
              slidedoor_op.xma
              stndoor_cl.xma
              stndoor_lrg2_cl.xma
              stndoor_lrg2_op.xma
              stndoor_lrg_op.xma
              stndoor_op.xma
              tankerdoor_cl.xma
              tankerdoor_op.xma
              wddoor_cl.xma
              wddoor_lrg_cl.xma
              wddoor_lrg_op.xma
              wddoor_op.xma
              c_11.xma
              c_11_r.xma
              c_12.xma
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              shader.arc
              IIRC, the ARC format used in Bio5 is the same format used by Dead Rising.
              I'm a blackstar.

              Comment


              • Originally posted by Dot50Cal View Post
                Plays fine here ;) I'm finally uploaded this. I'll put it up as WIP Trailer 9, since it doesn't seem to play anywhere in the demo, and looks like a rather unfinished trailer. You need something to decompress WMV9 Advanced Profile. WMP11 does the trick.
                You talking about this "trailer"?

                http://www.vimeo.com/2441182

                Or is it something else entirely?

                Comment


                • Originally posted by MarkGrass View Post
                  Hmm, I tried playing it with WMP 11, but it still didn't work for me... ?
                  I'm lazy. So I haven't read back, but did you use the same tool me and Dot50Cal used for extracting the videos (mentioned in the newspost on the subject)?
                  If you just "stripped it out", the video and audio tracks come out all garbled (sans the first frame(s)).
                  Last edited by Carnivol; 12-07-2008, 12:08 AM.

                  Comment


                  • Has anyone else seen Sheva's crazy flip move? It's some kind of wrestling move, but since i don't watch Wrestling i can't name it, just describe it...

                    She jumps onto an enemy's shoulders from the front, wraps her legs around their neck and flips off so they hit their head on the floor... Brutal! I've got no idea how it happened, but i was playing with this one Japanese guy and he pulled it off somehow. I think you may even have to chain up meele moves with your partner to do it...

                    Comment


                    • I have only seen Sheva do a backflip kick. The wrestling move that you are describing sounds like a Hurricanrana.

                      I just realized that you can keep shooting the transformers even after they are on the ground. I watching Dot50's demo playthrough and saw that they were doing that. I only hope that this is a bug that Capcom needs to fix because it is an easy way to exploit the bosses. I killed the executioner by keeping him pinned near one downed transformer and just kept reactivating it. It was a cakewalk and fun to try but I feel that this would weaken the game if it were included in the final cut. To my knowledge transformers aren't supposed to carry electricity after being blown out the first time.

                      On a funnier note:

                      Did anyone notice in the Dot 50's second walkthrough how Sheva went to heal herself right when the chainsaw man was next to her. He just stood there staring at her like a deer caught in the headlights. I couldn't stop laughing. I wonder how that will play out in the final cut as well. (enemies not attacking you while you heal)

                      Earlier in that same playthrough, Chris walked up to the enemy with the bottle, located in the corner of the second shack, and stood right in front of him. The enemy didn't flinch and just stood still for like 3 seconds until Dot shot him in the face. ROFL

                      Comment


                      • Yeah, I never saw Sheva do that move. I'm encoding a video now of all of them. Each person has 5 moves.

                        Comment


                        • Earlier in that same playthrough, Chris walked up to the enemy with the bottle, located in the corner of the second shack, and stood right in front of him. The enemy didn't flinch and just stood still for like 3 seconds until Dot shot him in the face. ROFL
                          The same thing happend to me in every game, I guess the guy is drunk, I hope this things get fixed for the final version.


                          Has anyone tried this:




                          I tried to launch the granade from different angles but it can't past the bars, maybe it can't be done.
                          Last edited by Zombie; 12-07-2008, 05:08 AM.

                          Comment


                          • Originally posted by CiarenDevlin View Post
                            Come prepared? Really, that's a moot argument.

                            It removes RE4's horrible micro-managing of equipment which was tedious and pointless, as-well as utterly time wasting. It also adds a degree of difficulty to the game, something RE4 generally lacked altogether.
                            It's a bit difficult to "be prepared" when you start with basically nothing, you pick it all up during the big fights, when you don't have the opportunity to fiddle around in the menu assigning items and such. Why couldn't they have kept that stupid system for co-op mode (since i can understand why it needs to be there) and have the regular menu for the single player? There's a lot of "why couldn't they" going on in this game, like "why couldn't they have made something original rather than a re-hash of everything they just did?" It's awful, and lazy, and i'm not giving it any money. I'll watch all the cut scenes on YouTube, the story is all im interested in, and i don't even have high hopes for that.

                            Comment


                            • I don't own a 360, so I'm going to borrow my friends this week... of course I couldn't wait to play the demo, so I was kinda lucky I had a second option.

                              Last year at my job, the technical guys requested some sort of stats monitoring for our entire server network and thus got some screens provided to them... 4 to be exact, 4 linked 42" wall mounted plasmas. Sometime earlier this year all of a sudden an X-Box 360 and Wii turned up connected to them...

                              So of course, I couldn't miss this chance.

                              Took a couple of images on my phone...


                              Last edited by Rombie; 12-07-2008, 12:08 PM.

                              Comment


                              • Originally posted by Rombie View Post

                                Now that's whack!!! sweet man sweet
                                sigpic

                                Comment

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