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[Hidden-Palace]Biohazard Betas Released

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  • Upaluppa
    replied
    Originally posted by SonicBlue View Post
    @4:18, auto aim?
    The grenade launcher scene?
    This looks like Auto Aim and switching targets, a feature that was only implemented in the final Biohazard but not in (our) pre-release builds...
    I've always found it interesting that the Japanese releases are generally easier in difficulty than the western ones.

    The Biohazard releases have more ammo/health/ribbon items, less/easier to beat enemies and Auto Aim on by default!
    The Resident Evil releases have Auto Aim turned off by default but it can still be turned on in the controller config menu, if I remember correctly...

    Speaking of aiming, has anyone ever heard of this trick?

    K: I'll give you one cheat idea. Do you know the "cancel cheat" that we call? When the character is aiming the gun at the enemy, you release R1 button and aim back, you can shoot hand gun quicker.
    M: Just keep pressing shoot button and tap the R1 button. This cheat is really popular way to play inside Capcom.


    I did not know about this until reading about it in an interview just recently...
    Last edited by Upaluppa; 04-04-2011, 09:31 AM.

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  • kevstah2004
    replied
    IDK it's too dark on this crt to make anything out, i'll have to rewatch it on my flatscreen, props to BiohazardFrance :-P I don't remember their being any auto-aim feature maybe the Director's Cut dual shock edition in the US? all I remember is a option to enable infinite ammo by clicking multiple times on config c in the controller setup.
    Last edited by kevstah2004; 04-04-2011, 09:20 AM.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    http://www.youtube.com/watch?v=XGeAX7DGjqw

    Finally a decent quality rip :-) contains lots of footage of the debug build from capcom.
    @4:18, auto aim?

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  • kevstah2004
    replied
    No lol that's the VCR playing playing back footage on the TV.

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  • Upaluppa
    replied
    Originally posted by kevstah2004 View Post
    http://www.youtube.com/watch?v=XGeAX7DGjqw

    Finally a decent quality rip :-) contains lots of footage of the debug build from capcom.
    Wow, I can't believe that I have never seen this before...
    That's an interesting trip into Biohazard history for sure!

    The colored intro with Japanese subtitles shown at the beginning was never included in any of the released Biohazard versions, by the way!
    All Japanese releases have the black & white uncut intro, not the colored one!

    Say, is that "TCR + Timer" display a debug feature in our build or is that just part of the recording?
    If it is, I haven't found a way to enable it yet...

    Edit:
    And what's up with the music during Jill's & Rebecca's introduction?
    Lol...
    Last edited by Upaluppa; 04-04-2011, 09:10 AM.

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  • Guest
    Guest replied
    This one displays the animation programmed into that particular map, i.e. picking an item off the floor, or laying on the bed in the Save Room.

    Last edited by Guest; 04-04-2011, 08:56 AM.

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  • kevstah2004
    replied


    Finally a decent quality rip :-) contains lots of footage of the debug build from capcom.

    Leave a comment:


  • kevstah2004
    replied
    The following ones are locked and can't be changed, one of them more than likely contains the infinite health flag as changing the electrocardiograph values has no effect

    300C51A8 00??
    00 = Danger: Red
    20 = Caution: Orange
    40 = Fine: Yellow
    50 = Fine: Green
    70 = Poison!: Purple

    300C5295 00??
    80 = Poison!: Purple
    90: Fine: Green
    C0 = Fine: Yellow





    Last edited by kevstah2004; 04-04-2011, 08:43 AM.

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  • kevstah2004
    replied
    Sorry if i'm repeating what others have already posted, i'm just posting them as I go.

    Add black bars.


    Backgrounds On / Off.


    Blurred player drawing, not updating the framebuffer quick enough? oddly enough this happens with the retail game in the PS2PSXe emulator, I wonder if said emulator is also tripping this flag, hmmmm


    Bouldar wobble.


    Disable Inventory.




    Resets game


    Shadows On/Off


    Stops rendering.


    Plays STR stream of current room.


    Stretches room texture.


    Timer


    You Died
    Last edited by kevstah2004; 04-04-2011, 08:35 AM.

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  • Guest
    Guest replied
    Originally posted by Upaluppa View Post
    If you really want to play as Rebecca without her "restrictions" you'll need a character modifier code which changes the character model without affecting the event flags or the scenario.
    Can't say I wanted to play as Rebecca per se, more the challenge of seeing if I could figure out a way to do it without using modification codes...

    Might I ask, in laymans terms, how are you searching for objects in the game? And what things haven't you found that would be useful to you? I'm currently trying to itentify every possible thing in the game that I can, but it's taking so long that I'm questioning whether it'll be worth it. I realise you already know where 3D models are... If there's still stuff in this game that will be valuable to you (or others) by me doing this, I'll continue to do this as detailed as possible. The longer the game goes on, the harder it is to keep track of things, but it's still pretty interesting seeing exactly how Capcom have made the events in this game work, they used some pretty logical and pretty illogical ways of doing it. I pretty much gave up on Room Flags, those things make so little sense you don't even want to try and understand them.
    Last edited by Guest; 04-04-2011, 08:31 AM.

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  • Upaluppa
    replied
    Originally posted by geluda View Post
    Unfortunately Rebecca seems to be an entirely different character with her own set of rules (she's not allowed to open save boxes or search objects for items, like pots), so even if you clear her Serum mission as I have done here and remain as Rebecca, she's still bound by the exact same rules regardless of what flags have been checked. Kind of dissapointing, but that's the way it is I guess.
    If you really want to play as Rebecca without her "restrictions" you'll need a character modifier code which changes the character model without affecting the event flags or the scenario.

