prinny...can i really be the hero?
i love prinnies and i love action platformers so a combo of both is the greatest thing evar.
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Yeah he looks more like Peter Weller the actor who played Robocop.Originally posted by missvalentine View Postmy only problem is the renders of Han Solo look nothinkg like Harrison Ford at all,

Actually the game hasn't been officially announced, an ex-Lucas arts employee was the one who revealed those screenshots on the Internet.Originally posted by missvalentine View Postbut the renders to do look really good though, have they made a release date yet?Last edited by aris13; 01-09-2009, 07:58 AM.
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you can just make new maps on planets we have already been to, i wouldn't care,XD
my only problem is the renders of Han Solo look nothinkg like Harrison Ford at all,
but the renders to do look really good though, have they made a release date yet?
either way i can't wait to play online in BattleFront 3, i hope it's as good as the first 2 games.
also i hear it's not being made by Pandemic anymore, is that true?
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Also anticipating for Battlefront 3. The new screenshots look very promising but I am wondering if the game will follow a storyline unlike the previous titles and most of the well known Star Wars locations have been already used.
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im HIGHLY anticipating Star Wars Battlefront 3, XD
i want it so badly.
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I'm in the middle of playing mass effect for my first run, it's a very long game and you need alot of time on your hands thats for sure.
The games i'm looking forward to are:
Final Fantasy 13 (WHEN WILL THIS COME OUT)
Resident Evil 5
Silent Hill H.C PAL Version
Street Fighter 4
There's many more, but meh
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Mmmm, tastes like awesome. I read somewhere my old save would affect the new game if I wanted it to, so that will be cool.
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Looks like we will see Mass Effect 2 very soon
The Iterative Level Design Process of Bioware's MASS EFFECT 2
Session Description
This session examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost. This approach to building levels strives to integrate the Design, Art, and Production teams such that the highest-risk level-creation issues are addressed early in the development cycle. Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The discussion also examines how BioWare is currently implementing this process using elements of Scrum and Lean Development.
Takeaway
Attendees will: - Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; - Get a detailed look at the Mass Effect team’s new approach to creating levels while avoiding these issues; - Find out how this new process is working for the Mass Effect team; - Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.
Intended Audience and Prerequisites
This lecture is intended for producers, designers, or any game developer involved in planning, specification, or content creation for game levels. An understanding of modern video game development workflows is recommended.
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I'm looking forward to buying:
1. F.E.A.R. 2
2. Resident Evil 5 (duh..)
3. Pokemon Platinum
And that's it! Unless the rumored new Zelda comes out this year...in that case, I need it!
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yeah,mine to
two new games to anticipate
1:the next S.T.A.L.K.E.R. game
2:the new company of heroes,forgot its name
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