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Replaying: Resident Evil 1 (Original)

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  • I wonder how the European versions stack up against the US.
    If he had a brain, he'd be dangerous.

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    • Originally posted by REmaster View Post
      Dot: Agh, snakes...I FORGOT THE F*CKING FLAME THROWER!
      Chimeras = Danger Close lol, good stuff man.

      How many total playthroughs have you done since starting this project? Did you ever get the extra scenes in the start of the game when you can make the zombie come into the dining room and Kenneth's legs are chewed off? It's cool but I believe it takes his clips away or at least one of them.
      I've lost count now..And yeah, I have got all those variants. The only one I'm missing now is Chris coming out of the body bag storage room and getting the triggering system notification. So that'll be another US play through

      The Japan version is so terrible though. 1 shot for a chimera with the magnum? What? It takes like 3-4 in the US. Tyrant DIED at 1:08 (brad felt so sorry that he dropped the fucking RL early) from 5 magnum shots? He goes down in the labs with 3 instead of 6? 7 acid baths from Plant 42 and I'm still GREEN FINE! And, perhaps the most egregious, I ESCAPED YAWN ENCOUNTER 1 WITHOUT GETTING HIT AT ALL!

      I'm off to sleep. I'll probably play more tomorrow in the late evening. Enjoy your day/night/Christmas folks! (Chris, PM me the info)
      Last edited by Dot50Cal; 12-24-2009, 12:10 AM.

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      • I broke out laughing when brad dropped the launcher early.

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        • I recall hearing that there is a scene where you can mix the various V-Jolt chemicals in a manner which will result in POISON GAS being created. Is this possible on RE1 original? I keep finding only Remake stuff, and every combination I try results in the mixture just disappearing.
          I'm pretty sure that happened to me not long ago while playing Bio-DC... Unless my memory is playing tricks on me.

          I don't mind the easier difficulty on Bio-DC, especially with the increase of enemies. The frequent sound of zombie heads 'popping' while using a standard handgun, makes for a fun game.

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          • Jerome was mentioning this in the chat, I didnt notice until I was done and he was long gone. But if you look at the animation for zombies when they are hit with a shotgun blast, its different between the US and Japan. In Japan, they stagger backwards and flop over. In the US they keep walking for a little bit after the head is popped. I think I like the Japanese one a bit more. Odd change if you ask me. Heres my notes so far on whats different:

            Japan notes:
            Many enemies take less damage to kill. (1 python vs 3 for chimera - tyrant lab 3 vs 6)
            Chris can sustain much more damage before dying or changing status.
            Plant 42 acid drops don't poison you?
            Yawn is easier to evade in the first encounter?
            FILES HAVE BACKGROUND IMAGES
            zombies have different shotgun hit animation? ====== YES
            uncensored intro /chris smoking intro!
            uncensored kenneth
            chris smoking ending!
            Different ending credit song
            Different cast intro song (I GOT A SHOTGUN)
            ink ribbons are 3x instead of 2x per pickup
            AUTO AIM
            TEXT IS SPACED OUT MUCH MORE ON JAPAN (English text)
            Door unlocking, text checking scrolls quicker
            Idle screens have auto aim enabled, and different animations (for shotgun hits)
            Last edited by Dot50Cal; 12-24-2009, 05:31 AM.

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            • John, I am glad you read my message about the shotgun/zombie animation.

              The thing with the American version of RE, is that it was made harder [than the Japanese one], because videogames stores like Gamestop demanded it. They wanted to rent the game, and they thought that the Japanese version was to easy and to fast to complete. So Capcom USA asked Capcom Japan to change the game.
              Most of the changes listed by John [above] reflect this decision: hero is weaker, monsters are harder, and there is less possibility to save the progress.

              I think that the shotgun/zombie animation is a side effect of this decision. In the Japanese version, one shotgun blast in the mid-section/chest make them fall backward and die. Because the American version is more difficult, zombies are more resistant. Instead of falling down, they are just "rocked" by the shotgun blast. But it is basically the same animation; it is completed in the Japanese version (zombie falls down) and aborted in the American one (zombie start to fall, catch himself and start walking again).
              Bloodborne: my Facebook page and my Youtube page

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              • You might be right on that Jerome. I noticed that sometimes the US version plays the animation, but more often than not, you see the one where they still walk to you.

                I'm actually kinda shocked to see they took away the background images on files. What the hell? Limitation with English text perhaps? Memory constraints?

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                • Most likely just to avoid cluttering up the screen with background images behind the text. Imagine trying to read that mess on a CRT screen using an RF input.

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                  • The text has a gray border color though, so there really shouldn't be an issue with including the background images.

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                    • I never knew Rebecca waited at the triggering system
                      Attached Files

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                      • Originally posted by Dot50Cal View Post
                        The text has a gray border color though, so there really shouldn't be an issue with including the background images.
                        You might want to go dig out an average early/mid-90s TV and an original PlayStation and hook things up with either composite or RF again.

                        Regardless of the presence of a border or not; That stuff doesn't look pretty. The less there is on the screen (and higher the contrast) when you display a wall of text the better.

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                        • Originally posted by Dot50Cal View Post
                          I never knew Rebecca waited at the triggering system
                          Sorry, I thought you knew about that... also, Wesker dead body view angle is different (next to the triggering system), depending if Chris is alone or not - they are at least 2 different view angle, one far away and one is more of a close-up.
                          The text, when you click on the corpse, may be different too but I am not 100% positive.
                          Bloodborne: my Facebook page and my Youtube page

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                          • After playing BH through once , I'm pretty much done with it. I got the Rocket Launcher and Closet Key for both characters. Its extremely simple. Moving on to the European version now. If it becomes a bit boring, I may just pop the German version in to have a bit of fun

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                            • Originally posted by Dot50Cal View Post
                              If it becomes a bit boring, I may just pop the German version in to have a bit of fun
                              The Russian was more fun (Also, read and reply to your PMs!)

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                              • The Wesker's corpse view angle is in every BH/RE, from what I remember - and I have played only the Japanese and French version, never the American one. Still, after the first RE, and starting with Director's Cut, I have played only the Japanese and American version of each game
                                Bloodborne: my Facebook page and my Youtube page

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