    I have such a code for you:

    Character Modifier
    300C8659 00XX

    00 = Chris
    01 = Jill
    02 = Barry (Crashes)
    03 = Rebecca

    And here is an item modifier, in case someone needs it:

    Item in 1st Slot Modifier
    300C8774 00XX

    Infinite Ammo in 1st Slot
    300C8775 00FF

    Knife
    01
    Beretta 9mm
    02
    Shotgun
    03
    Colt Python (Magnum Rounds)
    04
    Colt Python (Dum Dum Rounds)
    05
    Flamethrower
    06
    Bazooka (Explosive Rounds)
    07
    Bazooka (Acid Rounds)
    08
    Bazooka (Flame Rounds)
    09
    Rocket Launcher
    0A
    Clip
    0B
    Shells
    0C
    Magnum Rounds
    0D
    Dum Dum Rounds
    0E
    Fuel
    0F
    Explosive Rounds
    10
    Acid Rounds
    11
    Flame Rounds
    12
    V-Jolt
    1B
    Broken Shotgun
    1C
    Crank (Square)
    1D
    Crank (Hex)
    1E
    Emblem
    1F
    Gold Emblem
    20
    Blue Jewel
    21
    Red Jewel
    22
    Music Notes
    23
    Wolf Medal
    24
    Eagle Medal
    25
    Chemical
    26
    Battery
    27
    M.O. Disk
    28
    Wood
    29
    Flare
    2A
    Slides
    2B
    Moon Crest
    2C
    Star Crest
    2D
    Sun Crest
    2E
    Ink Ribbon
    2F
    Lighter
    30
    Lock Pick
    31
    Oil
    32
    Sword Key
    33
    Armor Key
    34
    Shield Key
    35
    Helmet Key
    36
    Lab Key
    37
    Special Key
    38
    Dormitory Key (Gold)
    39
    Dormitory Key (Silver)
    3A
    C-Room Key
    3B
    Lab Key
    3C
    Desk Key
    3D
    White Book
    3E
    Doom Book (Blue)
    3F
    Doom Book (Red)
    40
    First Aid Spray
    41
    Serum
    42
    Herb (Red)
    43
    Herb (Green)
    44
    Herb (Blue)
    45
    Mixed Herbs (Green/Red)
    46
    Mixed Herbs (Green/Green)
    47
    Mixed Herbs (Green/Blue)
    48
    Mixed Herbs (Green/Red/Blue)
    49
    Mixed Herbs (Green/Green/Green)
    4A
    Pickaxe
    4B
    Chemical (Green)
    4D
    Communication Radio
    4C
    Herb (Green)
    4E
    Water (Empty)
    4F
    Water (Empty)
    13
    Water (Full)
    14
    UNB No. 2
    15
    UNB No. 4
    16
    UNB No. 7
    17
    UNB No. 13
    18
    YelloW-6
    19
    NP-003
    1A
    No Item
    00

    I still wonder why there is no item debug like it was in the Bio2 Beta...
    Perhaps we just haven't found a way to activate it yet...

    More useless codes (obsolete, thanks to the debug menu):

    Room Modifier:
    300C8652 00XX
    300C8653 00YY

    And for the sake of announcing my return to youtube, here's a video of some random enemy hacking in the V-Jump build:
    YouTube video:
    Last edited by Upaluppa; 04-04-2011, 08:36 AM.

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  • Guest
    Guest replied
    Originally posted by SonicBlue View Post
    I've made a sheet where you can write down the flags that you found



    1MB jpg
    Cool! Although I've kind of worked out my own method now, in note pad lol, got so much down now no point in changing. But that sheet is awesome!

    AHA! Debug storage box!



    Result! Not the result I wanted, but this pretty much answers why I wasn't getting one!





    Ever seen that knife animation before?

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  • SonicBlue
    replied
    I've made a sheet where you can write down the flags that you found



    1MB jpg

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Upaluppa View Post
    This is the V-Jump build:
    http://www.youtube.com/watch?v=5aHjFcEfC1s

    We also refer to it as the 08/04 Sample because of the date is was assembled...

    You can grab the 08/04 build as well as another build dated 10/04 here:
    http://www.hidden-palace.org/?updates/c/37

    These two have to be the earliest Biohazard builds ever shown to the public! (In playable form)
    Only the coop build (V0.01) predates the 08/04 build (which is V0.02)!
    Ah, thanks! Yeah I have 08/04, 10/04 and 01/31, I know what you mean now. Was actually kind of interesting to see that video! The Alpha's a pretty crappy lol, but watching that video makes you see exactly what it was designed for. Are there any videos of the coop build? That would be interesting to see.

    Originally posted by SonicBlue View Post
    You can use the Free Work information in the Debug menu of the 31/01, two zombies uses 38310 byte HEX and 28% of the total amount, but it's strange that alone a zombie takes 2B0D4 byte and 21% of memory
    Good looking out! That info was too out of depth for me to understand, I see what it's saying now...

    I've been trying to replace Chris's model with Rebecca's using flags for about an hour now but I just don't think it's possible. This is the closest I've got.



    There's this interesting glitch by teleporting Rebecca back into the Front of Attic directly after leaving to go for the Serum. Not really sure what causes this glitch, possibly a flag, I haven't narrowed it down, but it leaves you as Rebecca for what I suppose is the rest of the game.




    Unfortunately Rebecca seems to be an entirely different character with her own set of rules (she's not allowed to open save boxes or search objects for items, like pots), so even if you clear her Serum mission as I have done here and remain as Rebecca, she's still bound by the exact same rules regardless of what flags have been checked. Kind of dissapointing, but that's the way it is I guess.

    Leave a comment:


  • DZIAD
    replied
    Originally posted by Robert_Kendo View Post
    could someone please upload all the extracted model files please???
    Do you prefer a watermark on each item?

    Leave a comment:

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