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Biohazard 5 Demo Comparison

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  • Mr. Kennedy
    replied
    Originally posted by Hagu View Post
    In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.
    Troll harder.

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  • News Bot
    replied
    Originally posted by Hagu View Post
    In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.
    That's because MGS is as far removed from realism as a pedophile leprechaun. Really, running and shooting is complete nonsense in games. Ask a soldier and he'll almost immediately tell you that it's ridiculous.

    Why do enemies wait for you to reload before attacking?
    Because it would make the game far more difficult, and it happens less in the final build?

    And the "death scene" is like that because the demo is censored, even the demo versions of RE4 had the same thing, the chainsaw guy only had to touch you for Leon to just keel over with the sound effect for a head being lopped off, but Leon just drops to the floor as though he were hit with an axe.

    And the graphics are awesome. They're certainly the best I've seen so far in this gen. No sickly looking brown tint that makes it look more like the game got post-processed in shit. And MGS4's only decent graphical show-stage was at the very beginning of the game (cemetary) and parts of the South American stage. Beyond that, it looks like over-processed crap that's been run through a terrible saturation filter.

    On that note post-processing needs to die. Developers never do seem to get it right, ever. The only game that actually used it well was MGS2.
    Last edited by News Bot; 02-16-2009, 05:23 PM.

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  • Darkmoon
    replied
    The graphics look alright to me. I mean, sure, I still think RE2 looks fine so I might be a little biased. I don't really care about how super and shiny the latest game is. Although I do fully intend to get Heavy Rain, which I hear is gonna be the best looking game this year. But that's because it also sounds awesome.

    As for the move and shoot thing...it's an old hold over from the old games, and something they couldn't loose without having to re-write the whole enemy AI script. It's not a huge deal for me. As with others I prefer some kinda accuracy when I shoot, and moving just doesn't offer that.

    And with the death scenes...they're censored in the demos, as they were in the RE4 demos. They might well be uncensored. And roid rage Redfield? Well, you got me there. I think it was a dumb ass move to turn him into the hulk.

    Oh. And please don't double post. Tis against the rules.

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  • Hagu
    replied
    ok, the graphics are bad only compared to games like MGO, Gears, Uncharted.

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  • Hagu
    replied
    And what's up chris being on roids?

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  • [STARS]TyranT
    replied
    I think Capcom are going for the less is more approach this time round. Things are often worse if you let your imagination do the talking.

    And graphics are bad?! Really?

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  • Hagu
    replied
    In MGS4 I run and shoot all the time, especially online MGO. And why are the graphics so bad on RE5? Games nowaday should be on par with MGS4 and Uncharted. And realism you say? Why do enemies wait for you to reload before attacking? Capcom got lazy with the controls and character anamation, just look at the crappy death scene. Even RE4 had better death scenes of Leon getting his head lobbed off.

    Leave a comment:


  • Mr. Kennedy
    replied
    Originally posted by [STARS]TyranT View Post
    Thinking about it I hardly ever move and shoot in GOW2, Uncharted, CoD4, the list just goes on.
    That's true. When I play GOW, I barely ever run and shoot. It's not accurate enough. It works for FPS, but third person not as much.

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  • [STARS]TyranT
    replied
    Moving and shooting in a Gears style way just wouldn't work for Resident Evil, I would loathe to see Chris circle strafing a chainsaw guy. Plus it's built to realism a lot more, how accuratly do you think people can shoot moving and firing. Thinking about it I hardly ever move and shoot in GOW2, Uncharted, CoD4, the list just goes on. Okay it's good that the option is there for the people who want it, but Resident Evil 5 is not trying to be those titles.

    I admit the standing still for shooting feels restrictive and horrible for the new control system, but if you play the game with the Resident Evil 4 controls, it suddenly feels more natural in a way that Resident Evil always has for it's genre.

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  • Hagu
    replied
    Uncharted vs Gears

    Funny how Uncharted looks better than Gears 2 (Which is the best looking XBox 360 game). Shoot, Uncharted looks better than RE5 and it's way older! MGS4 blows RE5 in terms of graphics and controls, so why did Capcom give us RE5 with worse graphics and controls? Re-loading and shooting while standing still, WTF? I also think it's funny when I'm reloading the chainsaw guy waits for me to reload before trying to take my head off. Capcom, get your crap together.


    Since the unveiling of the Uncharted 2 footage just before and during the Spike TV awards many have been questioning and speculating about ...


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  • Amphion
    replied
    That s interesting, yeah Ill check out previous DMC games. Strange that they decided to not include it in the 360 version then. These strange discrepancies always bug me.

    I really hope (although I doubt) that CAPCOM surprises us and ends up using the same AA on RE5 instead of QAA.

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  • Dot50Cal
    replied
    Yeah, it was added on purpose. If you notice with the previous games in the DMC series, they all have this ghost frame as well, but they achieve it through different means. My guess is they did it so they could have the consistency through the series.

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  • Amphion
    replied
    Oh I see, so in other words the PS3 "softness" in DMC 4 was just an added effect rather than a technical limitation?

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  • Umon Daisuke
    replied
    Temporal is more of a way of managing jaggies. It's only on when the character(s) is in motion. MGS4 used the same type as well. The ghost frame Dot spoke of is more noticeable with 60fps games, but I'd take that over an overall softer image personally.

    The softness you saw in DMC4 was due to the 360 version's lack of additional filters that the PS3 had.

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  • Amphion
    replied
    Ah ok, thanks Dot. My knowledge of AA techniques is not that great, but why was there a ghost frame with Temporal? Isn t Temporal the standard, "normal" way of doing AA? I would think that any type of ghosting and blurriness would be avoided with its implementation. Was this ghosting intentional on CAPCOM's part, or just the way PS3 architecture interprets CAPCOM's development tools?

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