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[Hidden-Palace]Biohazard Betas Released

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  • kevstah2004
    replied
    Yep that's my thinking too, Trevor died in the catacombs cell because he couldn't find it.
    Last edited by kevstah2004; 04-05-2011, 08:53 AM.

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  • biohazard_star
    replied
    Originally posted by Scream View Post
    Well obviously it's not a weapon weapon - I just mean intended use. Don't tell me the axe is used to gather the wood! Nah I'm just kidding, it's a pick axe. Could be used for anything I suppose.
    Maybe it was to be used in the mines?

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  • Upaluppa
    replied
    Originally posted by Alzaire View Post
    Man you guys coming up with some crazy stuff. I can only imagine what all you guys would come up with if 1.5 could get released.
    Hacking codes for that game would be the first thing I'd be doing after obtaining a playable copy!
    Perhaps even before attempting a full playthrough...

    I still have hope that it will see a release!
    If alpha and debug builds of Biohazard 1 can make an appearance after fifteen years I really don't see why the same thing couldn't happen with 1.5!

    I mean the people which currently possess copies of the game are not going to sit on them until they rot away, are they?
    I am quite positive than one of them will try selling it someday, just like the BH1 alpha samples were being sold (before the public release on HP).

    The only thing that really saddens me is that even if it will be released, it is not going to be the final revision (Complete Disc build), it'll be the same as the PSM build, I guess...
    It doesn't include spoken dialog (according to the curator) and is missing at least one character model (Marvin). Playing through a Resident Evil game with Japanese subtitles and no English voices isn't quite the same experience for me...

    I am totally curious on how the character interaction and storyline is done in 1.5, without voices I'd be missing out on a lot of interesting stuff...
    The fact that you team up with two (sometimes three) characters at the same time was always one of the things that fascinated me the most about 1.5, we never saw that in any other classic RE game (Outbreak doesn't count for me)...

    But for now, let's try to ignore 1.5 and focus on what we have!
    There's still a lot of stuff to be discovered in Biohazard 1!
    Last edited by Upaluppa; 04-05-2011, 08:34 AM.

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  • kevstah2004
    replied
    Originally posted by SonicBlue
    Right on second controller is inverted with back and something else that makes the character move chopping, left it's correct but with choppiness, and back move the character to right, always noising, forward doesn't seems to work, nice job btw
    hmm I thought, I had the values correct guess not, i'll have to re-check then.



    D000759A FFEF - Up
    80007572 FFEF
    D000759A FFBF - Down
    80007572 FFBF
    D000759A FF7F - Left
    80007572 FF7F
    D000759A FFDF - Right
    80007572 FFDF
    Last edited by kevstah2004; 04-05-2011, 08:18 AM.

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  • Scream
    replied
    Well obviously it's not a weapon weapon - I just mean intended use. Don't tell me the axe is used to gather the wood! Nah I'm just kidding, it's a pick axe. Could be used for anything I suppose.

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  • SonicBlue
    replied
    Originally posted by Scream View Post
    Interesting theory. Well, whatever it is, I'll be sure to ask Mikami if I ever see him. How about the axe? I think it appears more like an item than a weapon.
    Is not a weapon, because don't have the "equip" option, but there is no hint for what it's purpose is, can be to break wood walls and retrieve and item.

    Thinking of wood, this remind me of the hole in the Guardhouse floor, and the Plant 42, why the plant is attached to the ceiling (so roots are pointing upward) and to weak it we have to go underground?
    Last edited by SonicBlue; 04-05-2011, 07:14 AM.

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  • Scream
    replied
    Interesting theory. Well, whatever it is, I'll be sure to ask Mikami if I ever see him. How about the axe? I think it appears more like an item than a weapon.

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  • biohazard_star
    replied
    While I can't prove it, it's possible that by lighting the boiler an item in the first floor bathroom bathtub would appear. The boiler is right behind the tub in the bathroom, and you have that traditional Japanese concept of using a fire to heat a bath. It's pretty silly, but uh yeah.

    That or maybe the smoke generated from the boiler would signal the dogs to appear, which could be carrying an item (like the dog whistle concept in REmake).

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  • Scream
    replied
    Originally posted by geluda View Post
    It's obvious to me, wood + fuel + lighter + boiler = unused puzzle, it just makes you wonder what they were going to do with it.
    I always thought it was something to do with the fireplace in the map room (near the yawn). But that they dropped it because a complex puzzle that rewards just a map is rather pointless..

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  • killer7ITA
    replied
    Originally posted by SonicBlue View Post
    Yeah you noticed too? And it always seems to be objects you can interact with. I bet it makes you even more annoyed now you can see with your own eyes that you should be able to interact with it. It's obvious to me, wood + fuel + lighter + boiler = unused puzzle, it just makes you wonder what they were going to do with it.

    Try fiddling with the room flags, never know might find an animation (I haven't personally tried)... Or events! Try the events!

    First I've tough that was for "there is a message to read" bit, but found many other parts that doesn't have the Room bit enabled, for now no look to get it working, except that now the wood have it's icon (putting it on the box and then picking it up again)
    Amazing... i'm with you.

    Originally posted by Alzaire View Post
    Man you guys coming up with some crazy stuff. I can only imagine what all you guys would come up with if 1.5 could get released.
    i'm just thinking same thing...
    Last edited by killer7ITA; 04-05-2011, 03:43 AM.

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  • SonicBlue
    replied
    Originally posted by Zombie_X View Post
    Well in the USA/PAL versions of BIO1 the auto aim was removed. In the J versions it's always been there, so in practice the USA/PAL versions are a bit tougher without the auto-aim. Heck in the USA/PAL copies you can't even use L1 to aim at another enemy at all I believe, but I know in the J version you can do this. Hell the Japanese ones are easier it seems. This is of course for the first version of BIO HAZARD.
    The autoaim option (If I remember well) was enabled selecting the controller configuration C, almost in Resident Evil 2 PAL, because in this build seems that there is no option to enable it.

    Anyway, tried all the 255 Events, no one worked, many of them make the game hangs
    Last edited by SonicBlue; 04-04-2011, 08:42 PM.

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  • Zombie_X
    replied
    Originally posted by SonicBlue View Post
    @4:18, auto aim?
    Well in the USA/PAL versions of BIO1 the auto aim was removed. In the J versions it's always been there, so in practice the USA/PAL versions are a bit tougher without the auto-aim. Heck in the USA/PAL copies you can't even use L1 to aim at another enemy at all I believe, but I know in the J version you can do this. Hell the Japanese ones are easier it seems. This is of course for the first version of BIO HAZARD.

    Leave a comment:


  • SonicBlue
    replied
    Originally posted by geluda View Post
    Is that glitched item the wood logs?
    No, it's the Ice axe, it's seems that not have a working icon



    and here's the Oil, like the others (and the Flamethrower Fuel that is a working part of the game) in the description they do nothing
    Last edited by SonicBlue; 04-04-2011, 08:20 PM.

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  • Guest
    Guest replied
    Is that glitched item the wood logs?

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  • Alzaire
    replied
    Man you guys coming up with some crazy stuff. I can only imagine what all you guys would come up with if 1.5 could get released.

    Leave a comment:

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