"Concept arts don't literally mean "concept", they are drawn for a reason."
I have to disagree with this. That practice varies from dev to dev and many individuals and teams are given time during pre-production to experiment and prototype. Plus, 2D concept art is a great way of experimenting with lots of ideas and letting them evolve through natural selection before committing work to 3D, so many images are ditched.
I have to disagree with this. That practice varies from dev to dev and many individuals and teams are given time during pre-production to experiment and prototype. Plus, 2D concept art is a great way of experimenting with lots of ideas and letting them evolve through natural selection before committing work to 3D, so many images are ditched.
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