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[Hidden-Palace]Biohazard Betas Released

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  • TheMortician
    replied
    @imacwesker

    Don't know what you mean. The link to the early biohazard beta backgrounds are working Tested it few seconds ago.

    @SonicBlue

    thanks for the 01/31 backgrounds
    Last edited by TheMortician; 04-03-2011, 12:26 PM.

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  • imacwesker
    replied
    No, he didn't explain how he did it; I just assume that your way works the same as his way, that's all.
    Also, I just remember that he said that he couldn't change the backgrounds in RE1 due to some technical problem/way of Capcom encoded them. But changing the amount of enemies or their location is good enough for me. This would allow us to create whole new stories

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  • SonicBlue
    replied
    Originally posted by imacwesker View Post
    The consensus was more or less to use them in the chimney. Maybe the wood in the chimney, the oil on the wood, then the lighter on the wood.
    Or, the oil is some "gas for lighter" thing, as it was finally used in RE3.


    There is also this, actually it's a wood boiler, the camera angle is strange for an object that serves only as placeholder.

    Originally posted by Upaluppa View Post
    Also I still haven't found the Chimera yet...
    It's going to take time to go through all the enemy ID's until I pick the right one. (Many of them just crash the game or spawn nothing)
    Ehm... there are no Chimera's textures on build 8/4
    Last edited by SonicBlue; 04-03-2011, 12:15 PM.

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  • Upaluppa
    replied
    Originally posted by imacwesker View Post
    Looks like you can do what Dominion discovered a few years ago. Now we can create our own RE1 story(ies)
    Dominion never revealed how he did it, or am I mistaken?
    I always assumed he edited the RDT files to do his enemy replacements but who knows for sure...
    (The things you have shown in your youtube videos of Dominion's early work)

    Well, doing it directly in the RAM is probably the better method because it doesn't mess with the file size of the RDT, causing the PSX executable to stop working...
    I haven't tried adding completely new enemies into a room yet, so far I have just replaced existing ones but I bet it can be done!

    Also I still haven't found the Chimera yet...
    It's going to take time to go through all the enemy ID's until I pick the right one. (Many of them just crash the game or spawn nothing)
    Last edited by Upaluppa; 04-03-2011, 12:15 PM.

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  • imacwesker
    replied
    Originally posted by Scream View Post
    Those damn wooden log and oil can items are back again - and again they don't do f*** all. Anyone have any idea how to use them?
    The consensus was more or less to use them in the chimney. Maybe the wood in the chimney, the oil on the wood, then the lighter on the wood.
    Or, the oil is some "gas for lighter" thing, as it was finally used in RE3.

    Originally posted by TheMortician View Post
    I have ripped the backgrounds from Beta (1995-08-04) and (1995-10-04)

    download them here
    Link doesn't work


    Originally posted by SonicBlue View Post
    I'm uploading STAGE5 right now, one moment

    Edit, here they are:

    Beta 31/01 Backgrounds
    Thank you


    Originally posted by Upaluppa View Post

    I FOUND THE ENEMY SPAWNS!!!
    Great job, Upaluppa Looks like you can do what Dominion discovered a few years ago. Now we can create our own RE1 story(ies)
    Last edited by imacwesker; 04-03-2011, 11:35 AM.

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