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[Hidden-Palace]Biohazard Betas Released

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  • Guest
    Guest replied
    Is there anything in this room that's required? Of course there's no predicting what might be in here in this build, but how about the retail game? Chris' chapter might not even be completable. :/ Did this room crash in Jill's chapter?

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  • kevstah2004
    replied
    It's the piano room, I think I found the debug menu for the V-jump build Upaluppa but it crashes the game instantly, I searched for 0000001A00000000 in cheat engine to bring me to the same area as the one in full game sample as it only 4 bytes away, I got about 10 - 30 results. Hopefully you can find it for us instead.

    30006DA9 00??

    Full Game Sample
    ePSXe.exe+605CF4 - Debug Menu 1 byte
    ePSXe.exe+605CF8 - Addess with 8byte 0000001A00000000 - the 1A flicks arounds to other values before bringing up the title screen with B6.
    Last edited by kevstah2004; 04-03-2011, 07:12 PM.

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  • Guest
    Guest replied
    What's in this room again? Sadly it crashes the game...

    Last edited by Guest; 04-03-2011, 06:54 PM.

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  • Upaluppa
    replied
    I've just found a weird character size modifier:



    And I am one step closer to activating the debug menu in the V-Jump Build:


    Gotta get some sleep now but I'll continue hacking stuff tomorrow!
    Last edited by Upaluppa; 04-03-2011, 06:31 PM.

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  • kevstah2004
    replied
    Yeah it seems more trouble than what's it's worth the texture mapper in 3dsmax / character studio was so much easier but I haven't used it in years v4 or v5 and I don't think anyone ever made a TMD plugin for it, irc it came with a tutorial of how to map a image of a moon and oranage to a sphere.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    Can't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up.
    I don't know how to do it lol

    I use BMP, converted with Psicture, then I use the Texture Coordinate Editor (Window menu, or CTRL+T) to stretch the mesh in corresponding of the texture, it's very frustrating to do but it works, also you can export the model to another 3D application and do the UV mapping there, like modo or Cinema 4D.

    Leave a comment:


  • kevstah2004
    replied
    Can't you make a batch script for it? so how do use the TIM textures in milkshape? or do you convert them to BMP and load them? whenever I did BMP it stretched the whole image across the model looking messed up. It's why i've done next to no texture / model mods as i've had to do it blindy.
    Last edited by kevstah2004; 04-03-2011, 05:54 PM.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    Thanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?

    Spoiler:
    Thanks, I've already tried BIOFAT and it crashes (Windows 7 64bit) and with Widows XP Mode.

    Yes, it's MilkShape I've also a command line tool but it's too slow to write and convert TMD to LWO.

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  • kevstah2004
    replied
    Thanks!, Yes use BIOFAT to extract the EMD's :-P by the way how do you load the load the textures into milkshape?

    CHAR10.EMD = Chris S.T.A.R.S. Outfit
    CHAR11.EMD = Jill S.T.A.R.S. Outfit
    CHAR12.EMD = Barry S.T.A.R.S. Outfit
    CHAR13.EMD = Rebecca S.T.A.R.S. Outfit

    EM10?? = Chris Scenario
    EM11?? = Jill Scenario
    ------------------------------------
    EM--00.EMD = Lab Coat Zombie
    EM--01.EMD = Naked Zombie
    EM--02.EMD = Cerberus
    EM--03.EMD = Big Spider Brown/White
    EM--04.EMD = Big Spider Black "Catacombs Spider Battle"
    EM--05.EMD = Crow
    EM--06.EMD = Hunter
    EM--07.EMD = Bee
    EM--08.EMD = Plant root - Mansion???
    EM--09.EMD = Chimera
    EM--0A.EMD = Leach "Courtyard / Catacombs"
    EM--0B.EMD = Neptune / Shark
    EM--0C.EMD = Tyrant "Lab"
    EM--0D.EMD = Snake - Attic battle???
    EM--0E.EMD = Plant 42 base roots - Neptune / Water Tank Area
    EM--0F.EMD = Plant root - Guardhouse???
    EM--10.EMD = Tyrant "Final Battle"
    EM--11.EMD = Grounds Keeper Zombie
    EM--12.EMD = Snake - Fireplace battle???
    EM--13.EMD = Cobweb "Covered catacombs spider battle door"
    EM--14.EMD = Computer Hands "Left"
    EM--15.EMD = Computer Hands "Right"

