Originally posted by Enrico Marini
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A PS1 console could handle 180,000 polygons a second (theorectically 500,000 from some sources), so 6000 per frame (or 16000), if running at 30FPS, double if running at 15fps. Most of the RE2 Human Characters were about 7~800 poly's each. The finalised RE2 zombies were about 410 polys so its not infeasable for the PSX to handle so many zombies on screen.I was wondering how could PS1 render a lot of zombies at that time?!Last edited by Enrico Marini; 09-28-2010, 11:36 AM.
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Well, I dunno about that. Personally, I love RE2. I'm just deeply curious about 1.5 and would sell your soul to play.
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Damn I love those pictures. THAT is the game I've always wanted to play.
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There was that one picture of Leon in a textureless room, and Roy was seen damaged on the floor?Originally posted by Enrico Marini View PostI don't think there was a final Roy in anything we've seen as there was a leon place holder for Irons in his office and I vaguely remember seeing a screenshot of a Leon placeholder in a small square room which could have been for Roy.
I can't remember where the image originated, I'm sure it was one of curators.
But don't quote me on that one, I have no idea where it came from, but I remember seeing it.
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It would be awesome if you make a Roy Dj mod!Originally posted by Enrico Marini View PostI don't think there was a final Roy in anything we've seen as there was a leon place holder for Irons in his office and I vaguely remember seeing a screenshot of a Leon placeholder in a small square room which could have been for Roy.
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I don't think there was a final Roy in anything we've seen as there was a leon place holder for Irons in his office and I vaguely remember seeing a screenshot of a Leon placeholder in a small square room which could have been for Roy.
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yeap let him be if he doesnt want to share info with us he might have his reasons!!soooo lets wait for a miracle to happen and an beta version falls from the sky!!!!!
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Well its obvious that there is something inanely wrong with the Prototype Resident Evil 2 that could make it worse than the retail RE2 but it doesn't mean that its bad or the worst game ever.
I can't stand Jackson Pollock's works of art. Doesn't mean they are bad (though to me his work looks like he left a rabid badger and a load of paints in a box and let nature take its course) as to some people they are great masterpieces. Its all subjective.
But I probably would suggest to not pester the guy any more about 1.5 since its obvious, for whatever reason, he does not wish to discuss it indepth.
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It's probable that there were a few issues with the game. We know some of the staff felt the RPD wasn't right, and that was where the biggest changes took place (in comparison, the Labs are very close to each other in both versions) so it was probably a number of things like that, plus some executive decisions to change things.Originally posted by ashkan View PostI asked Kamiya one more time. I wonder why does he hate Biohazard 1.5!
Of course, it's also possible the dude is sick of talking about 1.5 and tells everyone it's crap out of frustration. Or that he feels it was crap because it got cancelled, not that it was cancelled for being crap. It's part of the Japanese mindset...if a product is changed, the newer version is the better.
Or at least, so I'm informed.
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Guest repliedYou need to pressure him more!Originally posted by ashkan View PostI asked Kamiya one more time. I wonder why does he hate Biohazard 1.5!
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I asked Kamiya one more time. I wonder why does he hate Biohazard 1.5!
PG_kamiya It was junk. RT @ashukan_san @PG_kamiya You said you like the first Biohazard. Biohazard 1.5 was very simillar to the first one. So why did you changed it?Last edited by ashkan; 09-21-2010, 03:38 AM.
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