    EM--16.EMD = Forest "Director's Cut zombie model"
    --------------------------------------
    EM1020 = Chris S.T.A.R.S. Outfit
    EM1021 = Jill S.T.A.R.S. Outfit
    EM1022 = Barry S.T.A.R.S. Outfit
    EM1023 = Rebecca S.T.A.R.S. Outfit
    EM1024 = Wesker S.T.A.R.S. Outfit

    EM1025 = Kenneth S.T.A.R.S. Outfit "Dead" - 1st Varirent
    EM1026 = Forest S.T.A.R.S. Outfit "Dead"
    EM1027 = Richard S.T.A.R.S. Outfit "Dead"
    EM1028 = Enrico S.T.A.R.S. Outfit "Dead"
    EM1029 = Kenneth S.T.A.R.S. Outfit "Dead" - 2nd Varirent
    EM102A = Barry S.T.A.R.S. Outfit "Dead"

    EM102B = Barry S.T.A.R.S. Outfit
    EM102C = Rebecca S.T.A.R.S. Outfit
    EM102D = Barry S.T.A.R.S. Outfit
    EM102E = Wesker S.T.A.R.S. Outfit

    EM1030 = Chris "Made in Heaven"
    EM1031 = Jill "Black top"
    EM1032 = Chris "Brave Bomber" / Director's Cut
    EM1033 = Jill "Red top" / Director's Cut
    EM1035 = Rebecca - Director's Cut
    EM1040 = Chris - Director's Cut
    EM1041 = Jill - Director's Cut
    EM1043 = Rebecca - Director's Cut
    EM104C = Rebecca - Director's Cut
    Last edited by kevstah2004; 04-03-2011, 05:33 PM.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    I can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are.
    I've attached them on page 12, btw I've used BIOpix (attached below)

    Anyone know where I can find the 3D models of the characters? (or how I can extract them from the files)
    Attached Files

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  • kevstah2004
    replied
    I can't remember how you properly extract ITEM_ALL.PIX / ITEM_MIX.PIX files all I get is a BMP with a load of red images where the tim's are. It'd be better if pmdata did pix2tim instead of pix2bmp imo then you can view them properly as multiple tim files.
    Last edited by kevstah2004; 04-03-2011, 05:20 PM.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    I64V.IVM = Green Herb
    I65V.IVM = Blue Herb
    I66V.IVM = Red Herb
    I67V.IVM = Mixed Herbs "Green+Green"
    I68V.IVM = Mixed Herbs "Green+Blue"
    I69V.IVM = Mixed Herbs "Green+Red"
    I70V.IVM = Mixed Herbs "Green+Blue+Red"
    I71V.IVM = Mixed Herbs "Green+Green+Green"
    I75V.IVM = Mixed Herbs "Green+Green+Blue"

    43 = Red Herb
    44 = Green Herb
    45 = Blue Herb
    46 = Mixed Herbs "Green+Red"
    47 = Mixed Herbs "Green+Green"
    48 = Mixed Herbs "Green+Blue"
    49 = Mixed Herbs "Green+Blue+Red"
    4A = Mixed Herbs "Green+Green+Green"
    4B = Mixed Herbs "Green+Green+Blue"
    Thanks a lot, so it's not new stuff

    Leave a comment:


  • kevstah2004
    replied
    I64V.IVM = Green Herb
    I65V.IVM = Blue Herb
    I66V.IVM = Red Herb
    I67V.IVM = Mixed Herbs "Green+Green"
    I68V.IVM = Mixed Herbs "Green+Blue"
    I69V.IVM = Mixed Herbs "Green+Red"
    I70V.IVM = Mixed Herbs "Green+Blue+Red"
    I71V.IVM = Mixed Herbs "Green+Green+Green"
    I75V.IVM = Mixed Herbs "Green+Green+Blue"

    43 = Red Herb
    44 = Green Herb
    45 = Blue Herb
    46 = Mixed Herbs "Green+Red"
    47 = Mixed Herbs "Green+Green"
    48 = Mixed Herbs "Green+Blue"
    49 = Mixed Herbs "Green+Blue+Red"
    4A = Mixed Herbs "Green+Green+Green"
    4B = Mixed Herbs "Green+Green+Blue"
    Last edited by kevstah2004; 04-03-2011, 05:05 PM.

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  • kevstah2004
    replied
    You'll see in this video I rentered the room and changed the loaded AI type after the room had loaded to change it back to the grounds keeper zombie.

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  • SonicBlue
    replied
    Originally posted by kevstah2004 View Post
    Update: Audio works also both the zombie and the cerberus pacing about audio.

    YouTube video:
    Ahahahahahhahahahahhahahahahhahahahah


    Beta 31/01




    ???

    Green+Red+Blue

    Is it possible?

    Leave a comment:

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